wip3outguy7 wrote:dunpeal2064 wrote:You can use a joystick, it just has to be attached to an Egret II located in japan, and your run has to be witnessed by at least 2 members of arcadia, and played on a pcb that has never been touched by human hands.
You can bomb though, thats ok.
I think you found a new sig.
Totally
I think the reason I love games like Battle Garegga and Ibara so much is that instead of punishing you for bombing, they reward you. Most (Cave) shmups punish you for bombing, almost as much, if not more, than they punish you for dying.
DDPII doesn't reset your score when a credit is used, but most people set that game aside anyways, as it wasn't developed by cave. The true sequel to DDP is much more strict. However, that game at least replaces your bomb with a hyper when it is obtained, allowing you a sort of out (although that out raises the rank)
I don't see anything wrong with using credits to learn the game, but its not really how the game was meant to play. I mean, if I game over on stage 2 of Mushihimesama Futari, credit, and pick up the max power... well, I'm not going to need to play until half way through stage 4, because I am way stronger than the game meant for me to be.
In a "real run" in a shmup, my goal is never to clear the game, but instead to beat my previous score. I think thats where the meat is at with these games. There isn't really too much to be happy about if you use infinite credits to beat a shmup, but if you only used one, that is a great accomplishment.
Of course, it always helps to practice, and in practice, anything is fair game. I'll skip straight to "trouble spots" and do them over and over until I think I can do it in a real run.
EDIT: I should state that I do eventually have the goal of clearing a shmup, but that only happens when I am regularly getting to the last stage.