Together Retro: Mortal Kombat Trilogy

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bryan_65
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Re: Together Retro: Mortal Kombat Trilogy

Post by bryan_65 »

MrPopo wrote:I am so happy the industry went with Street Fighter style inputs vs. MK style inputs. I always feel like it's a toss up whether or not I'll actually get the inputs I need to pull off an MK special move and it just doesn't flow like SF does.
Yes there are very different styles. I do prefer the SF style too, but I won't that get in the way of my MK for to long. I find I need to play for a day to get the hang of it again.
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Luke
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Re: Together Retro: Mortal Kombat Trilogy

Post by Luke »

Moved on to Mortal Kombat Armageddon, a game I haven't played in over six years. Not sure why, as it's a rare breed. The story mode is fun and very off the wall, the use of the classic controller is a Godsend, plus Motor Kombat.

Totally worth ten bucks.

Concerning the first three games, for some reason I can't seem to pull off any fatalities in MKII. No issues with 1 & 3, but I don't have the correct rhythm in II. Practice makes perfect though.
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Ack
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Re: Together Retro: Mortal Kombat Trilogy

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By the time I had finished my run of Mortal Kombat II, I had learned to nail the Fatalities consistently, but it helped that Scorpion's was very, very simple to start with. Depending on distance, you hold block and press up, up, high punch, or you hold block and press down, down, up, up, high punch as fast as you can.

To practice them, I recommend focusing on a Fatality that does not require any specific distance, because that eliminates that condition and lets you worry only about the timing. It is lightning fast, but it's doable. Also, stick with the Fatalities at the start; don't worry about the Friendships just yet. I never bother with Friendship anyways.

I looked it up. Folks seem to consider Mortal Kombat II the hardest for a variety of reasons, including the AI and timing issues.
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Re: Together Retro: Mortal Kombat Trilogy

Post by MrPopo »

Kitana has some of the easiest fatalities since both of hers are "standing next to opponent", so for the kiss of death you just have to remember to hit low kick outside of the range, move into range and do the direction combo before releasing.
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Luke
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Re: Together Retro: Mortal Kombat Trilogy

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Ack wrote: It is lightning fast, but it's doable.
Gotcha. The fatalities in I and III seem to demand a bit of a pause before each direction and button(s) pushed.

I used to always nail Liu's Dragon fatality...but that was in 1997.
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Ack
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Re: Together Retro: Mortal Kombat Trilogy

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Luke wrote:
Ack wrote: It is lightning fast, but it's doable.
Gotcha. The fatalities in I and III seem to demand a bit of a pause before each direction and button(s) pushed.

I used to always nail Liu's Dragon fatality...but that was in 1997.
Yeah, not so with MKII. Just input the command as fast as you can. I find the speed similar to the special moves in MKII, but you have to be very fast for some of the more devastating combinations.

You mean Liu Kang's Animality, where he turns into a dragon? Man, I never got the hang of those ever. Nor Babalities or Brutalities. I guess I was old school even then.
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Luke
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Re: Together Retro: Mortal Kombat Trilogy

Post by Luke »

Ack wrote: You mean Liu Kang's Animality, where he turns into a dragon?
Yup. He kind of turns into a Trogdor looking dragon, and it is great.
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Re: Together Retro: Mortal Kombat Trilogy

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TROGDOORRRRRRR
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Re: Together Retro: Mortal Kombat Trilogy

Post by samsonlonghair »

Trogdor was a man... I mean he was a dragon, man. Maybe he was just a dragon.
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Re: Together Retro: Mortal Kombat Trilogy

Post by BogusMeatFactory »

bryan_65 wrote:
MrPopo wrote:I am so happy the industry went with Street Fighter style inputs vs. MK style inputs. I always feel like it's a toss up whether or not I'll actually get the inputs I need to pull off an MK special move and it just doesn't flow like SF does.
Yes there are very different styles. I do prefer the SF style too, but I won't that get in the way of my MK for to long. I find I need to play for a day to get the hang of it again.
I don't get any of this conversation as the Street Fighter, "Style," of inputs is asinine outside of the quarter circle movements. Look at the charge characters and their move sets. Hold back and then forward and punch. How long do you hold back? Oh I don't know, just whenever! Let's do full circle motions! Dragon Punch motions? Those are the most awkward motions in a fighting game and takes practice to actually pull off. With Mortal Kombat moves, it is simple direction inputs. Sure, you have to actually look at a move list to figure out what those moves are versus every character in the Street Fighter roster having one of three move motions.

What do I know though... I just play Virtua Fighter.
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