MrPopo wrote:Blaster had been used, but making it your "out of ammo" weapon could be considered novel.
Actually, Hexen had the Sapphire Wand for the mage class, so the idea of having a projectile for an "out of ammo" weapon had been done by the time Quake 2 came along.
So let's see...
Left 4 Dead 2 - American South (horror)
Killing Floor - worldwide (horror)
Dead Island - Tropical island (horror/RPG)
ZombiU - London (horror)
F.E.A.R. 3 - city (horror)
Necrovision - Europe (horror/scifi [alternate history]/WWI)
S.T.A.L.K.E.R.: Call of Pripyat - Chernobyl (horror/scifi)
Metro 2033 - Postapocalyptic subways (horror/scifi)
Singularity - Island (horror/scifi)
Aliens vs. Predator - different planet (horror/scifi)
Bioshock Infinite - Flying city in the sky (scifi [alternate history])
Far Cry 3: Blood Dragon - futuristic world (scifi)
Resistance 3 - postapocalyptic USA (scifi)
Tribes: Ascend - different planet (scifi)
Homefront - USA (scifi)
Halo 4 - space ships and planets (scifi)
Halo: Reach - space ships and planets (scifi)
Crysis 2 - New York City (scifi)
Crysis 3 - postapocalyptic New York City (scifi)
Duke Nukem Forever - worldwide (scifi)
Killzone 3 - worldwide (scifi)
Brink - floating city (scifi)
Red Steel 2 - Wild West (scifi [alternate history])
Bulletstorm - different planet (scifi)
Red Eclipse - worldwide (scifi)
Conduit 2 - worldwide (scifi)
Rage - different planet (scifi)
Serious Sam 3: BFE - Egypt (scifi)
MAG - worldwide (scifi)
Bioshock 2 - underwater city (scifi [alternate history])
Planetside 2 - different planet (scifi/MMOFPS)
Precursors - space ships and planets (scifi/RPG)
Borderlands 2 - different planet (scifi/RPG)
Deus Ex: Human Revolution - Major cities (scifi/RPG)
Red Orchestra 2 - Europe's eastern front (WWII)
Army Rage - Europe (WWII)
Operation Wolfsburg - Europe (WWII)
Wolfschanze 2 - Europe (WWII)
Far Cry 3 - Tropical island (modern)
Call of Duty: Modern Warfare 2 - worldwide (modern)
Call of Duty: Modern Warfare 3 - worldwide (modern)
Call of Duty: Black Ops - worldwide (modern)
Call of Duty: Black Ops 2 - worldwide (modern)
Medal of Honor - Middle East (modern)
Medal of Honor: Warfighter - worldwide (modern)
Battlefield: Bad Company 2 - worldwide (modern)
Battlefield 3 - worldwide (modern)
Counter-Strike: Global Offensive - worldwide (modern)
Call of Juarez: The Cartel - Southeast US (modern)
Mission Against Terror - worldwide (modern)
Rogue Warrior - worldwide (modern)
Sniper: Ghost Warrior - South America (modern)
Terror Attack: Project Fateh - Middle East (modern)
Terrorist Takedown 3 - worldwide (modern)
GoldenEye 007 (remake)
Perfect Dark (graphical update)
Halo anniversary edition (remake)
Quake Live (broswer-based version)
Ace of Spades - no real setting to discern
These are many of the FPS released since Call of Duty: Modern Warfare 2's release, grouped by setting. Most of these are actually based around science fiction settings of alternate stripes, be it space operas, postapocalyptic, alternate history, cyberpunk, dystopian, time travel, etc. Only occasionally did I flag all the differences. If anything, we should probably be more concerned with the vast number of sequels appearing, not the settings.
Yes, modern settings do occur often, but they are mostly led by the glut of Call of Duty games. And even among the modern-based FPS, there is variance in setting.
Note, I'm not making any claims about the quality of these games. Some are excellent, while others are downright terrible. But there is actually quite a bit of variance here. Probably most surprising to me is how few WWII-based FPS there are anymore. It really shows how the focus has changed (and how it will likely change again in the coming future)