What do YOU want to see in the ideal game store?

Anything that is gaming related that doesn't fit well anywhere else
jfe2
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Re: What do YOU want to see in the ideal game store?

Post by jfe2 »

jay_red wrote:
jfe2 wrote:Arcade cabs, not for sale necessarily, but set for quarter play.
Spot on with what we have planned, we actually want a separate section that will have cabs and consoles set up for play.
Nice! I used to go to a comic book store that had a few fighting game cabs set up for play. Once they got rid of them I stopped going. :lol:
Breetai
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Re: What do YOU want to see in the ideal game store?

Post by Breetai »

Go to Super Potato and Mandrake in Akihabara, Tokyo. Then come back and open a game store based off Super Potato, with Mandrake's rating system and pricing.

One thing I noticed at some game shops in Japan is that they have consoles set up behind the counter to test all games that come in. If the game does not work, the store does not buy it. That way, any game in the store has been tested and is known to work.

It was also nice in Japan to be able to pick through games, as they generally were not in glass cases. I do understand that there are a lot more thieves in the US than Japan, though.

Having some arcade units to play was also a great idea!
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o.pwuaioc
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Re: What do YOU want to see in the ideal game store?

Post by o.pwuaioc »

jay_red wrote:Pricing with about what it goes for online plus shipping is exactly how I would do it, seeing as that is my major deciding factor when buying a game, If I can get it online for a lot cheaper than I can wait a few days. At the same time though, for a game I would really want I wouldnt mind paying a few extra bucks to get it right there and verify the condition at the same time.
Between that and the arcade bit, seems like you've got a good handle on things. Any idea about console/handheld repairs? And will you be primarily a modern game store with retro stuff, or vice versa?
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Re: What do YOU want to see in the ideal game store?

Post by dedalusdedalus »

o.pwuaioc wrote:So basically a trade-in to the store would be something like this formula:

Price of game sold on ebay = x
Price of shipping = y
Convenience fee = z (the amount of which depends on how big x is, don't have a formula for that yet tho :/)
Amount given on a trade-in = p

x - y - z = p
And then price the game at around x, and you have an awesomely priced game store.
I think the "convenience fee" could be calculated by taking the man-hours it takes to sell something online multiplied by minimum wage or some other way to value a unit of time. So let's say it takes about 1/4 hour in all to put up an auction, pack the item up, print a shipping label, and drop it off at the mailbox. Let's also say you could have earned $10 an hour for your time. So the convenience factor is (1/4)(10) = 2.50.

You're also forgetting ebay and Paypal fees, which we'll estimate at 15% cumulatively. Let's call that F, and modify the formula. x - f - y - z = p

Essentially, your model lets the store owner pocket the costs that the seller avoided by choosing to trade in at the store rather than selling online; ie: ebay/PP fees, shipping costs, and the cost of the time it would have taken to sell online.

Let's pretend someone sells a copy of Earthbound, which for ease of calculation we'll assume to sell for $100 on ebay. Assume ebay and PP fees are 15% cumulatively, shipping costs around $5, and the convenience factor is the same as above (1/4 * 10 = 2.50). Using your formula, the owner would offer this much as trade-in:

100 - 15 - 5 - 2.50 = 77.50

The owner then turns around and sells it for $100. Essentially, the owner is pocketing a 22.5% margin.

Assuming just rent is $500 a month, he'd have to source and sell over $2000 worth of video games just to break even for that month. Divide that by 30 days and he needs to source and sell $67 per day to break even.

This isn't even taking into account other overhead costs and the time that it takes to convert the the inventory into cash (ie: time value of money).
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o.pwuaioc
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Re: What do YOU want to see in the ideal game store?

Post by o.pwuaioc »

^ That's why I mentioned console repairs and current games, as those make the bank.
dedalusdedalus
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Re: What do YOU want to see in the ideal game store?

Post by dedalusdedalus »

o.pwuaioc wrote:^ That's why I mentioned console repairs and current games, as those make the bank.
Didn't see that post when I started writing.

Anyhow, I think it all leads to the conclusion that you need higher margins on used video games and/or you need other streams of income to keep afloat.

As mentioned before, look to diversify with arcade machines, repairs & mods, and game-related paraphernalia. Maybe host tournaments to get people to come in and look around at your stuff.
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jay_red
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Re: What do YOU want to see in the ideal game store?

Post by jay_red »

o.pwuaioc wrote:
jay_red wrote:Pricing with about what it goes for online plus shipping is exactly how I would do it, seeing as that is my major deciding factor when buying a game, If I can get it online for a lot cheaper than I can wait a few days. At the same time though, for a game I would really want I wouldnt mind paying a few extra bucks to get it right there and verify the condition at the same time.
Between that and the arcade bit, seems like you've got a good handle on things. Any idea about console/handheld repairs? And will you be primarily a modern game store with retro stuff, or vice versa?

It would be a Retro store at heart, but still all the current gen stuff to cater to the Call of Duty/Madden Kids. We would also like to host possibly a monthly tournament. We have discussed Repairs/Mods and will seriously consider offering that service. Something else we want to look into is selling concessions ie: Drinks and snacks.
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Re: What do YOU want to see in the ideal game store?

Post by vlame »

jay_red wrote:
vlame wrote:CIB disc games

repro UGC cases for cart games that are atleast $10
We would be very serious about good condition games, and even adjust the trade in/sell price accordingly (no full price for torn labels or incomplete disc games) We have even thrown out the idea of not taking old sports games at all, since all they would do is take up shelf space, with no hope of ever selling.
don't take that jump without research, many sports games have memories with them and many are rare too.

drinks and snacks are okay. cabs too.
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dedalusdedalus
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Re: What do YOU want to see in the ideal game store?

Post by dedalusdedalus »

jay_red wrote:It would be a Retro store at heart, but still all the current gen stuff to cater to the Call of Duty/Madden Kids. We would also like to host possibly a monthly tournament. We have discussed Repairs/Mods and will seriously consider offering that service. Something else we want to look into is selling concessions ie: Drinks and snacks.
For an hourly fee, "8-Bit & Up" in Manhattan lets you play whatever games they have on hand for the consoles they have hooked up to their TVs.

This might be skirting the borders of legality. I can't think of what specific provision of copyright law this violates, but I imagine that it violates the copyright holder's exclusive right to publicly display the work because this is like buying a DVD and charging people a fee to watch it.

Anyhow, if you wanna go that route, that could synergize the concession stand. It's the video game equivalent of going to Barnes & Noble and buying coffee at their cafe so you can read their books.
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Re: What do YOU want to see in the ideal game store?

Post by DinnerX »

Make sure the price labels you buy aren't all nasty to remove.

I often call stores and try to have them hold items for me. Some stores won't, but many will hold stuff for 24 hours which is nice.

Some video game stores also sell cds and dvds. Might be something to look into for bringing in customers.
dedalusdedalus wrote:As mentioned before, look to diversify with arcade machines, repairs & mods, and game-related paraphernalia..
Chipping and softmodding could cause you problems. Other mods probably wouldn't though.

Oh, and I want to see $1 copies of Panzer Dragoon Saga.
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