Nice! I used to go to a comic book store that had a few fighting game cabs set up for play. Once they got rid of them I stopped going.jay_red wrote:Spot on with what we have planned, we actually want a separate section that will have cabs and consoles set up for play.jfe2 wrote:Arcade cabs, not for sale necessarily, but set for quarter play.
What do YOU want to see in the ideal game store?
Re: What do YOU want to see in the ideal game store?
Re: What do YOU want to see in the ideal game store?
Go to Super Potato and Mandrake in Akihabara, Tokyo. Then come back and open a game store based off Super Potato, with Mandrake's rating system and pricing.
One thing I noticed at some game shops in Japan is that they have consoles set up behind the counter to test all games that come in. If the game does not work, the store does not buy it. That way, any game in the store has been tested and is known to work.
It was also nice in Japan to be able to pick through games, as they generally were not in glass cases. I do understand that there are a lot more thieves in the US than Japan, though.
Having some arcade units to play was also a great idea!
One thing I noticed at some game shops in Japan is that they have consoles set up behind the counter to test all games that come in. If the game does not work, the store does not buy it. That way, any game in the store has been tested and is known to work.
It was also nice in Japan to be able to pick through games, as they generally were not in glass cases. I do understand that there are a lot more thieves in the US than Japan, though.
Having some arcade units to play was also a great idea!

Sales thread. Make offers! PC Engine and Famicom: http://www.racketboy.com/forum/viewtopi ... 17#p197217.
My PC Engine/Turbografx-16 Guide: http://www.racketboy.com/forum/viewtopi ... 57#p654857
Re: What do YOU want to see in the ideal game store?
Between that and the arcade bit, seems like you've got a good handle on things. Any idea about console/handheld repairs? And will you be primarily a modern game store with retro stuff, or vice versa?jay_red wrote:Pricing with about what it goes for online plus shipping is exactly how I would do it, seeing as that is my major deciding factor when buying a game, If I can get it online for a lot cheaper than I can wait a few days. At the same time though, for a game I would really want I wouldnt mind paying a few extra bucks to get it right there and verify the condition at the same time.
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dedalusdedalus
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Re: What do YOU want to see in the ideal game store?
I think the "convenience fee" could be calculated by taking the man-hours it takes to sell something online multiplied by minimum wage or some other way to value a unit of time. So let's say it takes about 1/4 hour in all to put up an auction, pack the item up, print a shipping label, and drop it off at the mailbox. Let's also say you could have earned $10 an hour for your time. So the convenience factor is (1/4)(10) = 2.50.o.pwuaioc wrote:So basically a trade-in to the store would be something like this formula:
Price of game sold on ebay = x
Price of shipping = y
Convenience fee = z (the amount of which depends on how big x is, don't have a formula for that yet tho :/)
Amount given on a trade-in = p
x - y - z = p
And then price the game at around x, and you have an awesomely priced game store.
You're also forgetting ebay and Paypal fees, which we'll estimate at 15% cumulatively. Let's call that F, and modify the formula. x - f - y - z = p
Essentially, your model lets the store owner pocket the costs that the seller avoided by choosing to trade in at the store rather than selling online; ie: ebay/PP fees, shipping costs, and the cost of the time it would have taken to sell online.
Let's pretend someone sells a copy of Earthbound, which for ease of calculation we'll assume to sell for $100 on ebay. Assume ebay and PP fees are 15% cumulatively, shipping costs around $5, and the convenience factor is the same as above (1/4 * 10 = 2.50). Using your formula, the owner would offer this much as trade-in:
100 - 15 - 5 - 2.50 = 77.50
The owner then turns around and sells it for $100. Essentially, the owner is pocketing a 22.5% margin.
Assuming just rent is $500 a month, he'd have to source and sell over $2000 worth of video games just to break even for that month. Divide that by 30 days and he needs to source and sell $67 per day to break even.
This isn't even taking into account other overhead costs and the time that it takes to convert the the inventory into cash (ie: time value of money).
Re: What do YOU want to see in the ideal game store?
^ That's why I mentioned console repairs and current games, as those make the bank.
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dedalusdedalus
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Re: What do YOU want to see in the ideal game store?
Didn't see that post when I started writing.o.pwuaioc wrote:^ That's why I mentioned console repairs and current games, as those make the bank.
Anyhow, I think it all leads to the conclusion that you need higher margins on used video games and/or you need other streams of income to keep afloat.
As mentioned before, look to diversify with arcade machines, repairs & mods, and game-related paraphernalia. Maybe host tournaments to get people to come in and look around at your stuff.
Re: What do YOU want to see in the ideal game store?
o.pwuaioc wrote:Between that and the arcade bit, seems like you've got a good handle on things. Any idea about console/handheld repairs? And will you be primarily a modern game store with retro stuff, or vice versa?jay_red wrote:Pricing with about what it goes for online plus shipping is exactly how I would do it, seeing as that is my major deciding factor when buying a game, If I can get it online for a lot cheaper than I can wait a few days. At the same time though, for a game I would really want I wouldnt mind paying a few extra bucks to get it right there and verify the condition at the same time.
It would be a Retro store at heart, but still all the current gen stuff to cater to the Call of Duty/Madden Kids. We would also like to host possibly a monthly tournament. We have discussed Repairs/Mods and will seriously consider offering that service. Something else we want to look into is selling concessions ie: Drinks and snacks.
My trade thread, updated 7/14
http://www.racketboy.com/forum/viewtopi ... 48#p421248
http://www.racketboy.com/forum/viewtopi ... 48#p421248
Re: What do YOU want to see in the ideal game store?
don't take that jump without research, many sports games have memories with them and many are rare too.jay_red wrote:We would be very serious about good condition games, and even adjust the trade in/sell price accordingly (no full price for torn labels or incomplete disc games) We have even thrown out the idea of not taking old sports games at all, since all they would do is take up shelf space, with no hope of ever selling.vlame wrote:CIB disc games
repro UGC cases for cart games that are atleast $10
drinks and snacks are okay. cabs too.


^^ My Available List ^^
My B/S/T list
I also rent and sell PS2, Wii and XBOX softmod-kits and I collect DVD movies let me know what you have.
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dedalusdedalus
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Re: What do YOU want to see in the ideal game store?
For an hourly fee, "8-Bit & Up" in Manhattan lets you play whatever games they have on hand for the consoles they have hooked up to their TVs.jay_red wrote:It would be a Retro store at heart, but still all the current gen stuff to cater to the Call of Duty/Madden Kids. We would also like to host possibly a monthly tournament. We have discussed Repairs/Mods and will seriously consider offering that service. Something else we want to look into is selling concessions ie: Drinks and snacks.
This might be skirting the borders of legality. I can't think of what specific provision of copyright law this violates, but I imagine that it violates the copyright holder's exclusive right to publicly display the work because this is like buying a DVD and charging people a fee to watch it.
Anyhow, if you wanna go that route, that could synergize the concession stand. It's the video game equivalent of going to Barnes & Noble and buying coffee at their cafe so you can read their books.
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DinnerX
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Re: What do YOU want to see in the ideal game store?
Make sure the price labels you buy aren't all nasty to remove.
I often call stores and try to have them hold items for me. Some stores won't, but many will hold stuff for 24 hours which is nice.
Some video game stores also sell cds and dvds. Might be something to look into for bringing in customers.
Oh, and I want to see $1 copies of Panzer Dragoon Saga.
I often call stores and try to have them hold items for me. Some stores won't, but many will hold stuff for 24 hours which is nice.
Some video game stores also sell cds and dvds. Might be something to look into for bringing in customers.
Chipping and softmodding could cause you problems. Other mods probably wouldn't though.dedalusdedalus wrote:As mentioned before, look to diversify with arcade machines, repairs & mods, and game-related paraphernalia..
Oh, and I want to see $1 copies of Panzer Dragoon Saga.
Since this signature affects old posts, I'm leaving a message here in case anyone searches for my username. This account died in early 2013. I am no longer a fundamentalist.
Don't add to my problems by pretending my past views are still held in the present. I do not have any patience for that. Feel free to ask me what I think now.
Don't add to my problems by pretending my past views are still held in the present. I do not have any patience for that. Feel free to ask me what I think now.