glad one of us can read Japanese!pierrot wrote: I also figured out from reading the manual, that you speed up by holding down the shot button,
Shmup of the Month Club 2013 (Giga Wing)
- noiseredux
- Next-Gen
- Posts: 38148
- Joined: Fri Nov 14, 2008 1:09 pm
- Contact:
Re: Shmup of the Month Club 2013 (Cotton Boomerang)
Re: Shmup of the Month Club 2013 (Cotton Boomerang)
I live to serve. 
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Steam (and other) keys for trade/free: viewtopic.php?p=1189267#p1189267
B/S/T Thread: viewtopic.php?p=1188724#p1188724
Steam (and other) keys for trade/free: viewtopic.php?p=1189267#p1189267
B/S/T Thread: viewtopic.php?p=1188724#p1188724
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mjmjr25
Re: Shmup of the Month Club 2013 (Cotton Boomerang)
So using "B" button to cancel bullets changes this game...again. It's taking some getting used to. It went from a 6 button game...really to an 8 button game with A and B buttons serving multiple functions. I love it.
Took 2 awful runs to get better at using it...to note - it does not cancel all bullets (found out the hard way). Most big bullets can't be canceled, but some can.
Minor improvement:
1,887,900 - mjmjr25 - Stage 3 (boss) - 48 Chain / 221 hit - SATURN
Oh, and my daughter (3) got to the stage 1 boss on 1 credit - he tore her up good though.
Took 2 awful runs to get better at using it...to note - it does not cancel all bullets (found out the hard way). Most big bullets can't be canceled, but some can.
Minor improvement:
1,887,900 - mjmjr25 - Stage 3 (boss) - 48 Chain / 221 hit - SATURN
Re: Shmup of the Month Club 2013 (Cotton Boomerang)
Gah! I was playing this on Shmupmame 4.2 again, (despite it being a bit crashy) mainly because I can assign custom buttons, to have separate normal-fire and auto-fire buttons. I just cleared Stage 3 for the first time with 1.7 million and the bonus still to be added, when it crashed again.
I guess it's back to Shmupmame 2.2...
I guess it's back to Shmupmame 2.2...

- noiseredux
- Next-Gen
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- Joined: Fri Nov 14, 2008 1:09 pm
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Re: Shmup of the Month Club 2013 (Cotton Boomerang)
I'd assume the arcade version doesn't either. I don't understand why shmup competitions allow user implemented auto/rapid fire scores to count...noiseredux wrote:Us Saturn folks don't have autofire...
Re: Shmup of the Month Club 2013 (Cotton Boomerang)
Well, this should make the thread a bit longer... For Varth, more people wanted to talk about auto-fire than actually play the game 

Re: Shmup of the Month Club 2013 (Cotton Boomerang)
You do understand why it is an unfair advantage, right?DocHauser wrote:Well, this should make the thread a bit longer... For Varth, more people wanted to talk about auto-fire than actually play the game
Re: Shmup of the Month Club 2013 (Cotton Boomerang)
Yeah, but I think people are a bit precious about it. Trying to recreate that 'authentic' arcade experience.
My experience from Japanese arcades is that a lot of arcade games that aren't supposed to have an auto-fire button (Giga Wing, Strikers 1945 II, Raiden Fighters Jet, Darius Gaiden, etc.) often have an extra C button with full-auto.
My experience from Japanese arcades is that a lot of arcade games that aren't supposed to have an auto-fire button (Giga Wing, Strikers 1945 II, Raiden Fighters Jet, Darius Gaiden, etc.) often have an extra C button with full-auto.

Re: Shmup of the Month Club 2013 (Cotton Boomerang)
do scores from those machines count in competition?DocHauser wrote:Yeah, but I think people are a bit precious about it. Trying to recreate that 'authentic' arcade experience.
My experience from Japanese arcades is that a lot of arcade games that aren't supposed to have an auto-fire button (Giga Wing, Strikers 1945 II, Raiden Fighters Jet, Darius Gaiden, etc.) often have an extra C button with full-auto.


