RCBH928 wrote:the SNES had an archaic saving system (I believe most games if you shutdown the console progress is gone)
I believe the SNES had more games that saved progress than the NES and Genesis, but yeah, it's a retro console. There were plenty of games that used password systems instead of saving game progress. That's just the way it was back then. Calling it archaic sounds a little weird though.
RCBH928 wrote:they don't play well with HDTVs
Well it depends on your TV, some HDTVs cannot display the 240p resolution. But this is the case with all retro consoles (PS1, N64, everything below).
RCBH928 wrote:the system is pretty old making find working ones not an easy process.
Umm... what?
RCBH928 wrote:Even more so, games in the SNES era were made to be kind of brutal and not be done over in 12hrs like today. I remember I played FF6 I think for almost 2 months! So it needs dedication. Games were unforgiving (Aladdin, Earthworm Jim,Battletoads..etc
FF6 took you two months, so you're saying all SNES games are brutal because of that? And you're saying all games today are over in 12 hours? And you're saying Aladdin on the SNES is unforgiving?
FF6 is an RPG, and yeah, they usually take a while to beat. Most RPGs today are longer than 12 hours. SNES games can range from taking a short time to complete to taking dozens of hours (mostly just the RPGs). Some games are easy, some games are hard. Just like games do today. Nothing has changed there. So I really don't understand what you're saying.
Aladdin is unforgiving? If you were to say Ninja Gaiden on the NES is unforgiving, I'd say OK. But Ninja Gaiden and Aladdin aren't even in the same ball park.