How were the JPN Dreamcast online fighters?
How were the JPN Dreamcast online fighters?
Was just wondering this recently, I am curious to know if anyone had any experience with playing any of the fighters via 56k. I know that they had to be laggy as hell, but were they kind of playable? I mean for capcom to include it with their games, it had to be somewhat useable I would think.
My trade thread, updated 7/14
http://www.racketboy.com/forum/viewtopi ... 48#p421248
http://www.racketboy.com/forum/viewtopi ... 48#p421248
Re: How were the JPN Dreamcast online fighters?
This is something that I've thought about for... a... LONG... time. I've always wanted to know. As a matter of fact, it wasn't until just recently that it was confirmed to me that CvS2 on DC and PS2 was cross compatible in Japan for online matchmaking. I was I even informed on how it was done. Needless to say I was quite happy to find out if it was true. I recalled reading it in a gaming mag as a kid.
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Re: How were the JPN Dreamcast online fighters?
whattt? That's ridiculously awesome. Wow.CD AGES wrote:As a matter of fact, it wasn't until just recently that it was confirmed to me that CvS2 on DC and PS2 was cross compatible in Japan for online matchmaking.
Re: How were the JPN Dreamcast online fighters?
I actually just read that too when searching for information on my question, pretty cool.noiseredux wrote:whattt? That's ridiculously awesome. Wow.CD AGES wrote:As a matter of fact, it wasn't until just recently that it was confirmed to me that CvS2 on DC and PS2 was cross compatible in Japan for online matchmaking.
My trade thread, updated 7/14
http://www.racketboy.com/forum/viewtopi ... 48#p421248
http://www.racketboy.com/forum/viewtopi ... 48#p421248
