Games Beaten 2024

Anything that is gaming related that doesn't fit well anywhere else
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RobertAugustdeMeijer
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Re: Games Beaten 2024

Post by RobertAugustdeMeijer »

First 35:

01: Monster Hunter Rise
Still too much time spent in menus for my liking, and the enemies could have used more attacks, but otherwise enough experimentation possible to make it worth my time.
6/10

02: Age of Empires II
Because it's so easy to understand what buildings/units do, this is probably a great starting point for folks new to RTS's. It has pretty much everything you'd hope from the genre, but I prefer the armies and fluidity of StarCraft II.
7/10

03: The Last of Us
Stupid, schizophrenic, and pretentious. The mechanics are lacklustre in scope, and inhibit the game's narrative more than it supports it.
1/10

04: Spelunky HD
Having to start over and over as a mechanic does not gel well with exploration. But you can't help but admire how everything works together as a system, offering the suspense of a great platformer and the ingenuity of an immersive sim.
8/10

05: GoldenEye 007
It's fun to see how the developers went all out to simulate Bond movies. Bad level design, stupid AI, horrible controls, and confusing objectives make this a slog to play, but what a sight to behold!
04/10

06: Injustice 2
Compared to anime fighters, this one plays stiff and defensive. But it still has everything a good fighting game has. Really stupid story and edgy dark aesthetic put me off.
05/10

07: BioShock
15 years ago I gave it a shot and figured I might was well watch a Let's Play. Now that I've beaten it, yups, the combat options expand but never make a fight exciting. Really cool setting that, however, mostly only makes a good first impression.
6/10

08: Infernax
Way more than a remake of Castlevania II. The multiple characters and story options make it interesting, while the combat is an old-school good time. Ultimately, rather dumb, but gruesome without reservation.
7/10

09: Storyteller
The decade old demo was mind-blowing, so this might be a bit disappointing. Still, pretty clever, occasionally funny, and most of all, very original. It still has me wondering if this could be expanded into something greater!
7/10

10: Sega Rally Championship
Fairly unique premise, as you have to ride four races after another fast enough to win. Has way more depth to it than say, OutRun. But it's no Richard Burns Rally, either. I wish it had the pizazz of Daytona USA.
6/10

11: Pathologic 2
Outrageously sophisticated and simply unforgettable. Don't be intimidated by the difficulty because you'll want to see the 'bad' ending anyway. Aim for better endings your second playthrough. The Hbomberguy video essay is spot on!
9/10

12: Cocoon
Well balanced puzzles in a fairly interesting psychedelic world. The 'worlds in worlds' element never blew my mind, but was pretty cute.
6/10

13: Adventures of Lolo
Sokoban taken to the nth degree. Occasionally some dexterity is required, so get your emulator save states ready! Clear, punctual, and hard to put down. But it's still Sokoban.
6/10

14: Fable II
If you can bear the painful frame rate, and painfully simple combat, there's a lot of fun to be had in this lively world. Sculpting it to your whims is done better than Fable 1, but don't expect too much. Just more adventures with way more personality.
7/10

15:Dragon Quest III
In hindsight, this is an extremely generic RPG. But it throws the occasional oddball out there, the kind of thing you don't see anymore, as the NES's limits clash with the designers' intent. Often bland, at times fascinating.
6/10

16: Fire Emblem: The Blazing Blades
You can royally screw up your party if you don't level them up correctly. Expect to restart many battles, or be kind to yourself and use save states. Also way too much talking. But the fights show some creativity and are executed well.
5/10

17: Days Gone
I guess the motorcycle physics are fun to check out, as are a couple of fights against 50+ zombies. But other than that, horribly written, and just shallow gameplay, despite all the mechanics. Also, way too long.
3/10

18: A Highland Song
Majestic hike through Scotland, with many different paths to discover. You probably won't get the good ending on your first run, partially due to the frustrating controls. Don't worry, you'll probably want to play it three+ times, and by then you'll easily make it. Lovely main character, and touching revelation at the end. <3
8/10

19: Crackdown
Gets straight to the point, quite refreshing, but stupidly easy. As you mow down enemies you'll improve your stats and weaken the enemies' bases. Jumping controls are nerve-wrecking, would love to see how it's improved by air dashes in the sequels.
6/10

20: Gears of War
Terrible. If you're delighted by the idea of a gun with a chainsaw on it, perhaps this will be your cup of tea. Dull story, slow combat, amazing lack of color, low frame-rates, wonky controls... really puts into perspective why I didn't get an Xbox 360 until 2010.
2/10

21: Bayonetta 2
Awwyeah, fast and stylish, this is peak hack 'n' slash action. Has a lot of depth for a single player game, but why delve into this when there's Guilty Gear / Soul Calibur / UNI2 / etc.?
8/10

22: Prince of Persia
There's some fascinating stuff, like the mirror image. But the slow platforming, tedious puzzles, and random combat keeps this from being worth your time.
3/10

23: Papers, Please
In retrospect, perhaps the choices are shallow, and the document checking too taxing. And yet, striving for a just society via paperwork is an unforgettable and often touching experience.
8/10

24: Tony Hawk's Pro Skater 3
It's more Tony Hawk! I'm not sure if this one features anything that weren't already in the second game, but the levels are cute, and long strings still feel great.
6/10

25: Doronko Wanko
Within an hour, you get to totally mess up a house because you're a cute dog. And collect accessories to dress up. And it's free!
7/10

26: Deathloop
Style and substance! There's a friction between the rogue-like element of repetition, and the immersive sim element of seeking everything out. But once you embrace the cyclical nature, this is spectacular romp!
8/10

27: Banjo-Kazooie
Besides the funny characters, there's a lot of charm in seeing how 90's developers experimented with 3D physics and objectives. It still plays clumsily!
6/10

28: Animal Well
Gotta love how this game respects the players ingenuity. The most interesting parts are nevertheless so obscure and out-there, that they require an online community to figure out. Your mileage may vary on how deep you want to go.
8/10

29: Sekiro
Lacks the creativity of Miyazaki's other epics, but this lets the combat be more streamlined. The sword-fighting and grappling hook offer perhaps the best visceral experience I've ever felt in a game.
8/10

30: Radiant Silvergun
On one hand, the six weapons make this a tactical shmup. On the other, since you have to level up your weapons by shooting certain colors, you have to treat it like a puzzle. Still, plays superbly, has great patterns and bosses, and sweeping up bullets for a bomb attack never gets old.
8/10

31: Xenosphere
Fascinating concept, taken to its limit. Yes, you actually play as a Twitch streamer. Great job on the acting, and doesn't overstay its welcome. It's a one-trick pony you gotta experience.
7/10

32: Paranormasight
Highly produced visual novel, with good writing and excellent plot. The occasional puzzle requires you to follow the plot and figure out the crime, which is worth paying attention to in detail.
7/10

33: Halo 3
I hear the multiplayer was great for console players, but did it have anything that wasn't already in Quake/Unreal on PC? Anyhow, the campaign is dumb and brisk. The new weapons make it ever so slightly more fun that the first two, which isn't saying much.
5/10

34: Persona 5
Characters, plot, music, interface, and snappy combat are better than ever. Should have gone deeper with its sex-positive attitude. Ultimately, the real challenge is figuring out your schedule, which makes 'time off' surprisingly stressful!
8/10

35: Super Mario Wonder
Still lacking behind romhacks in creativity and controls, it's nevertheless everything you could hope for from a commercial product. Best part is helping other in online mode.
8/10
36: Stardew Valley
The presentation is so inviting, you just want to fall in love with the characters (which are cardboard cut-outs) and the premise (which is made of shallow chores). And yet, fascinating to see how far a single developer can go with this genre.
6/10

37: Metal Slug
My gosh, those animations go a long way to carry what is otherwise a c-tier run'n'gun. Perhaps even worse since there are context sensitive inputs. But this is a defining piece of what the Neo-Geo could do, and unfortunately, only did.
5/10

38: Mario Kart DS
Excellent performance for something on the Dual Screen. But it's still a step backwards from Double Dash. It was part of EVO 2006, so for one glorious moment, perhaps the greatest racing experience ever. But in a vacuum, nothing special.
6/10

39: Tecmo Super Bowl
Everything a football game should have, nothing more, nothing less. So good, I feel a tinge of sorrow for everyone who doesn't have friends to play this with. Or didn't have because they didn't grow up in the USA :(
8/10

40: Wonder Boy in Monster World
Everything in this game, besides the cute graphics, is under-cooked, from the combat, to the bosses, to the level design, to the puzzles, to the music. Final boss of the NA version might be the most frustrating I've ever had to beat.
4/10
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prfsnl_gmr
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Re: Games Beaten 2024

Post by prfsnl_gmr »

RobertAugustdeMeijer wrote: Mon Sep 23, 2024 11:13 am 40: Wonder Boy in Monster World
Everything in this game, besides the cute graphics, is under-cooked, from the combat, to the bosses, to the level design, to the puzzles, to the music. Final boss of the NA version might be the most frustrating I've ever had to beat.
4/10

Yikes!

I actually really liked this game. Which version did you play? Mega Drive?
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RobertAugustdeMeijer
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Re: Games Beaten 2024

Post by RobertAugustdeMeijer »

Yups! I know I'm sounding harsh, but compared to its contemporaries (Zelda 3, Crystalis, Metroid II, Castlevania III, Gargoyle's Quest, heck even Dragon's Trap), it's just lacking :shock:
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prfsnl_gmr
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Re: Games Beaten 2024

Post by prfsnl_gmr »

RobertAugustdeMeijer wrote: Mon Sep 23, 2024 1:07 pm Yups! I know I'm sounding harsh, but compared to its contemporaries (Zelda 3, Crystalis, Metroid II, Castlevania III, Gargoyle's Quest, heck even Dragon's Trap), it's just lacking :shock:
I think it’s a good bit better than Metroid II and Gargoyle’s Quest. Agree that is not on par with LoZ: LttP or Crystalis, though. (It’s about on par with Dragon’s Trap, IMO.)

I like the format and gameplay loop, though, and I think we see it in a lot of modern games we lump into the “metroidvania” genre. That is, the game contains a series of self-contained dungeons that, once you beat them, you don’t need to revisit. The abilities acquired in these dungeons allows you to acces new areas in the “over world” section of the game that connects all the dungeons. This makes Wonder Boy in Monster World more like a side-scrolling LoZ game than a “metroidvania” like Super Metroid, Dragon’s Trap, or CV:SotN (which feature a more organic, interconnected map without discrete dungeons).

While this gameplay loop appeared in earlier side-scrolling action platformers, like CV2, Faxanadu, and Zelda II, I think Wonder Boy in Monster World is one of the first games to do it well. It subsequently appeared in almost every Shantae game, Infernax, Finding Teddy 2, and many other indie “metroidvania” games.

If you’re interested in a modern homage, you should try out Aggellos. It is really good, and it’s frequent on sale for just a few dollars. I really can’t recommend it enough.
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PartridgeSenpai
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Re: Games Beaten 2024

Post by PartridgeSenpai »

Partridge Senpai's 2024 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023
* indicates a repeat

1~50
51. Adventures of Lolo (Famicom)
52. Adventures of Lolo 2 (NES)
53. Adventures of Lolo II (Famicom)
54. Adventures of Lolo 3 (NES)
55. Kickle Cubicle (NES)
56. Adventures of Lolo (GB)
57. Cocoron (Famicom)
58. The Darkness (PS3)
59. Haze (PS3)
60. Animaniacs (GB)
61. Lair (PS3)
62. Bionic Commando (PS3)
63. Donkey Kong Land (GB)
64. Darkwing Duck (NES)
65. Donkey Kong Land III (GBC)
66. Donkey Kong Land 2 (GB)
67. Metroid II (GB) *
68. Pokemon: Brilliant Diamond (Switch)
69. Eggerland (FDS)
70. Eggerland: Meikyuu no Fukkatsu (Famicom)
71. Eggerland: Souzou he no Tabidachi (FDS)
72. Marvelous: Mouhitotsu no Takarajima (SFC)
73. Legendary Starfy (GBA) *
74. Legendary Starfy 2 (GBA)
75. Tales of the Abyss (PS2) *
76. Tales of the Tempest (DS)
77. Tales of Eternia (PS1)
78. Nier: Replicant (PS3)
79. Tales of Symphonia (PS3) *
80. Tales of Symphonia: Dawn of the New World (PS3)

81. Tales of Zestiria (PS3)

I’ve owned this game for just a touch over five years now. It was one of the first bundle of PS3 games I bought when I moved here to Japan, but despite two prior attempts to start this, it just never holds my attention for more than a couple hours before I just put it down and never feel compelled to pick it back up again. This time was different, however. I really wanted to finally player Berseria, the game after this one, and given that the games are narratively linked, I resolved to finally play through this before I could play through that one, and I finally did it. It took me around 51-ish hours to beat the Japanese version of the game on normal difficulty while doing as many sidequests as I could and not really bothering with the post-game (which this oddly has) at all.

Zestiria is the story of a young man named Sorey. With his best friend Mikleo, he’s lived in the rural mountain village of Izuchi all his life, never leaving once. Obsessed with historical tales, especially of the legendary savior, the Shepard, Sorey dreams of one day leaving the village to go on a journey to all the world’s ruins just like the Shepard did. Destiny happens to fall right into his lap one day, though, as he meets Ashley while exploring the ruins outside the village. Ashley is special for Sorey not because she’s a girl, but because she’s a human. She’s the first human Sorey’s ever met, as Mikleo and all the other villagers in Izuchi are all Seraphim, human-like spirits who are invisible to nearly all humans other than Sorey. As a mysterious disaster and news of far worse beyond the village, Sorey sets out from Izuchi with Mikleo and Ashely on the adventure he’s always dreamed of.

One of the main reasons I never really stuck with this game until now is because the story is just so dull. When it came out, Zestiria got a lot of flack for being “unoriginal” narratively when it came out, and Japanese fans also expressed a lot of dissatisfaction with how shallow the character writing was. These are both terms the story pretty fairly deserves, though I think the “unoriginal” criticism is ultimately a much deeper issue than just a lack of novel ideas. To put it succinctly, Zestiria feels like an unfinished game more than an incompetent one, and that goes especially for the story. All the talk of shallow characters an unoriginality really centers on this, I’ve come to believe, as there’s just *so* much here that feels like a solid yet completely unrealized idea.

The broader themes of the narrative touch on convictions. It's a story *trying* to explore what drives people to believe what they believe in as well as how that affects their actions, but it does it incredibly clumsily. Rather frustratingly, the back third or so of the narrative is really quite competently put together (as one would expect from the main writer who brought us very well written Tales games like Xillia before this and Berseria after it), but all of those otherwise very well-conceived scenes and climaxes to characters and ideas end up falling really flat due to just how weak and plodding the theming and character development up until that point has been.

The actual characters are a ton of fun, and I grew to love just about all of them. Characters like Edna and Zabida have a great dynamic with one another, and even more minor characters like Ashley get really excellently acted climaxes to their character arcs. But all of this is tied up in a narrative that is so superficial and confusing in its first two thirds that it just doesn’t really matter in the end. There’s a really good story hidden here somewhere about how being torn between your convictions and the reality of your practical situation can cause people to become horrible monsters (both metaphorically and literally), but this story really fails to find it, and not just because exactly what the Corruption even is isn’t really made clear until the last leg of the story.

Despite some baffling assertions early in the story, this game’s heart is ultimately in the right place and its characters are all quite well put together. Just how well it manages to stick this very shaky landing made me leave my experience with Zestiria far more positively than I ever expected to, but that doesn’t mean that I can forgive just how sloppily put together the journey to get there was. This is a story that starts slow, but it can be warmed to very nicely. It’s definitely very far from the best Tales story, but it’s pretty darn far from the worst written/themed one either. As embarrassing as something of this quality is for a series like this in 2015, it’s still something that can be enjoyed despite how weak the underlying foundations of the narrative often are.

Mechanically, Zestiria is also something of a pretty bad mess that ends up nearly drowning in its own ambition. This is still mostly the battle system that most of these 3D Tales games have used up until now, and people who’ve played the previous several Tales games on PS3 will likely recognize quite a bit. It’s got things like Ludgar’s super mode from Xillia 2, but they’ve once again foregone a mana mechanic in favor of a combo system that plays like a simplified version of Tales of Graces’s gameplay. That said, there are a slate of changes that make things significantly worse than either of those games more often than not.

In a truly baffling decision, they have decided to move the camera to behind the player’s shoulder. While Tales of Graces uses a slightly off-center camera to make its very fighting game-like combat work, it’s nothing remotely as disorienting as this. There’s a very good reason that 3D fighting games like Tekken don’t put the camera behind your character, and this game demonstrates that very well. It ends up being very hard to actually see what you’re doing and if you’ll actually connect with the enemy in front of you when you try and land an attack. This is made even worse due to how this game is the first in the series to have battles take place in the actual environment instead of in little pocket arenas, and there was more than one boss fight where the uncontrollable camera got stuck behind some scenery meaning I died due to not even being able to see my opponent.

Those battles that take place in the environment hurts the dungeon and environment design as well, as there’s a ton of really overly sprawling maps with not much in them because they need to be flat enough to accommodate monster encounters, and a *ton* of the game’s caves are also clearly copy/paste layouts just to save on development time. It’s not game ruining by any means, but it certainly cheapens the experience, and it makes the whole concept of battles that take place in the environment feel like a really lousy trade off given the kind of environmental and dungeon design we’ve so clearly had to sacrifice compared to previous games in the series.

You’ve got normal attacks as well as Artes, the spells/techs that all Tales games have had up until this point, but your normal attacks generally take the form of quite elaborate “many hits from one button press” animations. Combined with all of the camera issues and such, this made trying to land Artes so frustrating that I ended up abandoning them entirely. The game actually waits some 15+ hours before it even tells you how to manually assign Artes to different hotkeys on your X button (something any other Tales game would tell you within the first hour or so, generally), and I don’t really blame them. This game introduces a mechanic where you just don’t even assign different Artes to the X button, and instead just picks one effectively at random when you press it, and that ended up being more than enough for me.

The game also has so many ancillary systems that are such an awful chore to engage with. For example, you’re able to combine weapons together to make +1 versions of them and having different combinations of your equipment’s passive skills make rows on a bingo board to get even more passive skill bonuses. These systems (among others) are introduced to you with pages of difficult to comprehend text box tutorials that are dumped on you en masse very early in the game, and the awful menu UI for actually looking at what skills you have and what they do doesn’t make actually understanding, let alone using, these systems any more appealing. The game also isn’t particularly easy either. Maybe if I’d bothered to min/max my equipment harder or really sit down and comprehend those tutorials I would’ve had an easier time on just normal mode, but that level of mechanical trudgery isn’t what I come to the Tales series for, and it’s a problem virtually not a single other main entry in the series has either.

All that said, there are *some* things I did like about the mechanics and combat in this game. The most major thing I like is how the artimization (kamui in Japanese) system works. You’ve got two human party members at all time, and four Seraphim. You can have either human merge with the Seraphim that’s currently linked to them to enter a super mode, and swapping which Seraphim you currently have as well as hopping in and out of your super mode is super easy and doesn’t require nearly the saving up of resources like Ludgar’s super mode did in Tales of Xillia 2.

It took me a good while to get used to it (like over 20 hours), but I did ultimately walk away from this game’s mechanics being fairly comfortable with them after a long process of trial and error to naturally learn what the game’s million tutorial boxes were too clumsy to teach me properly. At the end of the day, me enjoying it by the time I was done with it is pretty cold comfort. Zestiria is a not all too easy game that does a dreadful job of teaching you how to play it for a game that came out in 2015 in a series 20 years old at the time, and that’s something that really can’t be ignored.

Aesthetically, the game is a very mixed bag. On the surface, it looks very nice, and battles in particular are quite impressive looking. Music is also as good as it’s ever been, and pretty hard to complain about. However, just how inexperienced the development team was with their new engine (or just how hard pressed they were for manpower, resources, whatever) really shows through quite a lot. Cutscene direction feels very stiff and amateurish. This struggles to compete with games like Tales of Symphonia or Tales of the Abyss (both of which are close to or over 10 years older than this) in terms of just how bad so many cutscenes are.

Characters stand around at attention and look at each other, often with the camera to one of their backs, in cutscene after cutscene, and it’s something that plagues the whole game. In yet another example of the game being unfinished, it really feels like the environments didn’t get the polishing they needed for cutscenes to happen in them nicely, and it feels like the blocking for where characters should stand and how just didn’t get the time and attention it usually gets in these games. Much like the quality of the writing itself, it’s hardly the worst thing I the world, and this isn’t stuff that’d be all that mentionable if this were a one-off RPG by a smaller company or a game that was much older than this, but it winds up being an embarrassing showing for the 20th anniversary title for such a high quality and respected RPG franchise as the Tales series. This is a series that Namco Bandai have made fans expect better from, and Zestiria simply fails to deliver in this way as it does in so many others.

Verdict: Hesitantly Recommended. Despite how much I’ve talked about how rough it is, that’s just it. Zestiria isn’t *awful*: It’s just pretty darn rough. It’s not just a game that’s not as good as it should’ve been. It’s a game where you can really see how great it *nearly* was in so many places throughout the game. So much of the game, particularly the story, is so strongly done despite so often being so clumsy that it’s hard not to feel that Namco Bandai just pushed this one out the door too early. Had it had another six months or a year of early development time, this could’ve been another one of the real greats of the series. Probably not the best ever, but a game really worth caring about just like its sister game Berseria is.

As it stands, Zestiria is a really mixed bag, and your mileage will really vary for how much you’ll get out of it. I ultimately came away from it with happy memories of my time with it, but that was after no shortage of complaining about all of the game’s shortcomings. If you go in with your expectations set accordingly, I think there’s quite a fun time to be found between the fun characters and spectacle that Zestiria provides. However, if you were hoping for the Tales series’ 20th anniversary title to be a knock-out all-time great game like the 10th (Abyss) or 15th (Graces) was, then you’re going to be very sorely disappointed and feeling like you wasted your time, and I frankly wouldn’t blame you.
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Markies
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Re: Games Beaten 2024

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Markies' Games Beat List Of 2024!
***Denotes Replay For Completion***

1. Mario Kart Wii (Wii)
2. Jackal (NES)
***3. Evolution: The World Of Sacred Device (SDC)***
4. Skies Of Arcadia Legends (GCN)
5. Ratchet & Clank: Going Commando (PS2)
6. Sunset Riders (GEN)
***7. Tactics Ogre (PS1)***
***8. Forza Motorsport (XBOX)***
9. Riviera: The Promised Land (GBA)
***10. Darkstalkers (PS1)***
***11. Splatoon (WiiU)***
12. Eiyuden Chronicle: Rising (NSW)
***13. Dusty Diamond's All-Star Softball (NES)***
14. 3D Dot Game Heroes (PS3)
***15. Puzzle Kingdoms (Wii)***
16. Teenage Mutant Ninja Turtles: Fall Of The Foot Clan (GB)
17. Steel Empire (GEN)
***18. Super Mario Strikers (GCN)***
19. Evolution 2: Far Off Promise (SDC)
20. The King Of Fighters '95 (PS1)
21. Disgaea 3: Absence Of Justice (PS3)
22. Jade Empire: Limited Edition (XBOX)
23. The Magical Quest Starring Mickey Mouse (SNES)
24. Super Smash Bros. For WiiU (WiiU)
***25. Final Fantasy X-2 (PS2)***
***26. Ducktales 2 (NES)***
27. Uncharted: Drake's Fortune (PS3)
28. Super Paper Mario (Wii)
***29. Valkyrie Profile (PS1)***
***30. Destruction Derby 64 (N64)***
31. Eiyuden Chronicle: Hundred Heroes (NSW)

32. Mario Superstar Baseball (GCN)

Image

I beat Mario Superstar Baseball on the Nintendo GameCube this evening!

I absolutely love the Mario sports games. They are mostly Arcade style sports games and those are the sports games that I fell in love with during the NES era. The N64 versions were absolutely amazing and so I have been following them to the GameCube era. I have played Mario Toadstool Tour, Super Mario Strikers and Mario Power Tennis, but a new sport was introduced during this generation and that was Baseball. I love Mario Sports Games and I love NES era Baseball games, so I figured this was a match made in heaven. Last year, I needed a GameCube title and I thought it would be perfect. After playing some long RPG's, I thought it would be nice to hit some homeruns for a bit.

My favorite part of the game is probably the presentation. During the loading screen, 8-Bit Mario is hit a coin block over and over. The fields all have unique personalities such as barrels careening in the DK Land and Piranha Plants showing up on Yoshi's Island. It adds just enough wackiness and character to the game without going too over the top. Also, the game has some fun mini-games with some of them being quite addictive. Obviously, the main part of the game is the Baseball part. Its almost this pseudo-RPG where you collect characters by beating them and leveling up your characters by meeting goals. The game of baseball is fun and very enjoyable.

But, there are several minor things that drag the experience down. For example, the game gets hard very quickly. I couldn't even beat anybody in the Flower League and there are two more leagues afterwards. I feel like the computer cheats as you can win one match and then lose terribly in the next match. You'll hit into double plays while it will hit whatever you throw at them. Hitting is odd as I never got a good feel for it, which was sad because I never hit any home runs. Besides the League and mini-games, there really isn't that much to the game. Super Mario Strikers didn't have much, but the game play made up for it. Here, not so much.

Overall, I still enjoyed Mario Superstar Baseball, but I came away feeling a little bit disappointed. Maybe it was because of the high expectations, but it just never lived up to them. I kind of feel some balancing would have helped or maybe ease up on the rubberbanding. I would play the other Mario Sports titles first on the Gamecube and save this one for last if you really want to play them all!
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PartridgeSenpai
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Re: Games Beaten 2024

Post by PartridgeSenpai »

Damn, I played SO much Mario Baseball on GameCube when I was younger, and I always terrible at it XD
I've never been good at baseball games, and this is basically the only one I've ever played, but the presentation and everything was just so fun I couldn't put it down when I was little X3
I even beat that game twice, iirc, and that was being terrible the whole time. I'm glad it's not just younger me who felt the computer were such cheating jerks and that trying to play well was kind of a waste of time, or at least far beyond any skill level I could muster <w>
As much urge as I've had to pick up a cheap Japanese copy and go back to it over the years, reading your review has made me put that off just a bit further now, I think XD
Excellent review, man! ^w^
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RobertAugustdeMeijer
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Re: Games Beaten 2024

Post by RobertAugustdeMeijer »

prfsnl_gmr wrote: Mon Sep 23, 2024 3:53 pm
RobertAugustdeMeijer wrote: Mon Sep 23, 2024 1:07 pm Yups! I know I'm sounding harsh, but compared to its contemporaries (Zelda 3, Crystalis, Metroid II, Castlevania III, Gargoyle's Quest, heck even Dragon's Trap), it's just lacking :shock:

If you’re interested in a modern homage, you should try out Aggellos. It is really good, and it’s frequent on sale for just a few dollars. I really can’t recommend it enough.
I had a good time playing Monster Boy in Wonderland, would you say it's better?
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prfsnl_gmr
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Re: Games Beaten 2024

Post by prfsnl_gmr »

RobertAugustdeMeijer wrote: Wed Sep 25, 2024 1:51 pm
prfsnl_gmr wrote: Mon Sep 23, 2024 3:53 pm
RobertAugustdeMeijer wrote: Mon Sep 23, 2024 1:07 pm Yups! I know I'm sounding harsh, but compared to its contemporaries (Zelda 3, Crystalis, Metroid II, Castlevania III, Gargoyle's Quest, heck even Dragon's Trap), it's just lacking :shock:

If you’re interested in a modern homage, you should try out Aggellos. It is really good, and it’s frequent on sale for just a few dollars. I really can’t recommend it enough.
I had a good time playing Monster Boy in Wonderland, would you say it's better?
I would not, but that’s only because Monster Boy is so good. Aggelos is on par with some of the best Shantae titles, and it’s not that long. Accordingly, I recommend it if you’re looking for a fun Wonder Boy-inspired diversion. Here’s a review:

https://www.eurogamer.net/aggelos-revie ... platformer
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Markies
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Re: Games Beaten 2024

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PartridgeSenpai wrote: Wed Sep 25, 2024 3:25 am Damn, I played SO much Mario Baseball on GameCube when I was younger, and I always terrible at it XD
I've never been good at baseball games, and this is basically the only one I've ever played, but the presentation and everything was just so fun I couldn't put it down when I was little X3
I even beat that game twice, iirc, and that was being terrible the whole time. I'm glad it's not just younger me who felt the computer were such cheating jerks and that trying to play well was kind of a waste of time, or at least far beyond any skill level I could muster <w>
As much urge as I've had to pick up a cheap Japanese copy and go back to it over the years, reading your review has made me put that off just a bit further now, I think XD
Excellent review, man! ^w^
See, I always enjoyed and was pretty good at the NES Baseball games and I kind of thought it would be like one of those. Unfortunately, it was not and I was disappointed in the game. Maybe someday in the future I will go back into it and try it again, but I think that will be a long time. I just saw no incentive to keep on playing.

I mean, if the Japanese copies are like really cheap, then maybe it would be fun. But, I have seen the games you are beating and those seem much more enjoyable. :D
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