I completely agree. I can't enjoy a large portion of pre-NES games because they feel to simplistic to me. A lot of them have the same exact gameplay over and over and over again, it just gets faster. It gets boring real fast, for me.
There are good, lengthy, deeper games on pre-NES consoles which would likely appeal to many of these people who claim they can't get into older collecting, but such games are normally hard to find and pretty pricey. I've been on a super retro kick lately and I'm having a great time collecting for my Atari XE, my 7800, and my C64.
It takes a certain mindset, though. I know it's not universal.
MrEco wrote:
>Someone else react's by directly insulting him.
I'd say that insult isn't very direct at all actually.
*sigh* It was obvious who the comment was made at, and that's effectively the same thing as saying his name.
I thought he meant to imply that people who were born after the NES can't appreciate the NES, but if that's not it, if he's saying that people born after the NES suck, unless you think he means ZeoDefender, I don't understand the allusion.
I guess to give perspective and weight to my previous comment, when most people say pre-NES gaming, they typically think of the American consoles. The Atari 2600, the 5200, the 7800 (technically pre-NES hardware), the Colecovision, the Intellivision, maybe the Atari XE depending on perspective. Although I'd argue that those consoles have a few games which would meet the depth standard post-crash gamers tend to expect in a game, I would say that overall they are pretty poor systems with respect to their overseas competitors. European pre-NES gaming, for example, is awesome. The ZX Spectrum, Atari 8-bit line, and C64 saw tons of titles that would satiate a post-crash gamer. The most obvious would be the Great Giana Sisters line, the various ports of R-Type, and probably the best pre-NES hardware game - Turrican 2.
In Japan they had it even better. The MSX is a hell of a computer. It's hardware is extremely similar to that of a Colecovision, to the point where conversions between the systems is a snap and sometimes not even needed. The difference between the Colecovision and the MSX comes down to libraries - the MSX was supported by top tier japanese developers like Hudson and Konami. Sega also had their SG-1000 and SG-3000 machines, which was also very similar in specs to the Colecovision and MSX, and it's home to a bunch of Sega classics.
If you mine these overseas libraries, you can find a wealth of titles that would satiate your post-crash interests.