Flake wrote:Megaman X7 and X8 are hard to even consider part of the same game series. They have some merit but they feel utterly bizarre and detached from the core of what made the series what it is.
Totally forgot they existed until reading this.
I don't think X6 is horrible, but the weakest for sure with some broken level design and mechanics (the weird boss scaling). They completely messed up the plot though, where X5 had this insane cliffhanger alluding to the original series. But I would argue the plot messes up around X3, in X2 (I believe) it is heavily suggested that the only way for the fighting to stop would be for Zero, Wily's final creation, to be destroyed. What better insane finale could have topped an epic battle with X and Zero mutually dueling it out at the end of one of the games? Capcom didn't have balls for this though.
The Zero games have a very nice conclusive plot though, and damn that finale is bonkers. You can't do anything more with that one, which is a good thing! It told its story.
Yeah I take the plot and ideas in these a bit too seriously.
Anyways for X1 it is absolutely essential for me to play Chill Penguin first for the dash boots. X feels so off without it, since it's defaulted into the rest of the series. The dashing/wall jumping mechanic gives it a different edge over the original games.
X1 to me has the most heavy metal styled OST, can't get enough. Sigma Stage 1 is probably one of my all time favorites... that's FFIV Final Dungeon level music right there.
I've always liked the SNES games more than X4, but X4 is awesome and had anime cutscenes that were cool. When they got too lazy for that in X5 and X6, you could tell they weren't trying as hard. Also I think there's only a 6 month gap between the release of X5 and X6 or something weird, and both were budget $30 releases at the time.
X1 isn't that hard, but I think X2 is the easiest... final boss wise too by miles, it's a joke if you know the bare bones essentials to wall jumping and dodging.
Megaman > Mario/Sonic