TSTR wrote:^Good stuff to know. My copy eagerly awaits to be tapped after my finishing of Project X Zone.
I am alternating the two haha. PXZ is nice when I want to play FE but don't feel like living and dying with every move.
As for Sumia, I let her die awhile back. I have a hard time keeping flyers alive in general honestly, so I rarely use them unless I need to jet to a certain part of the map fast. As for Donnel, I barely knew how to play the game early on and he ended up dying before I could rescue him. I let Vike die at one point as well so I hope I don't regret that.
My problem is that other than the above I always start over if someone dies. I hate that about myself lol. Also I keep using Lucina and Lon'qu and I have no idea why. They're easily my two weakest units in my normal set up.
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Flying units are the msot useful units in the game in Awakening. Incredibly useful skills, huge movement range and lots of awkward terrain on the games maps.
Fire Emblem has an unfortunate issue of the mounted units being much better than the non-mounted ones in general. Even when they have lower stats, there's no getting around the advantages of that extra movement range. Add to rub salt into the wound, in later games they even get the ability to move again after winning a battle.
Shining Force actually did a decent job of balancing out mounted vs. non-mounted in that the mounted units got massive move penalties on non-grass terrain.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
MrPopo wrote:Shining Force actually did a decent job of balancing out mounted vs. non-mounted in that the mounted units got massive move penalties on non-grass terrain.
Sega does what Nintendon't .
Also, I can't even get past the first stage on the highest difficulty setting in this game :'(
BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.
MrPopo wrote:Shining Force actually did a decent job of balancing out mounted vs. non-mounted in that the mounted units got massive move penalties on non-grass terrain.
Sega does what Nintendon't .
Also, I can't even get past the first stage on the highest difficulty setting in this game :'(
Pairing is essential on the higher difficulties.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
MrPopo wrote:Shining Force actually did a decent job of balancing out mounted vs. non-mounted in that the mounted units got massive move penalties on non-grass terrain.
Fire Emblem does that for desert maps, but even then, mounted flying units are your best option.