For some reason VBD I just
knew you were going to be the one to contest me on this.
I don't mind though.
Violent By Design wrote:But film was not always like that, it evolved to the point where it seems like that's how film has to be. Even to this day, there are still movies that do not have traditional stories, or stories that are insanely abstract to the point where the normal individual would not recognize what story is being told.
Maybe if you're counting the sort of pre-history of film while the technology was being developed. Nobody would consider a basic animated gif nowadays to be "film." Once stories
could be told in film, storytelling became the main purpose.
An abstract or nontraditional story is
still a story though.
Games have had the ability to tell stories for quite a while now, but many games still don't bother with them. Storytelling simply isn't a primary function of video games.
Well, people outside of gaming circles do not play video games, so why would there be appreciation of it? That comment confuses me a little bit. Video games have only recently even became an acceptable hobby for an adult.
That's true, that occurred to me not long after I posted that.
Aside from that, why is it so hard for you to believe that they are just pandering to the lowest common denominator? Objectively speaking, why wouldn't they? People will buy video games regardless if the story is good, even based on your analysis and mine which are different, we can come to that conclusion. Critics have no problems hyping up games that do not have good stories either.
Most of them? Maybe.
All of them? I doubt that.
I will say this, I think there are some games that even people who are not big on gaming would appreciate. Don't get me wrong, a game does not have to be "deep" to be written well, nor have plot twist or have lots of text/voice acting. Portal is very straight forward, and it embraces its role as a video game, letting you naturally get through the puzzles on your own.
The story in Portal is not convoluted, nor is it so simplistic that it feels like you are not accomplishing nothing, also the script is well thought out and clever. There are also elements of subliminal in Portal. I genuinely think that people who do not even like video games, can like a game like Portal for reasons other than its excellent puzzles. Not to mention it is paced very well, which I think many video game developers struggle with immensely.
I think that's using gaming as a medium at its fullest. The story still operates within the confines of a "game story" though. It wouldn't make a good movie, but it makes for a great game, which is sorta the point I'm trying to get at. I think the best game stories use the fact that they're video games to their advantage.
I feel like people tend to want to take game stories in a vacuum and ignore how important it is for the gameplay to be there. I imagine that even the most heralded game stories would probably look and feel extremely awkward or just plain wouldn't work if they weren't being told through a video game.
oxymoron wrote:AppleQueso wrote:
I don't really think it's particularly fair to hold them to the same sorts of standards as say, film or something. Gaming isn't actually a storytelling medium, the best stories told in games work because they're told in games and work as games,
So you don't think games like TLOU, Heavy Rain, Hitman: Absolution, or Beyond: Two Souls could be made into films? I will agree that in some games the story is only there to make purpose of what you're doing. For instance, fighting games but to say that
all stories in video games are just a crutch is irrational.
I've not played any of those, but I'd be willing to wager pretty strongly that those stories would lose a
lot of their appeal without any gameplay attached to them. "Crutch" is not the word I'd use either.