Zelda: A Link Between Worlds
Re: Zelda: A Link Between Worlds
Yeah Dark Palace is a bitch I thought.
Let strength be granted, so the world might be mended...so the world might be mended.
- BurningDoom
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Re: Zelda: A Link Between Worlds
I just started, only finished the first dungeon.
One thing I wanted to say is: Am I the only one that thinks it's a little too easy to get all your items at once from that Rabbit guy at your house? In the other Zelda's you had to earn each item one at a time.
One thing I wanted to say is: Am I the only one that thinks it's a little too easy to get all your items at once from that Rabbit guy at your house? In the other Zelda's you had to earn each item one at a time.
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http://www.racketboy.com/forum/viewtopi ... 22&t=28206
Consoles Owned: Atari 2600, NES, SNES, Super GB, N64, Gamecube, GB Player, Wii, Sega Power Base Converter, Genesis, Saturn, Dreamcast, TurboGrafx-16, PlayStation, PS2 Slim, XBox, XBox 360, Game Boy, GBC, GBA-SP, DS, Game Gear, GG Master Converter
- noiseredux
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Re: Zelda: A Link Between Worlds
yes and no. If you die, you lose the items you've rented. So it can be a lot smarter to buy them. Of course, that costs more and makes you decide what you really need. Even if you rent them all, that's going to add up and you don't know what you need for each dungeon. And if you die... they're gone. So it's different yeah, but I don't know if it really makes anything easier or not.BurningDoom wrote:I just started, only finished the first dungeon.
One thing I wanted to say is: Am I the only one that thinks it's a little too easy to get all your items at once from that Rabbit guy at your house? In the other Zelda's you had to earn each item one at a time.
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Gamerforlife
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Re: Zelda: A Link Between Worlds
It's weird having all weapons available like that,and I've not been struggling for money since I explore a lot, so when they first became available I was able to rent them all and I've since bought three of them
I don't know if this is a good change or not. I mean, it's cool to have a bit more freedom getting all that stuff early, but I also feel like finding and acquiring new weapons was one of the rewarding aspects of a Zelda game. In this game, I just threw some money at someone and got them all. I feel like I didn't really earn them.
I don't know if this is a good change or not. I mean, it's cool to have a bit more freedom getting all that stuff early, but I also feel like finding and acquiring new weapons was one of the rewarding aspects of a Zelda game. In this game, I just threw some money at someone and got them all. I feel like I didn't really earn them.
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
- noiseredux
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Re: Zelda: A Link Between Worlds
at least stuff like the "Power Glove" were still found. Personally, I think I preferred it the old way. But I don't find this game-breaking either.Gamerforlife wrote:It's weird having all weapons available like that,and I've not been struggling for money since I explore a lot, so when they first became available I was able to rent them all and I've since bought three of them
I don't know if this is a good change or not. I mean, it's cool to have a bit more freedom getting all that stuff early, but I also feel like finding and acquiring new weapons was one of the rewarding aspects of a Zelda game. In this game, I just threw some money at someone and got them all. I feel like I didn't really earn them.
- Gunstar Green
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Re: Zelda: A Link Between Worlds
I see good and bad in it really. I like the freedom personally. At the same time I get what you're saying about the satisfaction of discovering a new item and feeling like you've earned it.
Zelda is similar to Metroid where you slowly grow you character by earning new items to open up more of the world to you. Though being able to open up whichever part of the world you want at any time and choose the sequence which you want to go through the game (without needing to be a sequence-breaker pro taking advantage of game glitches and other unintended things) is a nice departure from the normal flow of things.
It's different, not necessarily bad different or great different, just different.
Zelda is similar to Metroid where you slowly grow you character by earning new items to open up more of the world to you. Though being able to open up whichever part of the world you want at any time and choose the sequence which you want to go through the game (without needing to be a sequence-breaker pro taking advantage of game glitches and other unintended things) is a nice departure from the normal flow of things.
It's different, not necessarily bad different or great different, just different.
Re: Zelda: A Link Between Worlds
My favorite kind of game design. I can't help but compare the Souls games to these series.Gunstar Green wrote:Zelda is similar to Metroid where you slowly grow you character by earning new items to open up more of the world to you.
- garrett123
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Re: Zelda: A Link Between Worlds
Looks good but I didn't like that art style newest handheld game that I enjoyed of Zelda was minish cap.
Though link to the past is my favorite Zelda game.
Though link to the past is my favorite Zelda game.
- noiseredux
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Re: Zelda: A Link Between Worlds
this seems to be everyone's thought until they actually play the game. Screenshots just don't do it justice.garrett123 wrote:Looks good but I didn't like that art style
Re: Zelda: A Link Between Worlds
Yeah I heard that on several podcasts I listen to as well. I liked it from the get go.noiseredux wrote:this seems to be everyone's thought until they actually play the game. Screenshots just don't do it justice.garrett123 wrote:Looks good but I didn't like that art style
Let strength be granted, so the world might be mended...so the world might be mended.

