Zelda: A Link Between Worlds

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CavZee
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Re: Zelda: A Link Between Worlds

Post by CavZee »

MrPopo wrote:How many 3DS games have you played in the last 20 days?
Yeah you got me there, lol.

I played ALBW when it came out so I was referring to 2013. =P

(Haven't posted here in quite a while, so I'm a little behind.)
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Zing
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Re: Zelda: A Link Between Worlds

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I got back into this game a few days ago and have been playing nothing but it since. I just watched the ending. Fantastic game. Best Zelda game since Wind Waker, maybe better. The ending is a bit odd, but the game overall is well done. The dungeons are amazing.

I ended with all 100 malamai, 18.6 hearts, and all chests from all dungeons.

PS: Whoever it was that posted about paying 9999 for the gold bee… I found three during the game, and there is also a guy who sells you one for 800 rupees.
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Gunstar Green
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Re: Zelda: A Link Between Worlds

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Zing wrote:I got back into this game a few days ago and have been playing nothing but it since. I just watched the ending. Fantastic game. Best Zelda game since Wind Waker, maybe better. The ending is a bit odd, but the game overall is well done. The dungeons are amazing.
The ending made me feel really stupid for not seeing it coming.
Seriously he was in a pink bunny suit... a pink bunny being the thing Link turns into in the Dark World in ALttP. I'm such an idiot.
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Re: Zelda: A Link Between Worlds

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CavZee wrote:I figure I'll leave my brief thoughts on the game here. Ultimately, it's my least favorite 3DS game I've played this year. It's not bad per se, in fact I really enjoyed the dungeon designs and the freedom in which you can take them on. The problem is the item rental shop. I'm not really a fan of it honestly. You're capable of obtaining all of the weapons practically from the very beginning and since the game is ridiculously easy there's never any threat of losing them so it feels sort've unbalanced. There's also less "mental note taking" of areas to come back to once you find a new item or weapon since you already have all the weapons. The presentation, music, controls, and even the 3D were all top notch though.

Maybe if Hero mode was available from the beginning I'd have liked it a little more.
Hero Mode doesn't really change anything though, it just makes the game artificially more challenging (i.e. cheap) by massively increasing the damage enemies do and reducing your attack power. It's pretty lame honestly, and I don't even know why they bothered putting it in. I'd have preferred a Hero Mode that re-arranges dungeon puzzles a bit, as they are almost insultingly easy, and maybe gives each boss an additional attack or attack phase.
Zing wrote:
CavZee wrote:I figure I'll leave my brief thoughts on the game here. Ultimately, it's my least favorite 3DS game I've played this year. It's not bad per se, in fact I really enjoyed the dungeon designs and the freedom in which you can take them on. The problem is the item rental shop. I'm not really a fan of it honestly. You're capable of obtaining all of the weapons practically from the very beginning and since the game is ridiculously easy there's never any threat of losing them so it feels sort've unbalanced. There's also less "mental note taking" of areas to come back to once you find a new item or weapon since you already have all the weapons. The presentation, music, controls, and even the 3D were all top notch though.

Maybe if Hero mode was available from the beginning I'd have liked it a little more.
Thanks for the comments. I'll leave my own once I complete the game. I, too, question the full complement of items being available at all times. I've actually hampered myself, intentionally, by only taking 3-4 at a time. I take only what I think I will need.
I think it's ridiculous too that they give you access to every item early in the game...except the sand rod for some strange reason. That doesn't make any kind of sense. For some reason, they decided that ONE item has to be acquired in an actual dungeon. There are just little things about this game that make you scratch your head.

And the mini-games, my god is that the best you can come up with in 2013? They range from boring to annoying. The only mini-game, if you can even call it that, that's sort of fun is the combat arena. It's fun trashing everything with a fully upgraded tornado wand and sword spin
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Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
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Zing
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Re: Zelda: A Link Between Worlds

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Actually, after finishing the game, I have no complaints about how they awarded items. Each dungeon still has a unique item contained inside. Overall, I found it refreshing to be able to enter the dungeons in any order I wished. It only felt odd in the few Hyrule dungeons. The game feels like it doesn't really begin until after those, anyway.
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Re: Zelda: A Link Between Worlds

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Zing wrote:Actually, after finishing the game, I have no complaints about how they awarded items. Each dungeon still has a unique item contained inside. Overall, I found it refreshing to be able to enter the dungeons in any order I wished. It only felt odd in the few Hyrule dungeons. The game feels like it doesn't really begin until after those, anyway.
I didn't really mind it either. It didn't really change the structure of the dungeons, just made their order a little more open. There were still things to find and earn in the dungeons, so I didn't really feel cheated out of a sense of accomplishment.

I can't really say having all the tools available from the start was a negative for me. It was different, but it didn't change things that much.
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Re: Zelda: A Link Between Worlds

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I don't want to be annoying by continuing to harp on this, but what unique items? The master ore? Those are just components you need to upgrade your sword. They're not special items in and of themselves. The Red Mail? Ok, that counts, but that's in the very last dungeon. There's hardly anything unique or special items to find in most of the dungeons. That just feels odd to me for a Zelda game. There's Titan's Mitt, Red Mail and Sand Rod. Three items in a game with 10 dungeons

Overall, I find this game had some of the weakest dungeons I've seen in a Zelda game. That's not to say they're BAD, just bad compared to its predecessors. It's all relative
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
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Re: Zelda: A Link Between Worlds

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Gamerforlife wrote:
CavZee wrote:I figure I'll leave my brief thoughts on the game here. Ultimately, it's my least favorite 3DS game I've played this year. It's not bad per se, in fact I really enjoyed the dungeon designs and the freedom in which you can take them on. The problem is the item rental shop. I'm not really a fan of it honestly. You're capable of obtaining all of the weapons practically from the very beginning and since the game is ridiculously easy there's never any threat of losing them so it feels sort've unbalanced. There's also less "mental note taking" of areas to come back to once you find a new item or weapon since you already have all the weapons. The presentation, music, controls, and even the 3D were all top notch though.

Maybe if Hero mode was available from the beginning I'd have liked it a little more.
Hero Mode doesn't really change anything though, it just makes the game artificially more challenging (i.e. cheap) by massively increasing the damage enemies do and reducing your attack power. It's pretty lame honestly, and I don't even know why they bothered putting it in. I'd have preferred a Hero Mode that re-arranges dungeon puzzles a bit, as they are almost insultingly easy, and maybe gives each boss an additional attack or attack phase.
I only would've liked to play on hero mode to make it so there was the actual threat of dying, therefore giving me the risk of losing my weapons while they were only being "rented". I seriously think I only used 1 or 2 potions the entire game.
Gamerforlife wrote:
Zing wrote:
CavZee wrote:I figure I'll leave my brief thoughts on the game here. Ultimately, it's my least favorite 3DS game I've played this year. It's not bad per se, in fact I really enjoyed the dungeon designs and the freedom in which you can take them on. The problem is the item rental shop. I'm not really a fan of it honestly. You're capable of obtaining all of the weapons practically from the very beginning and since the game is ridiculously easy there's never any threat of losing them so it feels sort've unbalanced. There's also less "mental note taking" of areas to come back to once you find a new item or weapon since you already have all the weapons. The presentation, music, controls, and even the 3D were all top notch though.

Maybe if Hero mode was available from the beginning I'd have liked it a little more.
Thanks for the comments. I'll leave my own once I complete the game. I, too, question the full complement of items being available at all times. I've actually hampered myself, intentionally, by only taking 3-4 at a time. I take only what I think I will need.
I think it's ridiculous too that they give you access to every item early in the game...except the sand rod for some strange reason. That doesn't make any kind of sense. For some reason, they decided that ONE item has to be acquired in an actual dungeon. There are just little things about this game that make you scratch your head.

And the mini-games, my god is that the best you can come up with in 2013? They range from boring to annoying. The only mini-game, if you can even call it that, that's sort of fun is the combat arena. It's fun trashing everything with a fully upgraded tornado wand and sword spin
I thought they were okay, not amazing nor terrible. Can't really think of any Zelda minigame off the top of my head that's great in any way. They're usually just a little silly piece of gameplay to access a heart piece or item upgrade of some sort.
Gamerforlife wrote: Overall, I find this game had some of the weakest dungeons I've seen in a Zelda game. That's not to say they're BAD, just bad compared to its predecessors. It's all relative
I quite liked the dungeons. They were probably my favorite part of the game. Navigating the various dungeons always seems to be the most enjoyable parts of a Zelda game for me.

Well...the music was really good too.
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SNESdrunk
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Re: Zelda: A Link Between Worlds

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My favorite thing about this Zelda is that it understands what it is at its core: a top-down beat-em-up with tons of weapons. I really like the malmai stuff because you can get your weapons even more jacked up. That's really all I care about in the end -- squashing enemies with various assortments of weapons.

Also, I do not understand the anger at the baseball mini game. My only problem with it is the timing to hit to the opposite field is pretty wonky. Other than that it's harmless.

EDIT: grammar
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Re: Zelda: A Link Between Worlds

Post by Jagosaurus »

SIAP but did anyone show this potential Majora's Mask 3DS hint???

http://www.screwattack.com/news/there-m ... -zelda-3ds
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