Fire Emblem Awakening: The thread of the game

NES, SNES, N64, Gamecube, Wii
User avatar
Stark
Next-Gen
Posts: 9585
Joined: Wed Jan 05, 2011 8:43 pm
Location: Wylie, TX

Re: Fire Emblem Awakening: The thread of the game

Post by Stark »

s1mplehumar wrote:Just let Sumia die already. :lol:

Aww...poor Sumia, she wasn't that bad.

Donnel though, if you can get him through the first couple of levels and get him class changes is a beast.
Let strength be granted, so the world might be mended...so the world might be mended.
Snatch1414
Next-Gen
Posts: 1279
Joined: Mon Aug 31, 2009 8:33 pm

Re: Fire Emblem Awakening: The thread of the game

Post by Snatch1414 »

TSTR wrote:^Good stuff to know. My copy eagerly awaits to be tapped after my finishing of Project X Zone.


I am alternating the two haha. PXZ is nice when I want to play FE but don't feel like living and dying with every move.

As for Sumia, I let her die awhile back. I have a hard time keeping flyers alive in general honestly, so I rarely use them unless I need to jet to a certain part of the map fast. As for Donnel, I barely knew how to play the game early on and he ended up dying before I could rescue him. I let Vike die at one point as well so I hope I don't regret that.

My problem is that other than the above I always start over if someone dies. I hate that about myself lol. Also I keep using Lucina and Lon'qu and I have no idea why. They're easily my two weakest units in my normal set up.
Subscribe to the Snatch Gaming podcast on iTunes!
SnatchGaming.com
Twitter: @SnatchGames
User avatar
alienjesus
Next-Gen
Posts: 8851
Joined: Tue Feb 24, 2009 7:10 pm
Location: London, UK.

Re: Fire Emblem Awakening: The thread of the game

Post by alienjesus »

Flying units are the msot useful units in the game in Awakening. Incredibly useful skills, huge movement range and lots of awkward terrain on the games maps.

Fire Emblem has an unfortunate issue of the mounted units being much better than the non-mounted ones in general. Even when they have lower stats, there's no getting around the advantages of that extra movement range. Add to rub salt into the wound, in later games they even get the ability to move again after winning a battle.
Image
User avatar
MrPopo
Moderator
Posts: 24088
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: Fire Emblem Awakening: The thread of the game

Post by MrPopo »

Shining Force actually did a decent job of balancing out mounted vs. non-mounted in that the mounted units got massive move penalties on non-grass terrain.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
User avatar
ZeroAX
Next-Gen
Posts: 7469
Joined: Sun Aug 03, 2008 9:20 am
Location: Current: Amsterdam. From Greece
Contact:

Re: Fire Emblem Awakening: The thread of the game

Post by ZeroAX »

MrPopo wrote:Shining Force actually did a decent job of balancing out mounted vs. non-mounted in that the mounted units got massive move penalties on non-grass terrain.


Sega does what Nintendon't :P.

Also, I can't even get past the first stage on the highest difficulty setting in this game :'(
Image
BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.
User avatar
MrPopo
Moderator
Posts: 24088
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: Fire Emblem Awakening: The thread of the game

Post by MrPopo »

ZeroAX wrote:
MrPopo wrote:Shining Force actually did a decent job of balancing out mounted vs. non-mounted in that the mounted units got massive move penalties on non-grass terrain.


Sega does what Nintendon't :P.

Also, I can't even get past the first stage on the highest difficulty setting in this game :'(

Pairing is essential on the higher difficulties.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
User avatar
alienjesus
Next-Gen
Posts: 8851
Joined: Tue Feb 24, 2009 7:10 pm
Location: London, UK.

Re: Fire Emblem Awakening: The thread of the game

Post by alienjesus »

MrPopo wrote:Shining Force actually did a decent job of balancing out mounted vs. non-mounted in that the mounted units got massive move penalties on non-grass terrain.


Fire Emblem does that for desert maps, but even then, mounted flying units are your best option.
Image
User avatar
Exhuminator
Next-Gen
Posts: 11573
Joined: Tue Apr 30, 2013 8:24 am
Contact:

Re: Fire Emblem Awakening: The thread of the game

Post by Exhuminator »

Serious question.

How many of you guys turned permadeath off in Awakening?

Not saying you're a wuss if you did. Just genuinely curious.
PLAY KING'S FIELD.
User avatar
MrPopo
Moderator
Posts: 24088
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: Fire Emblem Awakening: The thread of the game

Post by MrPopo »

Exhuminator wrote:Serious question.

How many of you guys turned permadeath off in Awakening?

Not saying you're a wuss if you did. Just genuinely curious.

I learned Fire Emblem on the perma death games (my first was Seisen) so turning it off feels really weird to me.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
User avatar
Stark
Next-Gen
Posts: 9585
Joined: Wed Jan 05, 2011 8:43 pm
Location: Wylie, TX

Re: Fire Emblem Awakening: The thread of the game

Post by Stark »

Exhuminator wrote:Serious question.

How many of you guys turned permadeath off in Awakening?

Not saying you're a wuss if you did. Just genuinely curious.

I did, but it was the first one I had ever played.
Let strength be granted, so the world might be mended...so the world might be mended.
Post Reply