I'm not sure I could agree that Grandia was a cookie cutter RPG at the time it came out. No single RPG element present in the game was all that unique, individually, but the combination was rather artful, and the characters were all fantastic (especially in the JPN release). It does drag out a little bit, but the combat system is varied enough, without being unnecessarily complicated, so that combat doesn't drag quite as much as it does in many of its peer games.Menegrothx wrote:It did do things right and unique enough to be considered better than most of the cookie cutter RPGs of that time (Wild Arms, Grandia, Legend of Dragoon etc)
In fact, I am always disappointed at how many people hold up FFVII as some kind of godlike RPG. I was disappointed with the game at almost every turn. The game was depressing, but also stupidly silly. The enemies were all nonsensical (a problem I had with FFVI as well). And the combat system was, well, a bit dull. My personal opinion is that PDS and Grandia both decidedly top the Final Fantasy games of the time, if for different reasons.
