I guess for me I think you make the game you want to make and if it turns out to be hard, so be it. If it turns out to be easy, so be it. Either way it's the game you wanted to make. You don't say "Let's make this game really hard, and that'll be what makes it unique!". Well there are a lot of hard games out there, and a lot that CAN be hard if you ratchet up the difficulty. I just don't think it's something you do on purpose, unless it is something like a shmup where that's the expectation going in.MrEco wrote:This is a phrase I've never understood. Since when did a game being "hard for the sake of being hard" become a bad thing? I can understand having problems with a game using cheap tactics to be hard, but "hard" and "cheap tactics" are not the same thing.Snatch1414 wrote:I agree. Admittedly I'm probably not that great at video games but I can enjoy a ballbuster if I know what it is going in and can enjoy slowly progressing bit by bit, but this game was a little ridiculous to me. Just hard for the sake of being hard
High difficulty can be it's own reward. That's why there are higher difficulty options in so many games, because there's always going to be someone who wants to make a game more challenging for themselves so they feel a better sense of accomplishment. There are also people who go out of their way to play games that are intentionally made to be very hard for the same reasons.
It's like... how ridiculous would it sound if I said "Super Mario Bros. is fun for the sake of being fun" or "Shadow of the Colossus has an amazing atmosphere and matching music just for the sake of having an amazing atmosphere and matching music?"
If you could ratchet down the difficulty of a Castlevania or Ninja Gaiden, they would still be fun games. What is Dark Souls' big attraction once you remove the difficulty? The game's own publicity played up the difficulty and nothing else.
Keeping with a game like Castlevania, if you asked a dev "Why are these games hard?" I would wager they wouldn't understand the question. They made a game out of their ideas and it just so happened it was a hard game.
Regardless of medium (and here's where it gets artsy and maybe somewhat eye roll-inducing), I think you express yourself and whatever comes out.....well it just IS. Other people might think it's good, maybe no one does except your grandma, but that's not important. Expressing yourself accurately is.
.......but anyways no more tangents
