Summer Game Challenge 2013 - Begin when ready!

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pierrot
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Re: Summer Game Challenge 2013 - Begin when ready!

Post by pierrot »

Working on OG Dragon Quest on the SFC. So far it's great, and makes me realize why I have an SFC: DQ 1, 2, 3, 6. I was probably zoning out for a good 45 minutes while grinding/farming giant scorpions and the occasional skeleton, though. Since getting to the actual questing, it feels like excellent Dragon Quest gameplay. Little too much backtracking, though. I'm pretty well equipped for it now, so, whatever. Right now, I'm working over a dead bards grave. Pretty fun.

Also, since I just finished Phantasy Star before this, I have to rant a little bit about its ending, because otherwise it was a great game--a little bit BS in the last few dungeons/Dezolis.

Seriously, April Fool? I'm with you, and enjoying the general progression of the story up to the pre-final-boss boss, but what happened?
'Hi Mr Governor. What the hell was that Dark Folz, thing?' 'Don't worry about that. Hey, Alis. Guess what. Yeah. You're the Queen of fucking everything. "Why?" 'Cuz, I'unno. I didn't tell you earlier because I'm incompetent, apparently. Your father was king of everything--which I guess you never knew because your brother didn't love you--now they're both dead, so that leaves you, I guess. "Why didn't your brother inherit the solar system instead of Rashique?" Pfff--erngh--hrrrmmm--derp.... I'll help you out, or whatever; and by, "Help you out," I mean, "Make me a sandwich"--Your Highness--.'

With two sentences, at the very end of the game, this simple story just implodes on itself, and it's baffling, and infuriating to me. You had ONE--SIMPLE--JOB, April Fool. I am not amused!!
Somehow the end credits really washed a lot of the bad taste out of my mouth, though. Also, learning that the scenario writer's pen-name was "April Fool" somehow lessened the pain and confusion.
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noiseredux
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Re: Summer Game Challenge 2013 - Begin when ready!

Post by noiseredux »

Pierrot, I wish we could just go grab a beer right now.
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Oms
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Re: Summer Game Challenge 2013 - Begin when ready!

Post by Oms »

A little late to the party but after reading this whole thread, it seems like to much fun to miss. I'm only going to do five games as my time is fairly limited. My list is not final so feel free dispute how classic the choices are or suggest better options.

1.Legend of Zelda Minish Cap (gba) Recently started this one and am really enjoying it, planning to make it the first Zelda game I have ever finished.

2.Metroid Zero Mission (gba) I love Super Metroid but have never played the original this one seems a little more accessible plus I don't own the nes version.

3.Earthbound (emulation) The last time I played this I got just past the graveyard and got distracted, didn't really think it was best game ever but pretty fun and worth finishing.

4.Ducktales (nes) Got this game in a lot with my nes a couple years and hadn't even put it in until reading this thread, probably the most excited for this game.

5.Deus Ex (pc) This is the game I'm least sure of, it's been sitting on my steam for a long time but I'm just not that big on shooters however the seems like perfect time to step outside of my comfort zone.
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alienjesus
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Re: Summer Game Challenge 2013 - Begin when ready!

Post by alienjesus »

1. Blaster Master - Wii VC (NES)
2. Cybernator - SNES
3. Super Aleste - SNES
4. Diddy Kong Racing - N64
5. Metroid Prime 3 - Wii
6. Loco Roco - PSP
7. Final Fantasy VII - PS1
8. Metal Gear Solid - PS1
9. Tomb Raider - PS1
10. Pulseman - Wii VC (MD)
11. Bubble Bobble - SMS

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2nd game taken down, and it's not quite June. They were probably two of my quickest and easiest on the list though.

Pulseman is a fairly fun, but definitely flawed game. The mechanics of the game are solid, using the Volteccer to fly around and bounce about is a lot of fun, and being able to charge your attacks (particularly with the uber convenient forward dash) is handy. The level design is quirky and the cyberspace segments of each level are trippy and seizure inducing, full of bright flashing colours. Being able to choose between 3 levels most of the time was nice too. The game pulls of some impressive graphic distortion tricks with the Mega Drive hardware, and its obvious that Game Freak knew what they were doing with the system.

It's not all good though. The viewpoint of the game is FAR too zoomed in, and makes blind jumps an all too common occurence - you can see any platform that is more than one square below you, and there's not even a way too look down using the controller. Stage 6 of the game is literally one of the worst designed levels I've seen in the game, comprising of one VERY long drop down a corridor full of water and spikeballs. Dodging the spike balls is sheer luck and memorisation as it's impossible to see most of them whilst still having time to move out of their way. Enemies also patrol left and right at some points, and these literally require luck to dodge as there is no way to know where they are to safely manouvre around them. I lost about 25 lives throughout Pulseman, roughly 18 of which were on that one section. The other big flaw for me was the acceleration mechanics - move in one direction for a little bit and you'd accelerate to pretty fast speeds, but combined with the zoomed in viewpoint, it just makes it so you run into enemies to easily. I deliberately stopped and walked most places. It's impossible to attack whilst move (except with the volteccer hich launches you into the air) and jumping whilst running launches you forward with no ability to turn your jump backwards if you'd otherwise hit something dangerous.

The final level deserves a mention. It takes place in an arcade machine and the level graphics were very 8 bit. Weird to see the 8 bit style in a 16 bit game, it kinda reminded me of a lot of modern indie stuff. After playing through 4 levels of this auto-scrolling space run n gun arcade machine you fight a boss straight out of gradius, before a slightly more convention trip through the lasdt part of the level to the real boss. I found that several bosses would be made an absolute joke using the Up + B jump attack which left pulseman invulnerable not only for the duration of the jump, but for just long enough after it to do it again, making it ultra spammable. I got to the final boss with 1 hit left on my current life and beat him first go by doing this. Its kinda sad as the bosses are really quite challenging otherwise.

Overall, its a good polished game with lots of style, but some design flaws let it down.

And with that, 2/11 are taken down from my list. Next up: I dunno, probably Metroid Prime 3. I might try to work through some Bubble Bobble or Cybernator whilst I'm at it though.
Last edited by alienjesus on Wed May 29, 2013 8:00 pm, edited 1 time in total.
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pierrot
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Re: Summer Game Challenge 2013 - Begin when ready!

Post by pierrot »

noiseredux wrote:Pierrot, I wish we could just go grab a beer right now.
Over Dragon Quest or Phantasy Star? :D

alienheysues wrote:Overall, its a good polished game with lots of style, but some design flaws let it down.
I have to say I really agree with the speed up thing. Sometimes I would have mini panic attacks while playing Pulseman, because I was never quite sure when the super-fast running would kick in.

I just-- I don't understand how you didn't have any trouble with the part with all the asteroids flying around in Stage 7. I probably only died two or three times in the spiked-mine tube in Stage 6, but that damn asteroid field keeps me awake at night. I'm pretty sure you can swim a bit underwater, though. Maybe that was the issue you were having?
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alienjesus
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Re: Summer Game Challenge 2013 - Begin when ready!

Post by alienjesus »

pierrot wrote:
noiseredux wrote:Pierrot, I wish we could just go grab a beer right now.
Over Dragon Quest or Phantasy Star? :D

alienheysues wrote:Overall, its a good polished game with lots of style, but some design flaws let it down.
I have to say I really agree with the speed up thing. Sometimes I would have mini panic attacks while playing Pulseman, because I was never quite sure when the super-fast running would kick in.

I just-- I don't understand how you didn't have any trouble with the part with all the asteroids flying around in Stage 7. I probably only died two or three times in the spiked-mine tube in Stage 6, but that damn asteroid field keeps me awake at night. I'm pretty sure you can swim a bit underwater, though. Maybe that was the issue you were having?

You can swim? :shock: How!?

As for the asteroids section there's a volteccer power power-up early on. Any time asteroids or spaceships came flying at me I'd just tap volteccer, bash through them and then tap it again to come out of it. Would barely move, but would give me enough invincibility for the danger to pass (you're invincible during the animation where you turn into a ball and come out of it too, aswell as the actual duration of the attack).
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pierrot
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Re: Summer Game Challenge 2013 - Begin when ready!

Post by pierrot »

alienjesus wrote:You can swim? :shock: How!?

As for the asteroids section there's a volteccer power power-up early on. Any time asteroids or spaceships came flying at me I'd just tap volteccer, bash through them and then tap it again to come out of it. Would barely move, but would give me enough invincibility for the danger to pass (you're invincible during the animation where you turn into a ball and come out of it too, aswell as the actual duration of the attack).
I may have misspoken. I checked a couple videos to refresh my memory, and I might be mistaken. I don't know. I didn't have much trouble with that section, though. I'm sure it would've been the jump button if there were any type of swimming to be had.

Yeah, I always got the power-up, but I might have just been over committing to shooting the disc things / asteroids down. Those, plus the pits, I could never get a foothold in that section. Lost something like 30 lives in that one spot.
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BoneSnapDeez
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Re: Summer Game Challenge 2013 - Begin when ready!

Post by BoneSnapDeez »

pierrot wrote:Working on OG Dragon Quest on the SFC. So far it's great, and makes me realize why I have an SFC: DQ 1, 2, 3, 6.
And 5! Always wish IV had gotten the Super Famicom treatment too. :?
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CFFJR
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Re: Summer Game Challenge 2013 - Begin when ready!

Post by CFFJR »

Ys 3 is going very well.

I feel pretty overpowered though, even bosses fall to me pretty much effortlessly now. :lol:

I'm level 10, just entering Mt. Seko.

Also, this game is addicting.
GameSack wrote:That's right, only Sega had the skill to make a proper Nintendo game.
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noiseredux
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Re: Summer Game Challenge 2013 - Begin when ready!

Post by noiseredux »

put in like 2 hrs of FF tonight. Beat the volcano and got thru the ice dungeon. PSP is totally the way to play FF. I'm thinking when I finally play thru II, III and IV in their entirety, it'll be this way.

Also, still struggling with that first boss level of Doom. Ugh.
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