And either way, I remember a lot of fans being really pissed off about it.AppleQueso wrote:Turning Metroid 3D might not have necessarily been risky, but handing it over to a western developer certainly rose a lot of eyebrows.Violent By Design wrote:I dont see how turning Metroid into an FPS was a risk. How many relevant 2D franchises do not have 3D counter parts? If anything it was a trend since mainstream companies did not think 2D games were worth a salt on console for the most part in till the recent generation.
Until it came out and they played it, but still.