What is your favorite memories on the sega dreamcast

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marurun
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Re: What is your favorite memories on the sega dreamcast

Post by marurun »

Real Bout 2 is also an excellent FF game. I like MOTW a little better, but RB2 is a close second.

I think my copy of MOTW and my Dreamcast just happen to get along splendidly. I've heard some complain about some moving timing issues on the DC as well, which is unfortunate, but even if the game isn't arcade identical, it is still a damn fine fighter on its own, even with the minor balance issues. I think my favorite SNK to DC port is probably Last Blade 2, though I do enjoy the re-done KOF '98, even if it takes a lot of flak in some circles. I do think arcade accuracy is important if you are a tourney player, but as long as the game is solid internally (as opposed to compared to other versions), I'm happy.
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Re: What is your favorite memories on the sega dreamcast

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marurun wrote:Real Bout 2 is also an excellent FF game. I like MOTW a little better, but RB2 is a close second.

I think my copy of MOTW and my Dreamcast just happen to get along splendidly. I've heard some complain about some moving timing issues on the DC as well, which is unfortunate, but even if the game isn't arcade identical, it is still a damn fine fighter on its own, even with the minor balance issues. I think my favorite SNK to DC port is probably Last Blade 2, though I do enjoy the re-done KOF '98, even if it takes a lot of flak in some circles. I do think arcade accuracy is important if you are a tourney player, but as long as the game is solid internally (as opposed to compared to other versions), I'm happy.
Moving timing issues!? can you elaborate...?

Oh I agree! I wouldn't still be the owner of both Fatal Fury MOW and Garou MOW on the system if i didn't enjoy playing it on that particular platform (on a Yamaha GD Drive Dreamcast with Original soundtrack enabled!) regardless of some of the awkward issues and changes that don't actually put too much of a damper on the gameplay front. Last Blade 2 on Dreamcast is a damn solid conversion and easily the best port outside of NEO hardware (go play Last Blade Compilation on PS2 and see for yourself!). Regarding KOF 98 (DM 99) on Dreamcast... it's my least favorite SNK port on the system by far. No VGA support, questionable load times and more importantly, restarting music after every round :evil: I really love the soundtrack of 98 so its a major bummer to me to in particular :( Surprisingly, my most favorite SNK port on the system is KoF 2001. It's a damn perfect port! And I don't care that the game sucks. Lin is a beast in that game and I love 01 mostly for that reason alone :lol:
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noiseredux
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Re: What is your favorite memories on the sega dreamcast

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CD AGES wrote:(on a Yamaha GD Drive Dreamcast with Original soundtrack enabled!)
what, what? Plz explain!! :D
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Re: What is your favorite memories on the sega dreamcast

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I love MOTW, but the last time I moved I somehow lost the manual and it's killing me that I don't have a complete copy. One of those things I'm sure I'll never get ahold of again unless I simply find another copy of the game. Of course it'd have to be at a yard sale or something since I can't bring myself to pay full price again just to have the manual.
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Re: What is your favorite memories on the sega dreamcast

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noiseredux wrote:
CD AGES wrote:(on a Yamaha GD Drive Dreamcast with Original soundtrack enabled!)
what, what? Plz explain!! :D
The early models of a Dreamcast (Rev 0's and some early batches of Rev 1's) were built with a GD Drive that was manufactured by Yamaha for Sega. Yamaha did develop the whole GD rom tech for Sega. All later models of a Dreamcast (majority of Rev 1 and 2's) were built with a GD drive that was manufactured by Samsung. There exists two major variations of the Samsung GD drive which are drastically different from each other. Anywho, Yamaha GD Drives are the most reliable and seem to read their GD rom disc media the best (quieter and in some cases slightly faster load times on certain key titles). Garou MOW on dreamcast (much like KoF EVO and Last Blade 2) runs in an interesting way for a fighting game. The game has two audio tracks (Music and Attack audio SFX) that it streams from at the same time causing extra work on the Dreamcast Drive. You can reduce that work by selecting the Original soundtrack in the options menu which heps reduce audio sync issues known to occur in the game.
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Re: What is your favorite memories on the sega dreamcast

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CD AGES wrote:The early models of a Dreamcast (Rev 0's and some early batches of Rev 1's) were built with a GD Drive that was manufactured by Yamaha for Sega. Yamaha did develop the whole GD rom tech for Sega. All later models of a Dreamcast (majority of Rev 1 and 2's) were built with a GD drive that was manufactured by Samsung. There exists two major variations of the Samsung GD drive which are drastically different from each other. Anywho, Yamaha GD Drives are the most reliable and seem to read their GD rom disc media the best (quieter and in some cases slightly faster load times on certain key titles). Garou MOW on dreamcast (much like KoF EVO and Last Blade 2) runs in an interesting way for a fighting game. The game has two audio tracks (Music and Attack audio SFX) that it streams from at the same time causing extra work on the Dreamcast Drive. You can reduce that work by selecting the Original soundtrack in the options menu which heps reduce audio sync issues known to occur in the game.
fascinating, thank you. I'll have to see which version GD-ROM drive I have, just to appease my own curiosity.

Also, nice tip on the OG soundtrack. I'll remember that. Thanks!
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Re: What is your favorite memories on the sega dreamcast

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noiseredux wrote:
CD AGES wrote:The early models of a Dreamcast (Rev 0's and some early batches of Rev 1's) were built with a GD Drive that was manufactured by Yamaha for Sega. Yamaha did develop the whole GD rom tech for Sega. All later models of a Dreamcast (majority of Rev 1 and 2's) were built with a GD drive that was manufactured by Samsung. There exists two major variations of the Samsung GD drive which are drastically different from each other. Anywho, Yamaha GD Drives are the most reliable and seem to read their GD rom disc media the best (quieter and in some cases slightly faster load times on certain key titles). Garou MOW on dreamcast (much like KoF EVO and Last Blade 2) runs in an interesting way for a fighting game. The game has two audio tracks (Music and Attack audio SFX) that it streams from at the same time causing extra work on the Dreamcast Drive. You can reduce that work by selecting the Original soundtrack in the options menu which heps reduce audio sync issues known to occur in the game.
fascinating, thank you. I'll have to see which version GD-ROM drive I have, just to appease my own curiosity.

Also, nice tip on the OG soundtrack. I'll remember that. Thanks!
Go ahead and check. All you have to do is remove the top lid of the console. The manufacture of the drive can be spotted on the bottom right portion of the GD Drive (on the metal daughter board portion to be exact). Manufacture name will be either etched on the daughter board itself or sometimes a white sticker with manufacture if i recall correct.

No problem. Enjoy the game :)
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Re: What is your favorite memories on the sega dreamcast

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CD AGES wrote:Moving timing issues!? can you elaborate...?
I thought I remembered reading somewhere on some forum that people should skip the Dreamcast release and get the PS2 version because some of the move timings (?) had been tweaked and the game just didn't play quite right.

I may be misremembering.
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Re: What is your favorite memories on the sega dreamcast

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marurun wrote: thought I remembered reading somewhere on some forum that people should skip the Dreamcast release and get the PS2 version because some of the move timings (?) had been tweaked and the game just didn't play quite right.
Yeah. You may be referring to the audio sync issues that I've been talking about here. You can take certain measures to reduce this effect significantly. Yeah the PS2 version is considered a tourney standard but it also has a few (muxh minor issues). The game is noticably faster overall and there is no flash effect on the Gaurd Canceling prompt if I recall correctly. The 360 version fixes these I believe.
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