Casuals, those filthy fucking casuals.
A good rule of thumb I just invented is that if you spend more time playing the game than theorycrafting on forums, running calculator programs and staring at numbers in excel, you're doing it wrong.
General_Norris wrote:Key-Glyph wrote: How can anyone be confident they understand what's going on without talking to each random pedestrian three times?
Because JRPGs plots are often "Lolz bad guy wants to kill the world so it can be reborn" and it's not like you will get lost
Apparently (silver age) WRPGs don't exist. Not that you'd have to talk to every single peon and city guard, but you'll miss a lot of content and more importantly world building&context in many WRPGs if you just follow the main storyline and never bother talking to random NPCs.
General_Norris wrote:
I don't know, I think all NES Megaman games are pretty much the same too so this is not just Nintendo hate.
Mega Man experimented with new stuff A LOT more than Mario games. Mega Man 5's gravity man stage etc. They added new elements to the gameplay (slide, charge shot, all the upgrades and accessories) and because the games weren't tied to a generic forest desert ice castle formula, but rather tied to the 8 robot masters formula, many stages had theme specific gimmicks, like that gravity thing I just mentioned.