Yes there are very different styles. I do prefer the SF style too, but I won't that get in the way of my MK for to long. I find I need to play for a day to get the hang of it again.MrPopo wrote:I am so happy the industry went with Street Fighter style inputs vs. MK style inputs. I always feel like it's a toss up whether or not I'll actually get the inputs I need to pull off an MK special move and it just doesn't flow like SF does.
Together Retro: Mortal Kombat Trilogy
Re: Together Retro: Mortal Kombat Trilogy
Re: Together Retro: Mortal Kombat Trilogy
Moved on to Mortal Kombat Armageddon, a game I haven't played in over six years. Not sure why, as it's a rare breed. The story mode is fun and very off the wall, the use of the classic controller is a Godsend, plus Motor Kombat.
Totally worth ten bucks.
Concerning the first three games, for some reason I can't seem to pull off any fatalities in MKII. No issues with 1 & 3, but I don't have the correct rhythm in II. Practice makes perfect though.
Totally worth ten bucks.
Concerning the first three games, for some reason I can't seem to pull off any fatalities in MKII. No issues with 1 & 3, but I don't have the correct rhythm in II. Practice makes perfect though.
Re: Together Retro: Mortal Kombat Trilogy
By the time I had finished my run of Mortal Kombat II, I had learned to nail the Fatalities consistently, but it helped that Scorpion's was very, very simple to start with. Depending on distance, you hold block and press up, up, high punch, or you hold block and press down, down, up, up, high punch as fast as you can.
To practice them, I recommend focusing on a Fatality that does not require any specific distance, because that eliminates that condition and lets you worry only about the timing. It is lightning fast, but it's doable. Also, stick with the Fatalities at the start; don't worry about the Friendships just yet. I never bother with Friendship anyways.
I looked it up. Folks seem to consider Mortal Kombat II the hardest for a variety of reasons, including the AI and timing issues.
To practice them, I recommend focusing on a Fatality that does not require any specific distance, because that eliminates that condition and lets you worry only about the timing. It is lightning fast, but it's doable. Also, stick with the Fatalities at the start; don't worry about the Friendships just yet. I never bother with Friendship anyways.
I looked it up. Folks seem to consider Mortal Kombat II the hardest for a variety of reasons, including the AI and timing issues.
Re: Together Retro: Mortal Kombat Trilogy
Kitana has some of the easiest fatalities since both of hers are "standing next to opponent", so for the kiss of death you just have to remember to hit low kick outside of the range, move into range and do the direction combo before releasing.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: Together Retro: Mortal Kombat Trilogy
Gotcha. The fatalities in I and III seem to demand a bit of a pause before each direction and button(s) pushed.Ack wrote: It is lightning fast, but it's doable.
I used to always nail Liu's Dragon fatality...but that was in 1997.
Re: Together Retro: Mortal Kombat Trilogy
Yeah, not so with MKII. Just input the command as fast as you can. I find the speed similar to the special moves in MKII, but you have to be very fast for some of the more devastating combinations.Luke wrote:Gotcha. The fatalities in I and III seem to demand a bit of a pause before each direction and button(s) pushed.Ack wrote: It is lightning fast, but it's doable.
I used to always nail Liu's Dragon fatality...but that was in 1997.
You mean Liu Kang's Animality, where he turns into a dragon? Man, I never got the hang of those ever. Nor Babalities or Brutalities. I guess I was old school even then.
Re: Together Retro: Mortal Kombat Trilogy
Yup. He kind of turns into a Trogdor looking dragon, and it is great.Ack wrote: You mean Liu Kang's Animality, where he turns into a dragon?
Re: Together Retro: Mortal Kombat Trilogy
TROGDOORRRRRRR
- samsonlonghair
- Next-Gen
- Posts: 5188
- Joined: Tue Feb 17, 2009 2:11 pm
- Location: Now: Newport News, VA. Formerly: Richmond. Before that: Near the WV/VA border
Re: Together Retro: Mortal Kombat Trilogy
Trogdor was a man... I mean he was a dragon, man. Maybe he was just a dragon.
- BogusMeatFactory
- Next-Gen
- Posts: 6770
- Joined: Mon Jan 26, 2009 3:16 pm
- Location: Farmington Hills, MI
- Contact:
Re: Together Retro: Mortal Kombat Trilogy
I don't get any of this conversation as the Street Fighter, "Style," of inputs is asinine outside of the quarter circle movements. Look at the charge characters and their move sets. Hold back and then forward and punch. How long do you hold back? Oh I don't know, just whenever! Let's do full circle motions! Dragon Punch motions? Those are the most awkward motions in a fighting game and takes practice to actually pull off. With Mortal Kombat moves, it is simple direction inputs. Sure, you have to actually look at a move list to figure out what those moves are versus every character in the Street Fighter roster having one of three move motions.bryan_65 wrote:Yes there are very different styles. I do prefer the SF style too, but I won't that get in the way of my MK for to long. I find I need to play for a day to get the hang of it again.MrPopo wrote:I am so happy the industry went with Street Fighter style inputs vs. MK style inputs. I always feel like it's a toss up whether or not I'll actually get the inputs I need to pull off an MK special move and it just doesn't flow like SF does.
What do I know though... I just play Virtua Fighter.
-I am the idiot that likes to have fun and be happy.Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
