chat soon
http://shmups.system11.org/viewtopic.php?f=6&t=44810
http://www.assemblergames.com/forums/sh ... -generator


2D sprite based games benefit the most from Scanlines in VGA (particularly when displaying thru an LCD, LED display). This box does not upcscale beyond the DC's native 640x480 resolution (I own what can be considered the prototype to this Hanzo device which was codenamed Kuro by the guy who is building them) so I may be mistaken. But even if it did, 2 frames of lag isn't enough to impact gameplay, let alone be noticable to the average gamer.Redifer wrote:Why would I want scanlines in VGA? Dreamcast native resolution is 640x480. Adding scanlines on top of that will actually decrease the in-game detail. It doesn't say that this unit upscales. Scanlines would only be appropriate AFTER the image has been upscaled. So 1 frame to upscale and 1 frame to add scanlines would likely equal at least 2 frames of lag using this box.
Reread the first post and follow the links. The answers are there...Spyke wrote:Hi,
Who do I contact to order one of these?
Ant