Are most modern boss battles unnesscary?

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dsheinem
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Re: Are most modern boss battles unnesscary?

Post by dsheinem »

KDub wrote:
ZenErik wrote:, TLoU has no boss battles.
Your first encounter of a bloater is a boss battle. Large enemy you had never seen, no way out of the room, tougher than all of the other enemies until that point etc. It did its job well which was to provide a moment of major tension, note that the difficulty would be rising and put in place a new layer on the story. It was a great boss battle!
There is a "final boss" of sorts too, where you have to use your acquired skills
in the diner to beat David.
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Re: Are most modern boss battles unnesscary?

Post by ZenErik »

Oh, I guess? I didn't really feel like they were bosses. Mini boss at best. They were easy.

Wouldn't consider that guy a boss either. But I GUESS. Also was very easy. :lol:
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KDub
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Re: Are most modern boss battles unnesscary?

Post by KDub »

How easy you felt it was (TLOU was easy in general om the normal setting outside of a few small spots) isn't really a factor to me. Most Zelda bosses are pretty easy but they are obviously bosses.

It is all about how the moment is presented to you. Once you're locked down to one battle having to use your acquired skills up to that point it is pretty much a boss battle be it "mini" or otherwise.
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Re: Are most modern boss battles unnesscary?

Post by ZenErik »

I guess that's true. During the course of the game I just never thought of them that way. Maybe because I don't play many Western games like TLoU. I have no idea. :lol:

Maybe because the game was very immersive and seemingly pretty human and realistic feeling. At least for a post apocalyptic game. Just sort of saw it as another trial to overcome. Just like all the other combat portions of the game.
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Re: Are most modern boss battles unnesscary?

Post by Key-Glyph »

ZenErik wrote:Oh, I guess? I didn't really feel like they were bosses. Mini boss at best. They were easy.
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Violent By Design
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Re: Are most modern boss battles unnesscary?

Post by Violent By Design »

I think Resident Evil fits the description for somewhat unnecessary or lazily placed bosses (from a narrative point of view). There is always certain points in the game (especially the modern series 4-6) where a big ass zombie just comes out of no where, and you have to kill it for the sake of killing it. Usually doesn't test skill that much since the game isn't really skill based.
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Re: Are most modern boss battles unnesscary?

Post by Retrogamer0001 »

Violent By Design wrote:I think Resident Evil fits the description for somewhat unnecessary or lazily placed bosses (from a narrative point of view). There is always certain points in the game (especially the modern series 4-6) where a big ass zombie just comes out of no where, and you have to kill it for the sake of killing it. Usually doesn't test skill that much since the game isn't really skill based.
That may actually have another purpose - encounters like that also chew up health items and ammunition, so it could be argued that the game is simply reducing your supplies to make the game more challenging later on. On another note, I love the boss battles in Resident Evil games :)
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Re: Are most modern boss battles unnesscary?

Post by Violent By Design »

Retrogamer0001 wrote:
Violent By Design wrote:I think Resident Evil fits the description for somewhat unnecessary or lazily placed bosses (from a narrative point of view). There is always certain points in the game (especially the modern series 4-6) where a big ass zombie just comes out of no where, and you have to kill it for the sake of killing it. Usually doesn't test skill that much since the game isn't really skill based.
That may actually have another purpose - encounters like that also chew up health items and ammunition, so it could be argued that the game is simply reducing your supplies to make the game more challenging later on. On another note, I love the boss battles in Resident Evil games :)
The action based REs usually give you ammo or are not really in short supply though.
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Re: Are most modern boss battles unnesscary?

Post by Retrogamer0001 »

Violent By Design wrote:
Retrogamer0001 wrote:
Violent By Design wrote:I think Resident Evil fits the description for somewhat unnecessary or lazily placed bosses (from a narrative point of view). There is always certain points in the game (especially the modern series 4-6) where a big ass zombie just comes out of no where, and you have to kill it for the sake of killing it. Usually doesn't test skill that much since the game isn't really skill based.
That may actually have another purpose - encounters like that also chew up health items and ammunition, so it could be argued that the game is simply reducing your supplies to make the game more challenging later on. On another note, I love the boss battles in Resident Evil games :)
The action based REs usually give you ammo or are not really in short supply though.
On the easier modes, yes, but it can make a big difference on the higher difficulties.
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Re: Are most modern boss battles unnesscary?

Post by ZeoDefender »

If a game has terrible boss fights then the problem is that the game's boss fights are terrible. The boss fights should have been improved, not discarded.
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