Yeah you got me there, lol.MrPopo wrote:How many 3DS games have you played in the last 20 days?
I played ALBW when it came out so I was referring to 2013. =P
(Haven't posted here in quite a while, so I'm a little behind.)
Yeah you got me there, lol.MrPopo wrote:How many 3DS games have you played in the last 20 days?
The ending made me feel really stupid for not seeing it coming.Zing wrote:I got back into this game a few days ago and have been playing nothing but it since. I just watched the ending. Fantastic game. Best Zelda game since Wind Waker, maybe better. The ending is a bit odd, but the game overall is well done. The dungeons are amazing.
Hero Mode doesn't really change anything though, it just makes the game artificially more challenging (i.e. cheap) by massively increasing the damage enemies do and reducing your attack power. It's pretty lame honestly, and I don't even know why they bothered putting it in. I'd have preferred a Hero Mode that re-arranges dungeon puzzles a bit, as they are almost insultingly easy, and maybe gives each boss an additional attack or attack phase.CavZee wrote:I figure I'll leave my brief thoughts on the game here. Ultimately, it's my least favorite 3DS game I've played this year. It's not bad per se, in fact I really enjoyed the dungeon designs and the freedom in which you can take them on. The problem is the item rental shop. I'm not really a fan of it honestly. You're capable of obtaining all of the weapons practically from the very beginning and since the game is ridiculously easy there's never any threat of losing them so it feels sort've unbalanced. There's also less "mental note taking" of areas to come back to once you find a new item or weapon since you already have all the weapons. The presentation, music, controls, and even the 3D were all top notch though.
Maybe if Hero mode was available from the beginning I'd have liked it a little more.
I think it's ridiculous too that they give you access to every item early in the game...except the sand rod for some strange reason. That doesn't make any kind of sense. For some reason, they decided that ONE item has to be acquired in an actual dungeon. There are just little things about this game that make you scratch your head.Zing wrote:Thanks for the comments. I'll leave my own once I complete the game. I, too, question the full complement of items being available at all times. I've actually hampered myself, intentionally, by only taking 3-4 at a time. I take only what I think I will need.CavZee wrote:I figure I'll leave my brief thoughts on the game here. Ultimately, it's my least favorite 3DS game I've played this year. It's not bad per se, in fact I really enjoyed the dungeon designs and the freedom in which you can take them on. The problem is the item rental shop. I'm not really a fan of it honestly. You're capable of obtaining all of the weapons practically from the very beginning and since the game is ridiculously easy there's never any threat of losing them so it feels sort've unbalanced. There's also less "mental note taking" of areas to come back to once you find a new item or weapon since you already have all the weapons. The presentation, music, controls, and even the 3D were all top notch though.
Maybe if Hero mode was available from the beginning I'd have liked it a little more.
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
I didn't really mind it either. It didn't really change the structure of the dungeons, just made their order a little more open. There were still things to find and earn in the dungeons, so I didn't really feel cheated out of a sense of accomplishment.Zing wrote:Actually, after finishing the game, I have no complaints about how they awarded items. Each dungeon still has a unique item contained inside. Overall, I found it refreshing to be able to enter the dungeons in any order I wished. It only felt odd in the few Hyrule dungeons. The game feels like it doesn't really begin until after those, anyway.
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
I only would've liked to play on hero mode to make it so there was the actual threat of dying, therefore giving me the risk of losing my weapons while they were only being "rented". I seriously think I only used 1 or 2 potions the entire game.Gamerforlife wrote:Hero Mode doesn't really change anything though, it just makes the game artificially more challenging (i.e. cheap) by massively increasing the damage enemies do and reducing your attack power. It's pretty lame honestly, and I don't even know why they bothered putting it in. I'd have preferred a Hero Mode that re-arranges dungeon puzzles a bit, as they are almost insultingly easy, and maybe gives each boss an additional attack or attack phase.CavZee wrote:I figure I'll leave my brief thoughts on the game here. Ultimately, it's my least favorite 3DS game I've played this year. It's not bad per se, in fact I really enjoyed the dungeon designs and the freedom in which you can take them on. The problem is the item rental shop. I'm not really a fan of it honestly. You're capable of obtaining all of the weapons practically from the very beginning and since the game is ridiculously easy there's never any threat of losing them so it feels sort've unbalanced. There's also less "mental note taking" of areas to come back to once you find a new item or weapon since you already have all the weapons. The presentation, music, controls, and even the 3D were all top notch though.
Maybe if Hero mode was available from the beginning I'd have liked it a little more.
I thought they were okay, not amazing nor terrible. Can't really think of any Zelda minigame off the top of my head that's great in any way. They're usually just a little silly piece of gameplay to access a heart piece or item upgrade of some sort.Gamerforlife wrote:I think it's ridiculous too that they give you access to every item early in the game...except the sand rod for some strange reason. That doesn't make any kind of sense. For some reason, they decided that ONE item has to be acquired in an actual dungeon. There are just little things about this game that make you scratch your head.Zing wrote:Thanks for the comments. I'll leave my own once I complete the game. I, too, question the full complement of items being available at all times. I've actually hampered myself, intentionally, by only taking 3-4 at a time. I take only what I think I will need.CavZee wrote:I figure I'll leave my brief thoughts on the game here. Ultimately, it's my least favorite 3DS game I've played this year. It's not bad per se, in fact I really enjoyed the dungeon designs and the freedom in which you can take them on. The problem is the item rental shop. I'm not really a fan of it honestly. You're capable of obtaining all of the weapons practically from the very beginning and since the game is ridiculously easy there's never any threat of losing them so it feels sort've unbalanced. There's also less "mental note taking" of areas to come back to once you find a new item or weapon since you already have all the weapons. The presentation, music, controls, and even the 3D were all top notch though.
Maybe if Hero mode was available from the beginning I'd have liked it a little more.
And the mini-games, my god is that the best you can come up with in 2013? They range from boring to annoying. The only mini-game, if you can even call it that, that's sort of fun is the combat arena. It's fun trashing everything with a fully upgraded tornado wand and sword spin
I quite liked the dungeons. They were probably my favorite part of the game. Navigating the various dungeons always seems to be the most enjoyable parts of a Zelda game for me.Gamerforlife wrote: Overall, I find this game had some of the weakest dungeons I've seen in a Zelda game. That's not to say they're BAD, just bad compared to its predecessors. It's all relative