Yeah, but also remember hearing somewhere that the game was rushed too...it was supposed to be more developed and everything(and they even wanted to re-release it on playstation and it would've been better supposedly but the license ran out and even a few years later I think they went out of business...if not later)lisalover1 wrote:This. No dev wants to make a bad game; it's usually either incompetence or resource/rights restrictions that make a game poor. You can make a good game out of anything (provided you take a necessary amount of creative liberties in design), so incompatible source material is not a good excuse.AppleQueso wrote:
Interview with the Superman 64 producer:
http://www.protonjon.com/blog/?p=48
It's not really case of the developers "not giving a shit and playing the audience for fools." Developers pretty much never intentionally set out to make a shoddy product. In S64's case, a lot of the development issues came from the licensor, who apparently gave them a lot of trouble.
^ That, seriously. The original zelda, at least for me, is impossible without the manual and maybe a over world map(I even tried it with the vc version...I get lost way too often and kinda quit for needing a break from it)BogusMeatFactory wrote:I have found that a lot of complaints people have with NES games is in direct relationship with them never seeing the actual manual. So many tidbits and tips in those that really guide you in what you need to do.
Edit: Quest for camelot, though with some quirks...isn't half bad of a game. If only I could complete it...I always seem to get busy for way too long when playing it that I have to restart it...
