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Menegrothx
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Re: Together Retro 2014 Nominations & Discussion Thread

Post by Menegrothx »

I assume the "no SHMUPs or RPGs" rule is on? Either way +1 to Deus Ex and Ikaruga.
Btw why is every one recommending Ultima VI? It's one of the most important RPGs of all time, but Ultima V is much better written. Compared to 1980s standards, VI too has a brilliant story, but V tops it. Ultima VII would be a great (and another historically important) one to play because of the sandbox elements.

I dislike the notion that a together retro game should have a lot of ports, because that pretty much means that PC games are out of the question, and that means that strategy games, Western roleplaying games, space simulation games and some other genres such as RTS can't practically be nominated because they're PC exclusive games. And that means that there's less genre variety. Since it's retro games we're talking about, hardware requirements aren't a problem.
And it's not just PC games that are affected either. There are many great console games that are exclusive to some console that have never been released on a compilation disc or through download services.

That said, games in genres that haven't been included:
Turn based strategy
Master of Orion 2: Simply one of the best strategy games of all time
Adventure
The Longest Journey: One of the best written (adventure) games of all time. Since it uses prerendered backdrops and realistic style instead of the cartoony Sierra/LucasArts style, it offers a different experience compared to popular, more cartoony adventure games like Monkey Island, Sam and Max and Leisure Suit Larry. It also includes one of the most memorable female protagonists in video game history, so feminists and people who think gaming needs to be more diverse should like this game.
Roguelike
NetHack: One of the most well known roguelikes of all time, and a game with tremendous depth and replay value.
Stealth
Thief II: The Metal Age: The king of stealth games. Not only is it a very well designed stealth game, but the interesting fantasy/steampunk setting and well written story&characters makes it much more exciting and memorable than its competitors that are set in the modern times.

Other recommendations:
Horror game: I have no Mouth and I must Scream, System Shock 2, Silent Hill, Dark Seed (available on most platforms)
Beat em up: Top Hunter: Roddy n Cathy
FPS: Quake
Fighting: Garou Mark of the Wolves
RTS: Homeworld, Warcraft 3
2D Platformer:Rocket Knight Adventures (+1 to Oddworld)
3D Platformer:Jumping Flash! (+1 to Ape Escape)

If we're allowed to vote for SHMUPs and RPGs:
SRPG: Jagged Alliance 2, The Dark Queen of Krynn
Turn based WRPG: Dark Sun: Shattered Lands
Action WRPG: Deus Ex, System Shock 2
JRPG: Shin Megami Tensei: Nocturne, Shadowrun (Genesis)
Cute em up: Parodius
SHMUP: Thunder Force IV, Super Star Soldier
dsheinem wrote:
ExedExes wrote:
dsheinem wrote:And Deus Ex sucks. Hard.
If your schedule is what we're gonna be ending up going with, at least give us that.
I really don't like that game or the sequels. I love FPS, I have played each of them for several hours each, and the writing and mechanics are painfully bad. I do not and cannot understand their appeal, at all. I wouldn't be shocked if it got picked, but I think Blood would be a good alternative for us to vote on.
Deus Ex has "painfully bad mechanics"? You are utterly clueless when it comes to game and level design. Deus Ex is not a pure FPS game, it's an action RPG, an extremely well designed at that (though it does have technical problems like substandard AI).
And how you can make the claim that it has bad writing when you apparently haven't played the 30+ hour journey from start to finish (I assume "several hours"=you played for 2-4 hours)? If you haven't played the whole game and don't know the story, you can't claim something like that, especially in a game like Deus Ex where some of the key moments of the storyline can be missed by the player because the storyline isn't shoved down the players throat through cutscenes like in many FPS games. Whether you compare it to other FPS or ARPG games, Deus Ex is pretty much the best written game in the genre.
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dsheinem
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Re: Together Retro 2014 Nominations & Discussion Thread

Post by dsheinem »

If the writing and mechanics can't get me involved in a game in 3-4 hours, they suck in my opinion. All I find in Deus Ex games are hackneyed conspiracy/sci-fi cliches and a blend of FPS and RPG mechanics that lacked polish then and that have been done much better in subsequent games (making them hard to go back to).

But yeah, what the fuck do I know about game and level design? If only I'd regularly played games in these genres, designed more FPS levels, talked to some game developers, published and presented scholarship on the subject, taught a class on the topic, or read widely on the topic of game history and design. Maybe then I wouldn't be so clueless.
mjmjr25

Re: Together Retro 2014 Nominations & Discussion Thread

Post by mjmjr25 »

dsheinem wrote: But yeah, what the fuck do I know about game and level design? If only I'd regularly played games in these genres, designed more FPS levels, talked to some game developers, published and presented scholarship on the subject, taught a class on the topic, or read widely on the topic of game history and design. Maybe then I wouldn't be so clueless.
You forgot the :roll: at the end of this, otherwise, well said :wink:
Menegrothx
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Re: Together Retro 2014 Nominations & Discussion Thread

Post by Menegrothx »

dsheinem wrote:If the writing and mechanics can't get me involved in a game in 3-4 hours, they suck in my opinion.
Try ADD medication :wink: I'm half joking here, but if I had given up after a couple of hours of not being really into it, I would have missed some of the greatest gaming experiences of my life.
Maybe you're just not into games that aren't "pick up&play". That's fine as long as you don't criticize games that don't fall into that category for not being as easy&fast to get into as SHMUPs and platformers.
dsheinem wrote: All I find in Deus Ex games are hackneyed conspiracy/sci-fi cliches

Either you haven't played far enough or you're too dense to understand that under the hackneyed conspiracy/sci-fi cliches the game was one of the first and still one of the few games to raise some interesting philosophical questions and offer, by gaming standards, intelligent social commentary and discourse on these topics. Has it been done better in scifi literature and movies? Yes. Has any other video game done it better than Deus Ex? Nope. Show me a game from that same time period that was as ambitious and "literary" as Deus Ex. It's competition at the time (2000) was games like Turok 3, Daikatana, Kiss: Psycho Circus and Perfect Dark. Or Diablo 2. Which ever genre you compare it to, Deus Ex was wildly ambitious and smart compared to it's competition and still is. That's also one of the major reasons for the flaws that it has, in some regards the technology wasn't just quite ready for a game like that at the time.
dsheinem wrote: and a blend of FPS and RPG mechanics that lacked polish then and that have been done much better in subsequent games (making them hard to go back to).
Name me one subsequent game that has done it better than Deus Ex. Human Revolution is good, but it's not on the same level as the original. Vampire the Masquerade: Bloodlines is the only contender, and it has some of the same problems as Deus Ex (Technical problems and lack of polish as they had to release the game too early due to their high design ambitions, somewhat uninteresting and floaty gunplay compared to pure FPS games). System Shock 2 was mechanically better than Deus Ex, but it was released a year before it so it's not a subsequent game.
dsheinem wrote: But yeah, what the fuck do I know about game and level design?
Not much by the looks of it. The open ended level design of Deus Ex was revolutionary back when it was released, and it still is very impressive. If you think that modern linear corridor shooters are in every way better than Deus Ex because they're shinier and more polished, it shows that you have no clue of what good level design is. I don't see how a person who is unable to see the difference between tech and design related problems can be qualified to teach a class on the subject.

Deus Ex is not a flawless game, it has technical problems. But from design and writing point of view, it's a great game, which is why so many designers and critics have been praising it for over a decade. If you understand game design or have read on the subject, you'd understand this.
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Violent By Design
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Re: Together Retro 2014 Nominations & Discussion Thread

Post by Violent By Design »

+1 to Shin Megami Tensei: Nocturne and +1 to NetHack
dsheinem
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Re: Together Retro 2014 Nominations & Discussion Thread

Post by dsheinem »

Menegrothx wrote:Either you haven't played far enough or you're too dense to understand that under the hackneyed conspiracy/sci-fi cliches the game was one of the first and still one of the few games to raise some interesting philosophical questions and offer, by gaming standards, intelligent social commentary and discourse on these topics. Show me a game from that same time period that was as ambitious and "literary" as Deus Ex.
First, based on my understanding of the game (one largely built by reading about it with a few hours of confirming gameplay), I disagree that the issues that Deus Ex raised were "interesting philosophical questions". Second, there have been plenty of games from before and since Deus Ex that have addressed philosophical ideas or provided social commentary. In the current gen alone there are many titles that have done this (Bioshock, Spec Ops The Line, Journey, Papo and Yo, & Dear Esther come to mind right off the bat, but there are probably 20 more at least), and before Deus Ex there were scores of games to explore cyberpunk themes (including government corruption and Illuminati issues) so I am not sure what you are basing the idea that the game was "one of the first and still one of the few" to do so. Hell, some of the Infocom games from 15 years before addressed some of these issues and most of the ideas were floating around in some form or fashion in previous work by both Spector and Smith (not to mention work by Kojima and Molyneaux).
Menegrothx wrote:Name me one subsequent game that has done it better than Deus Ex.
Done what, exactly? Merge an FPS with an open world RPG? I'd put up almost any game of the past five years that tries to do this against Deus Ex: Fallout 3, New Vegas, the Bioshock series, Borderlands 1 and 2, Skyrim, etc. Or are you asking a more specific question?

Menegrothx wrote:If you think that modern linear corridor shooters are in every way better than Deus Ex because they're shinier and more polished, it shows that you have no clue of what good level design is. I don't see how a person who is unable to see the difference between tech and design related problems can be qualified to teach a class on the subject.
There are so many problems with this that I barely know where to start. First of all, I never said that i think "modern linear corridor shooters are in every way better than Deus Ex" for any reason, graphics or otherwise. Second of all, it is possible to have a well designed corridor/linear and a well-designed open/non-linear FPS. They aren't mutually exclusive options.

Second, without going through the litany of reasons why Deus Ex is is deeply flawed game, I'll point to the infamous Tom Chick review which sums up many of my problems with the game. It deserves praise for its ambition, but the execution was severely limited (perhaps because of the technology of the day). So yes, i get that it is was "important" from the perspective of ambitious game design, but there was a lot of room for improvement. I think a fair comparison would be something like GTA III - a game which introduced lots of novel design ideas into a world that they made sense for, but which still had a lot of room to grow (especially as tech improved).

And seriously, where the fuck do you get off in questioning my credentials? Tell me one fucking thing you've done to express your knowledge of games other than spew some common, deeply-entrenched opinions about them on a forum of mostly like-minded gamers. I am sorry if I come off hostile, but to just dismiss me as "not qualified" for my own profession? I work in a field where one earns one's way through demonstrated, peer reviewed success. I've managed not only to have constructive and interesting discussions with gamers, game designers, and other industry-related folks but also with other like-minded researchers, skeptical colleagues and administrators who don't "get" games, and thousands of students.

None of that is or should be a prerequisite for entering into a debate about the merits of any particular game. And you know what? I respect your opinion enough to see it as one that you've likely put some thought into. While I disagree with it and am happy to explain why, I don't question your fucking right to say it, insinuate that you are under-informed on the history of game design, etc.
Menegrothx wrote:Deus Ex is not a flawless game, it has technical problems. But from design and writing point of view, it's a great game, which is why so many designers and critics have been praising it for over a decade. If you understand game design or have read on the subject, you'd understand this.
I understand that, on the whole, your opinion is one that is held by many but that is also not universal.
Menegrothx
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Re: Together Retro 2014 Nominations & Discussion Thread

Post by Menegrothx »

For the record: I think I played Deus Ex for 7 or 8 hours before I started really enjoying myself. Partially because I switched from the PS2 to PC version, but also because it took some time for me to get into the game world and immerse myself.
dsheinem wrote: First, based on my understanding of the game (one largely built by reading about it with a few hours of confirming gameplay), I disagree that the issues that Deus Ex raised were "interesting philosophical questions".
How about you play the actual game instead of reading a plot synopsis on wikipedia? You can never fully judge a game by a review, you must experience it yourself. You get the big picture in a review, but you miss the little details, the symbolism, small moments and important conversations that really make the game (and this is not something that's just exclusive to Deus Ex). No one who praises Silent Hill 2 as the most intelligent horror game of all time quit playing once they reached the apartment.
dsheinem wrote: Second, there have been plenty of games from before and since Deus Ex that have addressed philosophical ideas or provided social commentary. In the current gen alone there are many titles that have done this (Bioshock, Spec Ops The Line, Journey, Papo and Yo, & Dear Esther come to mind right off the bat, but there are probably 20 more at least), and before Deus Ex there were scores of games to explore cyberpunk themes (including government corruption and Illuminati issues) so I am not sure what you are basing the idea that the game was "one of the first and only" to do so.
I didn't claim that Deus Ex was the first "philosophical" game, but it was one of the few games to do it to such a degree, that it handled it way better than most games that attempt making social commentary. Ultima games are still some of the best games at incorporating philosophical themes to a video game and those were made in the 1980s.

I haven't played Papo and Yo and I wont discuss Journey here since it's such a different game, but out of the rest of your examples (first person view games with philosophical theme to their storylines), Deus Ex is from a design and writing perspective better.

Spec Ops is run of the mill shooter with huge dissonance between it's gameplay and story, no real choices and on design it's not nearly in the same league as Deus Ex.

Dear Esther hardly qualifies as a video game. You can't really compare it to something like Ultima or Shadow of the Colossus.

Bioshock isn't bad, but Deus Ex has more content (writing wise). Bioshock has the big twist at the end, where as in Deus Ex there are various important conversations through out the game and some important, symbolical moments like the Gunther Hermann boss fight. The moral choices and dilemmas are through out the Bioshock series very black and white and binary, where as there's more C&C in Deus Ex and the thematic conflict is more layered, which makes it a more thoughtful and deep.
Mechanically, Deus Ex beats Bioshock. The level design is more open ended and there are multiple ways to solve different situations. Both games suffer from unintresting and poor gunplay (though it's more polished in Bioshock), atleast Deus Ex and System Shock have in-depth RPG systems that make up for the lack of pleasing gameplay with the depth of the mechanics. And Human Revolution polished the gameplay of Deus Ex a lot.

In the end, Bioshock is mostly just a watered down (no pun intended) version of System Shock.


The fact that you raise conspiracies and illuminati as central themes of Deus Ex shows that your understanding of the series is limited. While less prominent in the main storyline, the major philosophical undertones of the series are transhumanism, human nature, corruption and greed (+how it all ties together in it's cyberpunk setting. And the fact that Deus Ex isn't the first cyberpunk video game or even cyberpunk RPG is really irrelevant, I never claimed it to be the first. The important part is that the Deus Ex asked certain interesting questions in that setting first.
dsheinem wrote: Done what, exactly? Merge an FPS with an open world RPG? I'd put up almost any game of the past five years that tries to do this against Deus Ex: Fallout 3, New Vegas, the Bioshock series, Borderlands 1 and 2, Skyrim, etc. Or are you asking a more specific question?
Deus Ex is not an open world RPG, if you had played the game, you'd know that by now.

I want you to name a FPS/RPG hybrid that came since that was as well designed as Deus Ex. This means RPG/leveling up system that affects your playstyle heavily: C&C
Level design that faciliates this: multiple ways to solve any given level/mission/area.

Out of the games you named, none can touch Deus Ex in design. They can have better AI, better combat and be in many ways better, but none of them touch Deus Ex on excellent level design and in supporting multiple playstyles. Skyrim isn't even a first person shooter.
dsheinem wrote: There are so many problems with this that I barely know where to start. First of all, I never said that i think "modern linear corridor shooters are in every way better than Deus Ex" for any reason, graphics or otherwise. Second of all, it is possible to have a well designed corridor/linear and a well-designed open/non-linear FPS. They aren't mutually exclusive options.
I never claimed that. But you don't seem to realize the ingenuity of Deus Ex's level and game design. To be able to pull a game like that off requires some great design, when many games fail at level design even when they only have linear routes and support only one playstyle.
dsheinem wrote: Second, without going through the litany of reasons why Deus Ex is is deeply flawed game, I'll point to the infamous Tom Chick review which sums up many of my problems with the game.
I freely admit the AI is bad, even for the time.
A lot of the technical problems the game were fixed in Human Revolution.

The tirade about bad RPG logic is something that is common in almost all video games of this nature. I could make the same argument about Half Life 2 or any other given FPS/3D game in a "realistic" world. I agree that "internal logic" is very important part about game design that not many developers get, but I still rather play a fun game with abstract concepts than a realistic simulation of real life, because the latter is boring. This issue some what ties into bad AI.
It also fails to mention that Deus Ex did at times very well in this regard. You'd get scolded for entering a woman's bathroom, for using unnecessary force and so on. That is something not seen in the likes of Bioshock, the new Fallout games, Spec Ops etc.

Other than that, it's mostly about technical problems. Streets are empty due to the engines limitations and so on.
dsheinem wrote: And seriously, where the fuck do you get off in questioning my credentials? Tell me one fucking thing you've done to express your knowledge of games other than spew some common, deeply-entrenched opinions about them on a forum of mostly like-minded gamers. I am sorry if I come off hostile, but to just dismiss me as "not qualified" for my own profession? I work in a field where one earns one's way through demonstrated, peer reviewed success. I've managed not only to have constructive and interesting discussions with gamers, game designers, and other industry-related folks but also with other like-minded researchers, skeptical colleagues and administrators who don't "get" games, and thousands of students.
If you don't see how Deus Ex, with all it's flaws, is well designed and written, then I question your ability to judge level&game design in a 3D game. Either that, or you haven't played very many FPS and FPS-RPG games during your life, as you don't see how good of a game Deus Ex really is when compared to its competition.
And so far nothing you've written so far has convinced me of your academic capabilities. I'd like to see you explaining how "Deus Ex sucks hard" in a real debate, especially when you've only seen a fraction of its content. I'm not a professional game designer, but there are many pros (and people who aren't pros but much more qualified than me) who'll gladly explain to you why you're wrong in saying so.
dsheinem wrote: I understand that, on the whole, your opinion is one that is held by many but that is also not universal.
Seen how many awards and "best game ever" polls Deus Ex has been in? Not that polls are a good measure as usually they are popularity contests rather than about design analysis. But it's like Enemy Unknown, though not as flawless, in the way it does so well in PC game polls year after year, because even with it's flaws people respect the quality of writing(*) and good design in it.
You can dislike something, but if you understand design, you'll still give credit where credit is due.

(*): There's a lot of bad dialogue in the game. It's mostly the important conversations and events that people think of when they say Deus Ex has a good story&writing.
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Re: Together Retro 2014 Nominations & Discussion Thread

Post by dsheinem »

-I give/gave DE credit for being an important game in the history of design. That doesn't make it interesting or fun, which is why I think it sucks.

-Your arguments about the "weight" of the themes in DE's story or their uniqueness is completely arbitrary, and I'm not sure how to resolve this argument because you seem to be crushing on it pretty hard. Other games did and have dealt with the same issues, and stuff that you claim is unique (e.g. questioning the use of force) is offered in other games, too (e.g. Spec Ops)

-There's a recurring claim you make that the design of the game and its systems is better than other FPS/Hybrid games because of its emphasis on enabling multiple playstyles or emphasizing a link between levelling amd gameplay. These, again, are arbitrary markers of "good design". Still, I'd argue that most recent First Person/RPG hybrids offer this experience. In all the games I mentioned that fit this genre, there are close links between your character/class, playstyles, and choices you make.

-I don't have to impress you with academic writing in this debate because this isn't an academic context. Not every claim I make here can be or has to be supported by wide citation. I just ask you don't question my professional expertise unless you are familiar with my body of teaching, service, and scholarship. I was merely explaining why I find the game to be unappealing: cliche genre writing and poor mechanics (A.I., shooting, etc.). I've never claimed that the game didn't innovate or isn't important, I just said that I don't get its appeal as something that is fun. I think the game sucks, and am not looking to be convinced otherwise. I don't begrudge you your opinion (though your supporting arguments are almost all inane or subjective or both) nor the opinion of the many people who herald the game's significance: I am a bit shocked that you are so invested in begrudging mine.
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Re: Together Retro 2014 Nominations & Discussion Thread

Post by Menegrothx »

I find it funny how you say that Deus Ex is boring to play/unintresting/whatever but you picked up Spec Ops as an example, which is a horribly boring standard military shooter.
dsheinem wrote:-I give/gave DE credit for being an important game in the history of design. That doesn't make it interesting or fun, which is why I think it sucks.
dsheinem wrote: I don't begrudge you your opinion (though your supporting arguments are almost all inane or subjective or both)
Yes but there's nothing subjective at all in calling a game unintresting/unfun. If you can conside a modern war game intresting, I don't see how you can call a game where you play an augmented super soldier unintresting when the latter offers tons of more variety. Stealth, hacking, eavesdropping on conversaitons, futuristic weapons, super powers, using the games physics engine&envrionments to your advantage (piling up crates so you can reach easier routes and so on.

Deus Ex can't compete with the likes of Doom, CS and Quake when it comes to how fun the gameplay with guns is, but compared to most "action adventure" games that combine many different elements but master none, Deus Ex is fun to play because it offers so much variety. None of the FPS-RPG games are as "fun" as straight up shooters because the guns dont feel as fun and rewarding to use (this goes for Fallout 3, New Vegas and the Bioshocks too), but they offer other elements that make up for it. Strategy, stealth, getting involved in a storyline, optional quests, the RPG mechanics etc.
dsheinem wrote: -Your arguments about the "weight" of the themes in DE's story or their uniqueness is completely arbitrary, and I'm not sure how to resolve this argument because you seem to be crushing on it pretty hard. Other games did and have dealt with the same issues, and stuff that you claim is unique (e.g. questioning the use of force) is offered in other games, too (e.g. Spec Ops)
The difference is that you don't actually have to kill people in Deus Ex. Because it's a roleplaying game where you have multiple different playstyles, you don't have to do anything in a certain way, and also your actions have consuquences, which is no the case with Spec Ops.
dsheinem wrote: -There's a recurring claim you make that the design of the game and its systems is better than other FPS/Hybrid games because of its emphasis on enabling multiple playstyles or emphasizing a link between levelling amd gameplay. These, again, are arbitrary markers of "good design". Still, I'd argue that most recent First Person/RPG hybrids offer this experience. In all the games I mentioned that fit this genre, there are close links between your character/class, playstyles, and choices you make.
In Fallout 3/New Vegas, it's true to a certain degree, but it's much less significant. There really isn't any choices to be made in Bioshock. You can select which gun or plasmid you get to upgrade, but you can still use all weapons and skills and by the end of the game you probably have all the skills anyway. There isn't any much hard choices and actions with long lasting consuquences to be made in those games. In good (a)RPG you have to make a choice what you want to become because you can't be good at everything.
dsheinem wrote: I just ask you don't question my professional expertise unless you are familiar with my body of teaching, service, and scholarship.
dsheinem wrote:I was merely explaining why I find the game to be unappealing: cliche genre writing and poor mechanics (A.I., shooting, etc.).
I see judging a 30+ hour game by playing it for 3 hours as unprofessional behavior,
especially when it comes judging writing. How can you say a game has cliche writing when you've only just finished the first mission? And in order to trash Deus Ex's story/writing, you need to compare it to other video games. And compared to Deus Ex, most FPS and FPSRPG games have horrible stories.

On the last part: when you say poor mechanics, I immediately think of RPG mechanics, and Deus Ex does them better than most FPS/RPG-hybrid games, but like I've said many times, the gunplay and AI isn't all that good. Which is why I questioned your professionalism, but as long as your claim is that it's just the shooting and AI that sucks (something that most Deus Ex fans already aknowledge) and not the level design and RPG mechanics, I can agree with you.
Last edited by Menegrothx on Sat Oct 12, 2013 6:07 pm, edited 1 time in total.
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Re: Together Retro 2014 Nominations & Discussion Thread

Post by AppleQueso »

Menegrothx wrote: Yes but there's nothing subjective at all in calling a game unintresting/unfun.
uh... what?

Whether or not a game is fun isn't a subjective matter? :|
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