Mighty No. 9 - Keiji Inafune / comcept kicksarter project
Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
Twin tails make everything better.
Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
Looking over some of the designs, I wish they'd go with different colors. It'd be like complaining that Dragon Quest characters ripped off Dragon Ball Z or vice versa, this is Keiji Inafune's style, but surely they could consider different colors so she isn't Roll's twin sister.

Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
Actually that's a fan made design, and a lot of the community is calling for different colors. The pink hair girl is currently the crowd favorite I believe. When expressing my love for this pictures, a lot of people agreed by was instantly met with a lot of "...but the hair and outfit colors need to change". Since the community is ultimately picking the design, I doubt we'll see a Roll clone.Xeogred wrote:Looking over some of the designs, I wish they'd go with different colors. It'd be like complaining that Dragon Quest characters ripped off Dragon Ball Z or vice versa, this is Keiji Inafune's style, but surely they could consider different colors so she isn't Roll's twin sister.
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Menegrothx
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
Like I said, I find the whole art style to be very lackluster. Whether she has pink or blonde hair is irrelevant to me when the end result is equally blandjinx wrote: I personally think this design of Call is better than the ones from Comcept.
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
As opposed to what, the old Mickey Mouse-esque Mega Man?Menegrothx wrote:That's ugly. Then again, it's not like the new Mickey Mouse-esque "Mega Man" is much better
Red and blue as part of symbolism to represent characters in Japanese media goes far beyond Mega Man but I agree in this case they ought to not go there.Xeogred wrote:Looking over some of the designs, I wish they'd go with different colors. It'd be like complaining that Dragon Quest characters ripped off Dragon Ball Z or vice versa, this is Keiji Inafune's style, but surely they could consider different colors so she isn't Roll's twin sister.
Last edited by Gunstar Green on Wed Sep 11, 2013 9:51 am, edited 1 time in total.
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AppleQueso
Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
I love that art style, boo to you.
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Menegrothx
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
Out of the main (regular+X) series, only Powered up and 8 had that overtly kiddie look. 7 was borderline maybe, but still didn't look like a character from a cute em up game.Gunstar Green wrote: As opposed to what, the old Mickey Mouse-esque Mega Man?

Does not look like Mickey Mouse
Does not look like Mickey Mouse
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Also looking to buy: Ys III (TG-16 CD), Shadowrun (Genesis) Hori N64 mini pad and Slayer (3DO) in long box/just the long box
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Does look like Mickey mouse
BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.
Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
The design for Beck reminded me more of Astro Boy than Mickey Mouse.
casterofdreams wrote:On PC I want MOAR FPS!!!|
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AppleQueso
Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
Mega Man himself is pretty much Astro Boy anyway so...GSZX1337 wrote:The design for Beck reminded me more of Astro Boy than Mickey Mouse.
