Together RPG - SRPG Shining Force 2

Level up here
Post Reply
User avatar
Jmustang1968
Next-Gen
Posts: 6530
Joined: Fri Mar 11, 2011 6:51 pm
Location: Houston, TX

Re: Together RPG - SRPG Shining Force 2

Post by Jmustang1968 »

Stark wrote: Started playing this morning. I'm having problems keeping Chester alive as well, poor dude. :lol: I just got to the first town and then my commute was done. Seems pretty neat so far, it was a bit to get used to at first since I'm currently playing through Fire Emblem as well and that has both people attack in a fight.
Early on chester has the best movement range. So it isn't always a good idea to let him get so far away from the rest of the group. You also atrract more enemies if you rush in. Sometimes it is best to go slow, take out a couple, and not advance until that group is done.
User avatar
MrPopo
Moderator
Posts: 24190
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: Together RPG - SRPG Shining Force 2

Post by MrPopo »

Jmustang1968 wrote:
Stark wrote: Started playing this morning. I'm having problems keeping Chester alive as well, poor dude. :lol: I just got to the first town and then my commute was done. Seems pretty neat so far, it was a bit to get used to at first since I'm currently playing through Fire Emblem as well and that has both people attack in a fight.
Early on chester has the best movement range. So it isn't always a good idea to let him get so far away from the rest of the group. You also atrract more enemies if you rush in. Sometimes it is best to go slow, take out a couple, and not advance until that group is done.
Something you'll notice as the game goes on is that different terrain types will lower the movement of your units differently, depending on what type they are. Centaurs tend to be the most effected; there are some pieces of terrain that will force your centaurs down to 2 squares a turn, while your mages only lose a single movement point.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
User avatar
pierrot
Next-Gen
Posts: 4196
Joined: Thu Feb 09, 2012 2:54 am
Location: Banned

Re: Together RPG - SRPG Shining Force 2

Post by pierrot »

Yeah, that's mountain terrain. Murder on centaurs. I believe there are a couple units that actually gain mobility in certain terrains: Wolf-men in forests and Kiwi on mountains.
_____________________________________
Steam (and other) keys for trade/free: viewtopic.php?p=1189267#p1189267

B/S/T Thread: viewtopic.php?p=1188724#p1188724
User avatar
MrPopo
Moderator
Posts: 24190
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: Together RPG - SRPG Shining Force 2

Post by MrPopo »

pierrot wrote:Yeah, that's mountain terrain. Murder on centaurs. I believe there are a couple units that actually gain mobility in certain terrains: Wolf-men in forests and Kiwi on mountains.
I was actually thinking about deserts, but mountains also such. I don't believe Kiwi and Gerhalt actually gain movement above their baseline, they just ignore terrain effects. Gerhalt ignores all walkable terrain, and Kiwi is actually a flying unit (which makes more sense if you enjoy your kaiju films).
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
MarauderEX
8-bit
Posts: 41
Joined: Tue May 31, 2011 8:55 pm

Re: Together RPG - SRPG Shining Force 2

Post by MarauderEX »

joining in, I always have a blast replaying this game
User avatar
Stark
Next-Gen
Posts: 9585
Joined: Wed Jan 05, 2011 8:43 pm
Location: Wylie, TX

Re: Together RPG - SRPG Shining Force 2

Post by Stark »

MrPopo wrote:
pierrot wrote:Yeah, that's mountain terrain. Murder on centaurs. I believe there are a couple units that actually gain mobility in certain terrains: Wolf-men in forests and Kiwi on mountains.
I was actually thinking about deserts, but mountains also such. I don't believe Kiwi and Gerhalt actually gain movement above their baseline, they just ignore terrain effects. Gerhalt ignores all walkable terrain, and Kiwi is actually a flying unit (which makes more sense if you enjoy your kaiju films).
I think I might read a manual for this kind of stuff, since there isn't a tutorial stage or anything that tells you that.
Let strength be granted, so the world might be mended...so the world might be mended.
User avatar
Jmustang1968
Next-Gen
Posts: 6530
Joined: Fri Mar 11, 2011 6:51 pm
Location: Houston, TX

Re: Together RPG - SRPG Shining Force 2

Post by Jmustang1968 »

MarauderEX wrote:joining in, I always have a blast replaying this game
Very nice, another Shining Force vet joining in.

I am trying to beat Fire Emblem by this weekend before I start this. I am close to being done.
ninjainspandex
Next-Gen
Posts: 4574
Joined: Fri Aug 12, 2011 7:32 pm
Location: Hartland Wisconsin

Re: Together RPG - SRPG Shining Force 2

Post by ninjainspandex »

MarauderEX wrote:joining in, I always have a blast replaying this game
I love your let's plays glad to see sega stopped harassing you. Hope you do iron storm soon, that game looks really cool, and i got it last summer for $20.



I'm at work sick as a dog, can't wait to get home crawl into bed and really dive into this game.
Image
User avatar
CFFJR
Next-Gen
Posts: 4432
Joined: Sun Feb 21, 2010 7:51 am
Location: Denver, CO

Re: Together RPG - SRPG Shining Force 2

Post by CFFJR »

Thanks for the tips guys, I'll keep them in mind.
Jmustang1968 wrote: You also atrract more enemies if you rush in. Sometimes it is best to go slow, take out a couple, and not advance until that group is done.
I learned this the hard way. Blood was spilled.

Fortunately, slowing down and taking battles in small chunks has made it very manageable. Though it seems in some battles that after a certain amount of time some remaining enemies will begin to chase you down.
GameSack wrote:That's right, only Sega had the skill to make a proper Nintendo game.
User avatar
MrPopo
Moderator
Posts: 24190
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: Together RPG - SRPG Shining Force 2

Post by MrPopo »

Stark wrote:
MrPopo wrote:
pierrot wrote:Yeah, that's mountain terrain. Murder on centaurs. I believe there are a couple units that actually gain mobility in certain terrains: Wolf-men in forests and Kiwi on mountains.
I was actually thinking about deserts, but mountains also such. I don't believe Kiwi and Gerhalt actually gain movement above their baseline, they just ignore terrain effects. Gerhalt ignores all walkable terrain, and Kiwi is actually a flying unit (which makes more sense if you enjoy your kaiju films).
I think I might read a manual for this kind of stuff, since there isn't a tutorial stage or anything that tells you that.
Most of this was unexplained; you discovered it as you went along. But aside from Kiwi flying pretty much all of it makes sense when you think about it. And even Kiwi flying makes sense when you first see him in battle and realize he's just ripping off a kaiju.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Post Reply