You were playing with a DK1. Did you have razer hydras? If not, you were just playing Half Life with head tracking. Our mod works with DK2 and provides positional tracking of 5 body parts using the wireless Sixense STEM system or PrioVR. We also offer Virtuix Omni support to let one walk through the world of Half Life 2, and provide full decoupling of all limbs.Jrecee wrote:I played half life on one about 9 months ago as well as an early dev test of some 3D platform type game. I was unimpressed. It felt like it was still a few years ahead of its time. Maybe some breakthroughs have happened with half life but it made me nauseated and felt like looking through a wet screen door.
See:
VR is not a feature on a box to be ticked. Making a compelling VR experience requires much reworking, you essentially need to either design the game from the start to work with VR, or heavily modify it otherwords. Our mod is very comprehensive and we have made significant alterations to the original code.
Also, one generally has to get their VR legs, it's not going to feel right your first time in. You kind of have to get used to how VR works. Half Life 2 VR is a game that is pretty demanding of someone in VR, it's a lot to ask someone to jump right in to.
EDIT:
This is a good video and sort of explains what we're doing with our mod. We're going with as much hardware as possible at this point in time, essentially a full VR experience using every possible technology in tandem. Our HL2VR experience is pretty damn expensive to put together, but when it's assembled it basically is what this guy is talking about, to the extreme. Head tracked, hands tracked, torso tracked, chest tracked, both feet tracked, all completely decoupled.


