Together Retro: Golden Axe Warrior

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ExedExes
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Re: Together Retro: Golden Axe Warrior

Post by ExedExes »

noiseredux wrote:
Hatta wrote: BTW, is this game completable without spoilers? Or should I expect to run into areas where the only way to know how to proceed is to read the hint guide?
I have beat 3 dungeons so far. I'm not using a FAQ or walkthrough or anything, but I did print out an overworld map so I can kind of see where the hell I am at least. The game is meant for experimenting. But so far, no puzzle has been much harder than "oh dead end? Push a block. Or kill everything on the screen. Or chop a tree. Or light a candle." Etc. So if you've played Zelda without a guide, you should be able to handle this.
There is a great map on GameFAQs that has an overworld map of locations of everything you need. I feel that is necessary only because this overworld is much larger than Zelda's was.

http://www.gamefaqs.com/sms/588075-gold ... faqs/51135

And yes, I'm on the 4th dungeon as well. I just got the 3rd dungeon's item (won't spoil it) and I have not went anywhere else. I may play it tonight, or do the "TR Shmup" Truxton a bit more tonight. Don't want to finish the TR game in a week :lol:
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Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
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noiseredux
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Re: Together Retro: Golden Axe Warrior

Post by noiseredux »

dude, I spoke too soon. I'm on the IV's dungeon and have no idea what to do. The room to the right gave me a key after killing all enemies, but now I can't figure out how to proceed. Have you figured it out?
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dsheinem
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Re: Together Retro: Golden Axe Warrior

Post by dsheinem »

This game so far has succeeded in reminding me why I don't generally like Zelda games.

The opening cinematic was cool, though.
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noiseredux
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Re: Together Retro: Golden Axe Warrior

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dsheinem wrote:This game so far has succeeded in reminding me why I don't generally like Zelda games.
why?
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Re: Together Retro: Golden Axe Warrior

Post by SpaceBooger »

dsheinem wrote:This game so far has succeeded in reminding me why I don't generally like Zelda games.

The opening cinematic was cool, though.
I was thinking the same thing... for me it's the aiming (four directional movement) since only half of your character can swing a sword and the other half can only use the shield.
I am starting to get used the aligning my character up to attack and will probably start playing for real tonight.
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Re: Together Retro: Golden Axe Warrior

Post by dsheinem »

^ what SB said. Zelda games do not control well, nor does this. Aimless wandering is no fun when everything kills you. At least in Zelda you have a projectile weapon.

I used this to figure out where the first dungeon was:

http://tartarus.rpgclassics.com/gaxwa/walkthrough.shtml

I'm sure I'll be back there frequently.

I did figure out how to navigate the dungeon by myself, at least. One crystal down.
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noiseredux
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Re: Together Retro: Golden Axe Warrior

Post by noiseredux »

there are projectile weapons, but you have to get them (magic). Also the axe (dungone 1) is more widespread that the default sword.
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dsheinem
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Re: Together Retro: Golden Axe Warrior

Post by dsheinem »

noiseredux wrote:there are projectile weapons, but you have to get them (magic). Also the axe (dungone 1) is more widespread that the default sword.
I did stumble upon the axe and have it equipped.
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Re: Together Retro: Golden Axe Warrior

Post by noiseredux »

get some magic. It's projectile. Use the map that Exed posted. It'll help give direction without being a total walkthrough.
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Re: Together Retro: Golden Axe Warrior

Post by o.pwuaioc »

Just got my cart in tonight. Can't play tonight, but I can't wait to play tomorrow!
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