Scott Pilgrim vs Wii

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emwearz
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Re: Scott Pilgrim vs Wii

Post by emwearz »

Gamerforlife wrote:
wip3outguy7 wrote:Uh, there's a lot of sprite work going on here. I'm not sure the Wii could handle it. Remember, the system is basically a Gamecube with motion controls. Actually I don't think any recent gen system could handle this game... At least from what I've seen in the videos.


Um, have you seen Viewtiful Joe?


Gamecube with motion controls?

CPU / GPU / Memory
Wii - 729 mhz / 243 mhz / 24 MB - 64 MB (1TSRAM GDDR3) - 3 MB cache
Gamecube - 485 mhz / 162.5 mhz / 24 MB - 16 MB (ARAM) - 3 MB cache

Front-side bus bandwidth / main memory bandwidth / CPU DMIPS / cache
Wii - 1.944 GB/s / 3.888 GB/s / 1691
Gamecube - 1.3 GB/s / 2.6 GB/s / 1125

Texture cache bandwidth / framebuffer bandwidth / z-buffer bandwidth
Wii - 15.52 GB/s / 3.888 GB/s / 7.776 GB/s
Gamecube - 10.40 GB/s / 2.6 GB/s / 5.2 GB/s


The reason for this title not coming to the Wii has nothing to do with hardware.
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wip3outguy7
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Re: Scott Pilgrim vs Wii

Post by wip3outguy7 »

Granted... I am drunk. But Viewtiful Joe is cell shaded polygons, no?

I am extremely drunk. I patted myself on the back for typing this shit...
RadarScope1
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Re: Scott Pilgrim vs Wii

Post by RadarScope1 »

I seriously doubt more than 25 percent of Wii owners are even aware that downloadable games exist on the system. It's just a market that hasn't much taken off on the Wii.
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AwesomeMonstar
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Re: Scott Pilgrim vs Wii

Post by AwesomeMonstar »

wip3outguy7 wrote:Uh, there's a lot of sprite work going on here. I'm not sure the Wii could handle it. Remember, the system is basically a Gamecube with motion controls. Actually I don't think any recent gen system could handle this game... At least from what I've seen in the videos.

You're joking, right?

http://www.youtube.com/watch?v=4rQ1ldji ... re=related

Scott Pilgrim looks better than that?
Don't that just look oh so tasty?
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wip3outguy7
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Re: Scott Pilgrim vs Wii

Post by wip3outguy7 »

Oooo, I forgot about Muramasa.

Don't mind me. For some reason I was likening things to the 32 bit days. I have no idea why. I was extremely drunk last night.
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dlmvii
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Re: Scott Pilgrim vs Wii

Post by dlmvii »

We heard
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noiseredux
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Re: Scott Pilgrim vs Wii

Post by noiseredux »

RadarScope1 wrote:I seriously doubt more than 25 percent of Wii owners are even aware that downloadable games exist on the system. It's just a market that hasn't much taken off on the Wii.


y'know what would make it take off? Bringing more good games to it.
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sevin0seven
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Re: Scott Pilgrim vs Wii

Post by sevin0seven »

noiseredux wrote:
RadarScope1 wrote:I seriously doubt more than 25 percent of Wii owners are even aware that downloadable games exist on the system. It's just a market that hasn't much taken off on the Wii.


y'know what would make it take off? Bringing more good games to it.


that would help a lot. i haven't seen too much VC lately. too much Wiiware. :?
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noiseredux
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Re: Scott Pilgrim vs Wii

Post by noiseredux »

I haven't even delved in yet. I plan to pick up Mega Man 9 and 10 of course. But I'd really only download stuff that I had to have and was not available physically.
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fastbilly1
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Re: Scott Pilgrim vs Wii

Post by fastbilly1 »

Again, Nintendo has a cap on Wiiware game sizes that is far lower than that of XBLA or PSN. Correct me if I am wrong, but Scott Pilgrim is a 180 meg game, and the Wiis internal memory is 512 with something like 490 open to enduser. I think the cap is 40 megs on Wiiware, so without some major changes, it couldnt happen. End of story. Its not a "Wii doesnt have the market" issue it is simply a different kind of numbers game.
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