Summer Game Challenge 2013 - Begin when ready!
- noiseredux
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Re: Summer Game Challenge 2013 - Begin when ready!
For me Loco is something that looks fun, but not something I've been meaning to play thru but putting off until I could find the time. Space Channel meets that criteria more than Loco. But again, some portable games will probably increase chances of finishing more than 4/10 this year.
Re: Summer Game Challenge 2013 - Begin when ready!
Have you ever tried playing game boy games?noiseredux wrote:For me Loco is something that looks fun, but not something I've been meaning to play thru but putting off until I could find the time. Space Channel meets that criteria more than Loco. But again, some portable games will probably increase chances of finishing more than 4/10 this year.
http://www.gamespot.com/space-channel-5 ... ic-attack/
- alienjesus
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Re: Summer Game Challenge 2013 - Begin when ready!
ohoho, Noise doesn't play Game Boy games, don't be sillydsheinem wrote: Have you ever tried playing game boy games?
http://www.gamespot.com/space-channel-5 ... ic-attack/
Noise only collects for portable Sony Sega systems right?
- noiseredux
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- prfsnl_gmr
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Re: Summer Game Challenge 2013 - Begin when ready!
I agree that Paper Mario (N64) had both a small game world and some backtracking, but they were not as noticable in that game. I feel that, in Paper Mario: TTYD, the developers really padded out the game's length with fetch quests and backtracking. (One fetch quest toward the end of the game was particularly tiresome.) Accordingly, by forcing me to trek back and forth across the game's limited world, I was more aware of its boundaries. Paper Mario, in contrast, did not contain as much "padding", and it moved from one new environment to the next at a good pace. (This resulted in a much shorter playing experience, but I do not think that is necessarily a detriment.) Moreover, I felt that battles were much more difficult to avoid in Paper Mario: TTYD; so, I spent a lot of time fighting battles where a single star point was my only reward. Finally, good timing allowed me to avoid damage completely in the original Paper Mario, but completely avoiding damage was often impossible in Paper Mario: TTYD. Accordingly, I was much more dependant on healing items , and the limited item space was more noticable.alienjesus wrote:Whilst I can understand your issues with the game, I'm not sure what significant issues you had with this one that it's predecessor didn't suffer from. The N64 game has a smallish world, backtracking, lots of battling, even less item slots and could still be stingy on coins. I can understand liking the N64 one more, I'm just not sure those are reasons I would've thought of.prfsnl_gmr wrote: I finished Paper Mario: The Thousand Year Door (GC) last night.
That said, there were many things about the game that I did not enjoy. First, the game - possible due to the disc's space constraints - does not contain a very large world, and the developers pad the game's length with unnecessary backtracking and fetch quests. Secondly, the combat, while engaging, nonetheless becomes repetitive and time-consuming. Moreover, the "spoils" of combat drop off drastically as Mario gains levels; so, backtracking results in many battles where Mario gains only meager experience. Finally, the game hands out coins and items very judiciously, and there never seem to be enough to keep your party supplied through difficult sections. This, plus the very limited space allowed to store items, means that too much of the game is spent on item management.
Overall, it is a very good game with significant issues that prevented me from enjoying it as much as its predecessor
- alienjesus
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Re: Summer Game Challenge 2013 - Begin when ready!
Fair points, but actually avoiding damage is probably easier in TTYD - besides badges that can bolster your defences, the spin counter can allow you to completely avoid damage on a lot of attacks.prfsnl_gmr wrote: I agree that Paper Mario (N64) had both a small game world and some backtracking, but they were not as noticable in that game. I feel that, in Paper Mario: TTYD, the developers really padded out the game's length with fetch quests and backtracking. (One fetch quest toward the end of the game was particularly tiresome.) Accordingly, by forcing me to trek back and forth across the game's limited world, I was more aware of its boundaries. Paper Mario, in contrast, did not contain as much "padding", and it moved from one new environment to the next at a good pace. (This resulted in a much shorter playing experience, but I do not think that is necessarily a detriment.) Moreover, I felt that battles were much more difficult to avoid in Paper Mario: TTYD; so, I spent a lot of time fighting battles where a single star point was my only reward. Finally, good timing allowed me to avoid damage completely in the original Paper Mario, but completely avoiding damage was often impossible in Paper Mario: TTYD. Accordingly, I was much more dependant on healing items , and the limited item space was more noticable.
- noiseredux
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- ZeroAX
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Re: Summer Game Challenge 2013 - Begin when ready!
Ok guys, go. Which game should I play first? First game to get 3 votes wins.1) Alladin (MD)
2) Rolling Thunder 2 (MD)
3) Super Mario Bros 3 (All Stars Wii version)
4) Flashback (MD)
5) Super Castlevania IV (SNES)
6) Megaman X4 (instead of Drill Dozer)
7) The Legend of Zelda: Link to the Past (SNES)
θ) Donkey Kong (GB)
9) Megaman X5 (instead of Starfox)
10) Crash Bandicoot 2 (PS3 store version)
BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.
- prfsnl_gmr
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Re: Summer Game Challenge 2013 - Begin when ready!
Apparently, I played through the entire game without knowledge of the spin counter...alienjesus wrote:Fair points, but actually avoiding damage is probably easier in TTYD - besides badges that can bolster your defences, the spin counter can allow you to completely avoid damage on a lot of attacks.prfsnl_gmr wrote: I agree that Paper Mario (N64) had both a small game world and some backtracking, but they were not as noticable in that game. I feel that, in Paper Mario: TTYD, the developers really padded out the game's length with fetch quests and backtracking. (One fetch quest toward the end of the game was particularly tiresome.) Accordingly, by forcing me to trek back and forth across the game's limited world, I was more aware of its boundaries. Paper Mario, in contrast, did not contain as much "padding", and it moved from one new environment to the next at a good pace. (This resulted in a much shorter playing experience, but I do not think that is necessarily a detriment.) Moreover, I felt that battles were much more difficult to avoid in Paper Mario: TTYD; so, I spent a lot of time fighting battles where a single star point was my only reward. Finally, good timing allowed me to avoid damage completely in the original Paper Mario, but completely avoiding damage was often impossible in Paper Mario: TTYD. Accordingly, I was much more dependant on healing items , and the limited item space was more noticable.
EDIT: ZeroAX...you should start with Donkey Kong (GB). It is such a great game.
Last edited by prfsnl_gmr on Thu May 23, 2013 3:26 pm, edited 1 time in total.
Re: Summer Game Challenge 2013 - Begin when ready!
Aladdin!ZeroAX wrote:Ok guys, go. Which game should I play first? First game to get 3 votes wins.
Let strength be granted, so the world might be mended...so the world might be mended.

