Street Fighter 4 PC Requirements

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racketboy
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Street Fighter 4 PC Requirements

Post by racketboy »

Does anybody have any idea of what the recommended specs will be for the PC version of Street Fighter 4?
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Mozgus
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Re: Street Fighter 4 PC Requirements

Post by Mozgus »

Probably nothing crazy. Just look at the game. It's not maxing out the consoles, that's for sure. People on the inside have even commented on how it was a very easy job porting to the consoles. The game doesn't use any really new age effects.

If the game is great and the PC port is solid, this may be the first PC fighter I have ever bought. Hope the internet play doesnt suck.
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Haruspex
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Re: Street Fighter 4 PC Requirements

Post by Haruspex »

Mozgus wrote:Hope the internet play doesnt suck.
I really hope so too, and programs like GGPO proved that lag-free online in fighting games is possible as long as the ping between the two players is reasonable.

On the requirements the arcade version runs on this (found it from wiki)

http://www.typex.taito.jp/feature3.html

Of course this isn't a true indication on what the actual PC requirements will be but at least it's an idea.
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ZenLogikos
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Re: Street Fighter 4 PC Requirements

Post by ZenLogikos »

The GGPO code that helped refine online play for SSFIITHDR, essentially making it one of the best playing online fighting games, will probably be utilized in SFIV. I'd bet it'll play very well online.

EDIT: Beaten to the punch!
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Haruspex
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Re: Street Fighter 4 PC Requirements

Post by Haruspex »

ZenLogikos wrote:The GGPO code that helped refine online play for SSFIITHDR, essentially making it one of the best playing online fighting games, will probably be utilized in SFIV. I'd bet it'll play very well online.
Really? I didn't heard of this. Sounds promising :D
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ZenLogikos
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Re: Street Fighter 4 PC Requirements

Post by ZenLogikos »

Really? I thought that's what you were referring to.

Anyway, yes. GGPO along with the extensive beta period helped polish the online play of SSFIITHDR. I'm very pleased with the results.
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Haruspex
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Re: Street Fighter 4 PC Requirements

Post by Haruspex »

ZenLogikos wrote:Really? I thought that's what you were referring to.

Anyway, yes. GGPO along with the extensive beta period helped polish the online play of SSFIITHDR. I'm very pleased with the results.
I said that GGPO has the ability for lag-free online play in fighting games and by your post i thought you meant that the GGPO code used officially by Capcom for SSFIITHDR. That's why i surprised, because i didn't know that.
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elvis
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Re: Street Fighter 4 PC Requirements

Post by elvis »

Haruspex wrote:On the requirements the arcade version runs on this (found it from wiki)

http://www.typex.taito.jp/feature3.html

Of course this isn't a true indication on what the actual PC requirements will be but at least it's an idea.
That was going to be my response. I think the specs will be pretty damned close.

It's not a graphically intense game by any stretch of the imagination. I think even a low-end DX9 capable card will get you over the mark.
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Re: Street Fighter 4 PC Requirements

Post by racketboy »

Well, I'm still running a Pentium 4 at the moment. Will that be an issue?
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Re: Street Fighter 4 PC Requirements

Post by elvis »

racketboy wrote:Well, I'm still running a Pentium 4 at the moment. Will that be an issue?
What clockspeed?

Here's the specs for the Taito TypeX2:
http://img.hexus.net/v2/internationalev ... ed-big.jpg

In case the image doesn't load:
Chip set: Intel Q965 + Ich8 FSB 1066MHz
CPU: Intel Core 2 Duo 2.13GHz / Pentium 4 3.4GHz / Celeron D 3.2GHz
OS: Microsoft Windows XP Embedded
Memory: 512MByte (256 MByte x 2)
Video Card: PCI-e ATI RADEON X1600 Pro / X1300LE / NVidia GeForce 7900GS / 7300GS
Sound: HD AUDIO 7.1ch
HDD: 80GByte (S-ATA2)
Power: 250W or 400W
Looking at the graphics engine, it doesn't leverage a whole bunch of cutting-edge features. Similarly it doesn't have huge polycounts (main characters or backgrounds). The arcade system allows operators to choose the resolution, and most I've seen locally here in Australia choose 720p (1366x768) on 32" 16:9 LCD monitors.

During initial development there were rumours that the devs were aiming for the ability to get the game working on PS2 (with possible fewer shader effects) and Wii as well as (at the time) "next-gen" consoles. Unless they've completely buggered development (which would be hard, given that the arcade system is Windows XP based), I would say that a 2.5GHz or better P4 (or equivalent) and basic DX9 card will get you over the line just fine.
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