1. Battle Bakraid (Normal Course 1CC)
2. LaserReimu (Mild 1CC)
3. Stealth Bastard Deluxe (plus The Teleporter Chambers)
4. Trilby: The Art of Stealth
5. Rogue Legacy
6. 2048
7.
Vanguard Princess (Story Mode 1CC)
8.
Diehard Dungeon
9.
Metal Gear Solid: Portable Ops
10.
Silent Hill: Shattered Memories
Diehard Dungeon: Fairly standard roguelike/roguelite (whichever term you prefer) dungeon crawler that's a bit like Binding of Isaac, though the enemies are more generic than BoI. Gameplay is decent, though. Beat it by taking the easiest path each time, so there's still probably a lot more stuff to see by choosing the hard route.
MGS:PO: Didn't really get the most out of this, as the analog nub on my PSP was acting up and drifting right a lot, so I was forced to play it on easy. Snake running around in circles while trying to sneak does not make for effective stealth techniques.

On the whole, most of the story seemed to be a bit thin, until the last twenty minutes or so, where they crammed in as much exposition as possible. Boss battles weren't all that exciting either. I think I preferred Metal Gear Ac!d on the PSP. I hear Peacewalker was a big improvement on Portable Ops, though I should probably sort out that analog stick first...
Silent Hill: Shattered Memories: Good concept, though some aspects of it could have been refined a bit. The fact that you can only die in the frozen 'other' world sections makes the 'normal' parts a lot less tense than they should be, plus there was no variety in the actual monsters.
The story part was good, though. Nice twist at the end too. Plus, there's plenty of incentive to play through it again, so the designers clearly did something right. Not the greatest looking game, though. The shadow and lighting effects in particular looked really bad. Maybe that was just the PSP version...
It also seemed like they didn't have too many ideas of what to do with the other world sections. A couple of them had some basic puzzles (like taking photos in certain locations or the gumball colour puzzle) but when they had to increase the difficulty they just went with that confusing maze part near the end. While I only died on that part once, there was a lot of aimless running around in circles until I figured out it by trial and error.