Wii-U thoughts so far

NES, SNES, N64, Gamecube, Wii

Wii-U

I'm in for one
120
43%
Maybe later
96
35%
Not interested
45
16%
Undecided
16
6%
 
Total votes: 277

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foxhound1022
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Re: Wii-U thoughts so far

Post by foxhound1022 »

Yeah, a new or even revamped Mario Paint would be perfect for the gamepad.

After seeing the Nintendo Direct on Mario Maker, I can tell that countless hours will be spent on that.
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laurenhiya21
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Re: Wii-U thoughts so far

Post by laurenhiya21 »

I'm pretty excited for Mario Maker (even if I'm pretty sure I'll be awful at making courses :lol: ), but I'm probably going to wait a bit before getting a copy... Just way too many games I'm excited for that are coming out in the next few months.
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Ziggy
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Re: Wii-U thoughts so far

Post by Ziggy »

Games like Mario Maker are like crack for me. SimCity and Mario Paint have eaten countless hours of my life. Mario Maker will be a day 1 purchases for me.
casterofdreams
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Re: Wii-U thoughts so far

Post by casterofdreams »

You think that people will make those "impossible stages" with the game?
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BogusMeatFactory
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Re: Wii-U thoughts so far

Post by BogusMeatFactory »

casterofdreams wrote:You think that people will make those "impossible stages" with the game?
No, because in order to post the level online it requires you to have beaten it yourself.
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BoneSnapDeez
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Re: Wii-U thoughts so far

Post by BoneSnapDeez »

I will make a giant pit stage where you have to hop on bunches of bullet bills to reach the goal.
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MrPopo
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Re: Wii-U thoughts so far

Post by MrPopo »

I'm hoping someone creates one of those musical levels where they set up all the enemies and gimmicks so that Mario just blasts through and the impact noises play a song.
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casterofdreams
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Re: Wii-U thoughts so far

Post by casterofdreams »



I want this.
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BoringSupreez
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Re: Wii-U thoughts so far

Post by BoringSupreez »

BogusMeatFactory wrote:
casterofdreams wrote:You think that people will make those "impossible stages" with the game?
No, because in order to post the level online it requires you to have beaten it yourself.
I didn't know that... sounds like a really good idea. I remember n having a lot of user-stages that were absolutely infuriating. Being forced to beat it yourself will probably bring down the average difficulty quite a bit.
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Cronozilla
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Re: Wii-U thoughts so far

Post by Cronozilla »

Plus, the difficulty of user made courses is automatically determined by a played to finished ratio. Which means if people download the course and can't finish it, it'll be classified as a more difficult stage.
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