I had no idea about that at all. I didn't really follow much of the Game Boy Advance during it's heyday outside of what my brothers played (and they did not play Mega Man Zero that's for sure). It is definitely on my upcoming list of games to get for my DSi (I think I may get Contra 4 first because a local Gamestop or 2 might still have it around here, but after that is the MMZ collection for sure).Gunstar Green wrote:It's the definitive version since it includes all the neat little e-Reader card bonuses for Zero 3 built in. It's a great package. I have said before and stand by that the Zero series is the most consistent of any Mega Man series in its quality and maybe even improving as it goes on.MyNameIsVince wrote:I definitely do want to get the Zero Collection. Cheaper than trying to get the Zero games on GBA.
Mega May - Mega Man Celebration in May (OP - Updated)
- MyNameIsVince
- 64-bit
- Posts: 328
- Joined: Mon May 14, 2012 2:24 am
Re: Mega May - Mega Man Celebration in May (OP - Updated)
-
FerretGamer
- Next-Gen
- Posts: 1366
- Joined: Tue Jan 25, 2011 2:10 pm
- Location: Now residing in sunny San Diego!
Re: Mega May - Mega Man Celebration in May (OP - Updated)
We're moving into the SNES era! It's time to start playing Mega Man 7, Mega Man X, and X2. I'm looking forward to some MMX. 
Exhuminator wrote:Sega gonna Sega.
Re: Mega May - Mega Man Celebration in May (OP - Updated)
Loved reading your reactions to the original series.Gunstar Green wrote:Anyway, now would be a good time to give my thoughts on the 8-bit games!
I think if I had to put them in order of my favorite to least favorite it would go something like this:
2 > 3 > 6 > 4 > 1 > 5
Though really that's not a slight on any of them. 2 and 3 are of course classics, even though 3 feels a little rough and unfinished at times, probably because it was. They still managed to make an epic game out of it.
Mine would be something like:
2 or 3 > 5 > 4 > 6 > 1
(and had a blast with them all)
I was introduced to the games with Mega Man 3, so I have a soft spot for it...
...also, I feel severely handicapped when I can't slide in a Mega Man Game, so I have a hard time deciding whether I prefer 2 or 3.
I will concede that MM2 is the best in the original series. It's got the best music, the coolest bosses and weapons, and is just an amazing game that had stood the test of time. It is also the only one of the series which I have done an "Arm Cannon Only" run (except where necessary to use a weapons, like Some Wily bosses).
Mega Man 5 is a favorite of mine, probably in part because I like the music. But the easier difficulty combined with my (then young) persistence actually made me into a better player as I got more used to the Mega Man formula. I had a bad habit of using the pit/jump/invincibility cheat and 9 Energy tank password in MM3.Gunstar Green wrote:5 is last but not least. The graphics like 6 are fantastic at times but the difficulty was turned way down with random drops supplying you with loads of health and extra lives. The Mega Buster is at its worst here, so powerful you really don't need any other weapons. This is a problem that would later go on to plague the X series in my humble opinion. The only difficult parts come from poor level design that includes a few beginners traps but since lives are plentiful it's not a problem, just not very fun.
The game also prepared me for scouring the levels for powerups in the MMX games (as I made it a point to get BEAT every playthrough).
MM4 was initially a black sheep to me for some reason, but I've grown to love it over the years. I am FINALLY getting a physical copy for my NES to fill in my 2,3,5,6 collection gap. Skull Man is one of my favorite level music tracks in the series.
I can live without a copy of the original game (MM1). While I enjoyed it back in the day (borrowed from a friend), and still play through it on collections and emulators, it just isn't the Mega Man that I know and love (in a similar way that King of Fighters 94 just doesn't have the right elements [no team edit, fewer moves, etc.] for a good KOF game, MM1 lacks the standard 8 bosses, password save, and castle progression. It has a whole different feel to it. Plus, Mega Man on Game Boy was my introduction to the original robot bosses (well, 4 of them anyways).
MM6, I just have the least experience with and should play through a couple more times to really make a call on. I did really like the jet pack in that game though, and the bosses had a more detailed look to them.
As for the original Game Boy games:
I finally acquired them back when Mega Man Anniversary Collection was announced for GBA. I got sick of waiting for it (when it was TBA) and found the 1st 4 at a Gamestop for a pretty good deal. Found the 5th game at another Gamestop for more that I wanted to pay, but still a fraction of the going price on ebay now. I am so glad for my impatience, as it took the sting out of the cancellation.
The 1st game is special to me and I used to play on my original brick before I even had an NES of my own (frequently borrowed the game from a friend).
MMII is just weird and a poor tribute the the NES game. But it's still fun and is affordable and worth owning.
MMIII and MMIV, I played through in quick succession and enjoyed myself thoroughly (I think on a Super Game Boy). Can't say much beyond that.
MMV, I own but have yet to play through.
--GASP!-- (I know)
I have started several times and have beaten most of the original 4 levels/bosses one time or another, but can't seem to stick with it long enough for a proper playthrough. I must be crazy.
Not sure if I'll ever own MM7 on SNES (the game on MM Anniversary Collection fills the void well enough, and I'm getting a flash cart anyways),
but I am completing my MMX series by importing MMX3. I even have a spare extended pin cart that can house the board so I can print out a custom label for it.
Also, has anyone linked mmhp.net yet. The Mega Man Home Page is a great tribute to the series and is coming up on 20 years running on the net.
...just another lost soul...