so I did get it working. By doing nothing. I guess when I had restarted my PC the DirectX changes didn't keep. But this time they did. So the emulator is working. I got it to recognize my PS2 fightpad via PS2/USB adapter. But it's running pretty slow. SO I need to figure out how I can tweak it to run better (if I can?).
...and again reminding me why I don't do this. I've spent over an hour screwing around and can't get it to run at a good speed. And it's probably just not something my PC is capable of. Meh.
PS2 Emulation?
- noiseredux
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Re: PS2 Emulation?
noiseredux wrote:so I did get it working. By doing nothing. I guess when I had restarted my PC the DirectX changes didn't keep. But this time they did. So the emulator is working. I got it to recognize my PS2 fightpad via PS2/USB adapter. But it's running pretty slow. SO I need to figure out how I can tweak it to run better (if I can?).
...and again reminding me why I don't do this. I've spent over an hour screwing around and can't get it to run at a good speed. And it's probably just not something my PC is capable of. Meh.
Try the various speedhacks in the emulation settings menu. I can get about 60fps on Shadow of the Collosus with all the speedhacks on maximum. Make sure you're using native resolution in the GS plugin. I also get better FPS in progressive scan mode on SotC oddly enough. Just play around with the settings and see what happens to the performance. It will also help to know what games you are wanting to play. Plus, just search in Google "[game name] PCSX2 settings" and you'll find the various hacks and setting combos that have worked for other people.
Good luck.
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Re: PS2 Emulation?
noiseredux wrote:
...and again reminding me why I don't do this. I've spent over an hour screwing around and can't get it to run at a good speed. And it's probably just not something my PC is capable of. Meh.
what kind of CPU do you have anyway? I have a core2duo at 3.8ghz and I could still use some more juice for PCSX2

Re: PS2 Emulation?
Did a fair bit of testing with the games I have and the two PCs.
First PC: Core 2 Duo e8400 (3.0 ghz), GT 440, 4gb ram. Win7
PSCX2 Settings: r4839 SVN, EE and VU clampings set to none, All speedhacks enabled (except for the VU cycle stealing and the EE cyclerate hacks - never touched any of those since they're more likely to introduce glitches than increase speed), Gsdx sse41 used (dx11 hardware mode, x2 internal res), spu2x (xaudio2 used, no settings touched except for the effects processing, which is turned off).
Games that ran fullspeed:
- Tekken 4 (note: glitches/black bars when using x2 internal resolution. Needs native res to look flawless, minor dips in fps/stutters during heavy scenes like glass breaking)
- Dragonball Z Budokai Tenkaichi 3 (almost flawless. The thing is that it looks okay if you haven't seen what the game looks like on a real console - the black outlines on the models are missing. Also, playing in splitscreen halves the FPS).
- Dragonball Z Infinite world (flawless)
- Final Fantasy X (minor graphics bugs in the pause screen, needs VU clamping set to full in order to prevent the glitch wherein the characters are facing away from the enemy. This is one of the least resource heavy games so the speed hit was unnoticeable)
- Final Fantasy XII (game runs flawlessly, except for the SEVERE fps drop/stutter in one part - the quickening with the flame swords thingie.)
- Kingdom Hearts (flawless)
- Mobile Suit Gundam VS Zeta Gundam (flawless)
- Mobile Suit Gundam Seed Destiny Rengou VS Zaft Plus (flawless. Note: you need the latest revisions since the old ones had a bug wherein the view gets stuck)
- WWE Smackdown Here comes the pain (flawless, but needs VU clamping to prevent the lights from bleeding through the characters)
- WWE Smackdown VS Raw 2007 - (fps drops by around 5-9 frames if the ring is full of wrestlers in the Royal Rumble mode)
- Monster Hunter (flawless)
- Warriors Orochi 2 (fullspeed for the most part, except when there's a ton of people on the screen. The slowdown is more pronounced on the emu than on the console)
- Naruto: Ultimate Ninja 3 (flawless, but needs VU clamping to prevent some graphics glitches)
- Marvel VS Capcom 2 (flawless. I believe this one is the least resource intensive game, you may be able to run this fullspeed even 2.0 ghz core 2 duo)
- Dynasty Wars: Gundam (same as warriors orochi 2)
Games that didn't run fullspeed no matter what I tried:
- Tekken 5 (I barely reach 50 fps with this one)
- Grand Theft Auto 3 (slow as mollasses depending on the scene. If I face the wall and look down, I get fullspeed!)
- Star Wars Force Unleashed (unplayable for two reasons: slow, and the screen is cut in half/glitched)
Second PC: Dual Core e5200 (2.5 ghz, wolfdale-based, basically a 45nm c2d with 2mb l2 cache), 2GB RAM, gt 9500
PSCX2 Settings: r4839 SVN, EE and VU clampings set to none, All speedhacks enabled (except for the VU cycle stealing and the EE cyclerate hacks - never touched any of those since they're more likely to introduce glitches than increase speed), Gsdx ssse3 used (dx11 hardware mode, native internal res), spu2x (xaudio2 used, no settings touched except for the effects processing, which is turned off).
Games that ran fullspeed:
- Dragonball Z Budokai Tenkaichi 3 (almost fullspeed, there are dips in the fps and stutters depending on the scene. Very playable, though.).
- Final Fantasy X (minor graphics bugs in the pause screen, needs VU clamping set to full in order to prevent the glitch wherein the characters are facing away from the enemy. This is one of the least resource heavy games so the speed hit was unnoticeable)
- Kingdom Hearts (flawless)
- Mobile Suit Gundam VS Zeta Gundam (flawless)
- Mobile Suit Gundam Seed Destiny Rengou VS Zaft Plus (almost fullspeed, fps drops/stutters during heavy explotions. Note: you need the latest revisions since the old ones had a bug wherein the view gets stuck)
- WWE Smackdown Here comes the pain (flawless, but needs VU clamping to prevent the lights from bleeding through the characters)
- Naruto: Ultimate Ninja 3 (flawless, but needs VU clamping to prevent some graphics glitches)
- Marvel VS Capcom 2 (flawless. I believe this one is the least resource intensive game, you may be able to run this fullspeed even 2.0 ghz core 2 duo)
A few notes:
-get r4839 from the sites that build them (or compile one on your own if you are able to do so), there are changes on that build and the build before that has a positive effect on the performance of games, particularly VU heavy ones like god of war and tekken 4/5.
-if you have more than 2 cores (physical, not HT), get the newer revisions, since the new revs have multithreading support for the VUs (I've seen users report that they get fullspeed on games even with a 2.3 ghz triple core). Avoid it if you only have 2 cores, since dual cores will choke on the VU multithreading, or turn off the MT.
First PC: Core 2 Duo e8400 (3.0 ghz), GT 440, 4gb ram. Win7
PSCX2 Settings: r4839 SVN, EE and VU clampings set to none, All speedhacks enabled (except for the VU cycle stealing and the EE cyclerate hacks - never touched any of those since they're more likely to introduce glitches than increase speed), Gsdx sse41 used (dx11 hardware mode, x2 internal res), spu2x (xaudio2 used, no settings touched except for the effects processing, which is turned off).
Games that ran fullspeed:
- Tekken 4 (note: glitches/black bars when using x2 internal resolution. Needs native res to look flawless, minor dips in fps/stutters during heavy scenes like glass breaking)
- Dragonball Z Budokai Tenkaichi 3 (almost flawless. The thing is that it looks okay if you haven't seen what the game looks like on a real console - the black outlines on the models are missing. Also, playing in splitscreen halves the FPS).
- Dragonball Z Infinite world (flawless)
- Final Fantasy X (minor graphics bugs in the pause screen, needs VU clamping set to full in order to prevent the glitch wherein the characters are facing away from the enemy. This is one of the least resource heavy games so the speed hit was unnoticeable)
- Final Fantasy XII (game runs flawlessly, except for the SEVERE fps drop/stutter in one part - the quickening with the flame swords thingie.)
- Kingdom Hearts (flawless)
- Mobile Suit Gundam VS Zeta Gundam (flawless)
- Mobile Suit Gundam Seed Destiny Rengou VS Zaft Plus (flawless. Note: you need the latest revisions since the old ones had a bug wherein the view gets stuck)
- WWE Smackdown Here comes the pain (flawless, but needs VU clamping to prevent the lights from bleeding through the characters)
- WWE Smackdown VS Raw 2007 - (fps drops by around 5-9 frames if the ring is full of wrestlers in the Royal Rumble mode)
- Monster Hunter (flawless)
- Warriors Orochi 2 (fullspeed for the most part, except when there's a ton of people on the screen. The slowdown is more pronounced on the emu than on the console)
- Naruto: Ultimate Ninja 3 (flawless, but needs VU clamping to prevent some graphics glitches)
- Marvel VS Capcom 2 (flawless. I believe this one is the least resource intensive game, you may be able to run this fullspeed even 2.0 ghz core 2 duo)
- Dynasty Wars: Gundam (same as warriors orochi 2)
Games that didn't run fullspeed no matter what I tried:
- Tekken 5 (I barely reach 50 fps with this one)
- Grand Theft Auto 3 (slow as mollasses depending on the scene. If I face the wall and look down, I get fullspeed!)
- Star Wars Force Unleashed (unplayable for two reasons: slow, and the screen is cut in half/glitched)
Second PC: Dual Core e5200 (2.5 ghz, wolfdale-based, basically a 45nm c2d with 2mb l2 cache), 2GB RAM, gt 9500
PSCX2 Settings: r4839 SVN, EE and VU clampings set to none, All speedhacks enabled (except for the VU cycle stealing and the EE cyclerate hacks - never touched any of those since they're more likely to introduce glitches than increase speed), Gsdx ssse3 used (dx11 hardware mode, native internal res), spu2x (xaudio2 used, no settings touched except for the effects processing, which is turned off).
Games that ran fullspeed:
- Dragonball Z Budokai Tenkaichi 3 (almost fullspeed, there are dips in the fps and stutters depending on the scene. Very playable, though.).
- Final Fantasy X (minor graphics bugs in the pause screen, needs VU clamping set to full in order to prevent the glitch wherein the characters are facing away from the enemy. This is one of the least resource heavy games so the speed hit was unnoticeable)
- Kingdom Hearts (flawless)
- Mobile Suit Gundam VS Zeta Gundam (flawless)
- Mobile Suit Gundam Seed Destiny Rengou VS Zaft Plus (almost fullspeed, fps drops/stutters during heavy explotions. Note: you need the latest revisions since the old ones had a bug wherein the view gets stuck)
- WWE Smackdown Here comes the pain (flawless, but needs VU clamping to prevent the lights from bleeding through the characters)
- Naruto: Ultimate Ninja 3 (flawless, but needs VU clamping to prevent some graphics glitches)
- Marvel VS Capcom 2 (flawless. I believe this one is the least resource intensive game, you may be able to run this fullspeed even 2.0 ghz core 2 duo)
A few notes:
-get r4839 from the sites that build them (or compile one on your own if you are able to do so), there are changes on that build and the build before that has a positive effect on the performance of games, particularly VU heavy ones like god of war and tekken 4/5.
-if you have more than 2 cores (physical, not HT), get the newer revisions, since the new revs have multithreading support for the VUs (I've seen users report that they get fullspeed on games even with a 2.3 ghz triple core). Avoid it if you only have 2 cores, since dual cores will choke on the VU multithreading, or turn off the MT.
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Re: PS2 Emulation?
I tried PCSX2 a long time ago. Worked... decently enough for me, but I don't think my video card and processor were up to it.
Someone told me the newer releases are a lot more optimized, so maybe if i'm up to it I might try again.
Someone told me the newer releases are a lot more optimized, so maybe if i'm up to it I might try again.
Re: PS2 Emulation?
How is the status of PS2 emulation in 2013? Anyone actively doing it?
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Re: PS2 Emulation?
PCSX2.net
If your computer can handle it, PS2 emulation is pretty excellent. Far better than N64 emulation!
PS2 games look great in HD. Many can be forced into widescreen. Most games are compatible. Go for it if you can, my computer is too slow.
If your computer can handle it, PS2 emulation is pretty excellent. Far better than N64 emulation!

PS2 games look great in HD. Many can be forced into widescreen. Most games are compatible. Go for it if you can, my computer is too slow.
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noiseredux wrote:Playing on your GBA/PSP you can be watching a movie/TV show/playing another RPG on your TV and then just look at the screen every once in a while
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Re: PS2 Emulation?
I heard PS2 emulation is really good now.
Only problem with my comp is that it has a shit tier video card, but it could handle everything else from this gen.
You guys think if my comp could run Source engine games it could run PS2 emulation well enough? My guess is no.
How does Dreamcast emulation compare to PS2 and N64 emulation btw?
Only problem with my comp is that it has a shit tier video card, but it could handle everything else from this gen.
You guys think if my comp could run Source engine games it could run PS2 emulation well enough? My guess is no.

How does Dreamcast emulation compare to PS2 and N64 emulation btw?
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Re: PS2 Emulation?
My computer is also too slow for Dreamcast, which seems to work great for some games but is even more spotty than N64 emulation.
I have no idea what will work on your computer. Just try it yourself.
I have no idea what will work on your computer. Just try it yourself.
Tsun tsun dere tsun dere tsun tsun~ . . . . . . . . . . . . . . . . . . . . . . . UPDATED trade list


noiseredux wrote:Playing on your GBA/PSP you can be watching a movie/TV show/playing another RPG on your TV and then just look at the screen every once in a while
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Re: PS2 Emulation?
Violent By Design wrote:I heard PS2 emulation is really good now.
Only problem with my comp is that it has a shit tier video card, but it could handle everything else from this gen.
You guys think if my comp could run Source engine games it could run PS2 emulation well enough? My guess is no.![]()
How does Dreamcast emulation compare to PS2 and N64 emulation btw?
Could you list your specs? Maybe I can help you with a few things (like which rev to use, and which options should be enabled/disabled. I've been using PS2 for a long time and fiddling with it on different PCs, all of them hovering in the midrange/low end category. It can run fullspeed on native res even on a GT 220, if your CPU is fast enough.)
Also, IIRC, the Source engine is scalable and is pretty good at running on hardware that would otherwise choke on Unreal Engine 3. I can run CS Source and HL 2 on my AMD E-450 laptop (1.6 ghz per core, the video is Radeon HD 6320) but it starts having problems on Left 4 Dead (uses source engine as well, but modified and some say unoptimized).