aaron wrote:myst comes to mind.
i wouldn't even count tetris since there are so many different versions of it, and they're not just straight "ports" of the exact same title.
That's a good point, but flatout ports are getting kinda rare now.
aaron wrote:myst comes to mind.
i wouldn't even count tetris since there are so many different versions of it, and they're not just straight "ports" of the exact same title.
Well there is no real true version of tetris, mainly because the original true version was never actually released. The Nintendo branded Tetris probably doesn't have 55 releases, but I am sure Tetris as a whole does. In my book i'd put it in the lead just for this factor alone. (I hope everyone knows Tetris was NOT by Nintendo).Mozgus wrote:Yeah I don't think tetris has 55 true ports. Just a ton of versions of it from many smalltime developers, all who simply didn't feel the need to change or add to the name in any way. They just kept calling it Tetris because thats what people knew.
Speaking of, I finally tried Tetris on DS and wow, I didn't realize this was such a Nintendo fanboy wet dream version of Tetris. It's quite cool, and most important of all, it feels just right. Many Tetris editions just don't have the right responses, and I can't play them very well.
I thought the score just resets to 0 when you hit that point. I know I did it a few times as a kid. I usually died within 30 seconds of the score reset though. It just got too fast.lordofduct wrote:Though the increased score size is nice, I've capped my score on the NES and Gameboy versions. once you get 999999 (don't remember how many 9's) there isn't much left to do except try to get it earlier and earlier in the game. I think the earliest I get it is level 21 or something (haven't checked my score board in a while).
According to Wikipedia, Prince of Persia is ported to:Flashman85 wrote:I think Prince of Persia got ported about 13 or 14 times.
12 original hardware ports. 14 including digital re-release.Platform(s): Apple II, MS-DOS, Amstrad CPC, GB, GBC, NES, Atari ST, ZX Spectrum, Mac OS, SNES, Mega-CD, Mega Drive, XBLA, PSN
26 official ports. 27 including digital redistribution.# 1 Personal computer versions
* 1.1 DOS
o 1.1.1 Updates
* 1.2 Windows
* 1.3 NEC PC-9801
* 1.4 QNX
* 1.5 IRIX
* 1.6 BeOS
* 1.7 OS/2
* 1.8 NEXTSTEP
* 1.9 Solaris
* 1.10 Linux
* 1.11 Unix
* 1.12 Amiga
* 1.13 Macintosh
* 1.14 Acorn RISC OS versions
* 1.15 ZX Spectrum
* 1.16 Atari TOS and MiNT
# 2 Console versions
* 2.1 Atari Jaguar
* 2.2 Sega 32X
* 2.3 PlayStation and Sega Saturn
* 2.4 Super Nintendo
* 2.5 3DO Interactive Multiplayer
* 2.6 Nintendo 64
* 2.7 Game Boy Advance
* 2.8 Tapwave Zodiac
* 2.9 Xbox
* 2.10 Xbox 360
19 official ports. 21 including digital redistribution. Although I think that's inaccurate. The MegaDrive/Genesis never got a port of plain SF2, only the CE/Turbo-HF version. It looks like Wikipedia are mashing SF2, SF2:CE, SF2:HF, SSF2 and SSF2:T into one category of game. From a ROM point of view, CE and HF are closely related (back in the day if you owned the arcade original of CE you could buy a ROM swap kit from Capcom to upgrade to HF). But outside of that, I consider them entirely different games (especially since there was a whole hardware change in the middle there, going from CPS1 to CPS2).Platform(s): Arcade, Super NES, Mega Drive/Genesis, PC Engine, Amiga, Atari ST, Commodore 64, ZX Spectrum, PC, 3DO, Sega Master System, Game Boy, Game Boy Advance, PlayStation, Sega Saturn, PlayStation Portable, PlayStation 2, Xbox, Mobile Phone, Xbox Live Arcade, Virtual Console
Well if all those tetris variations can be bunched together, there's no reason the street fighters 2's cant be as well.elvis wrote:19 official ports. 21 including digital redistribution. Although I think that's inaccurate. The MegaDrive/Genesis never got a port of plain SF2, only the CE/Turbo-HF version. It looks like Wikipedia are mashing SF2, SF2:CE, SF2:HF, SSF2 and SSF2:T into one category of game. From a ROM point of view, CE and HF are closely related (back in the day if you owned the arcade original of CE you could buy a ROM swap kit from Capcom to upgrade to HF). But outside of that, I consider them entirely different games (especially since there was a whole hardware change in the middle there, going from CPS1 to CPS2).
True I guess.Mozgus wrote:Well if all those tetris variations can be bunched together, there's no reason the street fighters 2's cant be as well.
19 original, 21 including digital.Platform(s): Arcade, Amiga, Atari ST, Amstrad CPC, Atari 2600, Atari 7800, Atari Lynx, Cellular Phones, Commodore 64, Game Boy, Game Boy Advance, Game Gear, NES, PC, Sega Mega Drive, Sega Master System, TurboGrafx-16, ZX Spectrum, Mobile, Xbox Live Arcade, Virtual Console
8 original, 10 including digital, 19 including classic packs.* Atari 7800
* BBC Micro
* Game Boy (bundled with its direct predecessor, Galaxian)
* GameTap
* MSX
* NES (distributed by Bandai America)
* Famicom (developed by Namco)
* TurboGrafx
The game has been re-released on the following systems:
* Xbox 360 (Xbox Live Arcade) - Released July 26, 2006 for 400 points (USD $5)
* Wii (NES version on Virtual Console) - Released in North America on April 9, 2007 at a cost of 500 Wii Points (USD $5)
Galaga has also been released as part of the Namco Museum series of collections across several platforms:
* Sony PlayStation (as part of Namco Museum Volume 1)
* Nintendo 64 (Namco Museum 64)
* Sega Dreamcast (Namco Museum)
* PlayStation 2, Xbox, Nintendo GameCube, Game Boy Advance (Namco Museum)
* PlayStation 2, Xbox, Nintendo GameCube, Game Boy Advance and Microsoft Windows (Namco Museum: 50th Anniversary Arcade Collection)
* PlayStation Portable (Namco Museum Battle Collection)
* Nintendo DS (Namco Museum DS)