Arcade Compilations and Console Ports
- prfsnl_gmr
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Re: Arcade Compilations and Console Ports
Given last month's Together Retro, this is probably widely known on this forum, but the NES version oif Bubble Bobble is - in my opinion - superior to its arcade counterpart. Also, the Tengen versions of Ms. Pac-Man on the NES and Genesis are superior to the arcade version. Finally, Turtles in Time for the SNES is vastly superior to its arcade counterpart.
In contract, most Capcom games on the SNES are inferior to their arcade counterparts. Captain Commando and Saturday Night Slam Masters are sublime in the arcade. (I am still disappointed that Saturday Night Slam Masters has never seen an arcade perfect home port...) On the SNES, however, they are both considerably weaker.
EDIT: Also, the PS1 versions of Namco fighters (Sould Blade, Tekken, etc.) are generally superior to their arcade counterparts.
In contract, most Capcom games on the SNES are inferior to their arcade counterparts. Captain Commando and Saturday Night Slam Masters are sublime in the arcade. (I am still disappointed that Saturday Night Slam Masters has never seen an arcade perfect home port...) On the SNES, however, they are both considerably weaker.
EDIT: Also, the PS1 versions of Namco fighters (Sould Blade, Tekken, etc.) are generally superior to their arcade counterparts.
- dunpeal2064
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Re: Arcade Compilations and Console Ports
The Ketsui port available on the 360 (and soon the ps3) is considered by some, myself included, to be superior to the arcade release. Aside from being an extremely accurate port, it also fixes the bug that causes certain PCB revisions to crash if a coin is put in while te demo is playing.
On top of that fix, it has a practise mode, a sweet arrange mode, and a sweet arrange soundtrack.
Granted, if we take practice modes into account, a lot of shmup ports could be considered superior.
On top of that fix, it has a practise mode, a sweet arrange mode, and a sweet arrange soundtrack.
Granted, if we take practice modes into account, a lot of shmup ports could be considered superior.
Re: Arcade Compilations and Console Ports
Yup. The only reason it's terrible is only because it was one of those early Capcom NES ports done by Micronics. (NOTE: Micronics developed it, and Tokuma Shoten *published* it.) Micronics also ported 1942 and Ghosts N Goblins to the NES, but oddly enough they aren't *as* bad as Exed Exes was. It's a slow, messy, flicker-full experience. I gotta give props to hashiriya for getting as far as he did in it last year. Play it on the Capcom Classics Collection.o.pwuaioc wrote:Not worth itThis is every bit as bad as ExedExes says it is, and the original on the Saturn or PS2/Xbox blows it out of the water. There's absolutely no reason to play the port.
- ExedExes (Famicom)
A good compilation to check out is Pac-Man Collection on the Game Boy Advance; perfect ports of Pac-Man, Pac-Attack, Pac-Mania and Pac-Man Arrangement. Also, Konami Arcade Advanced offers perfect experiences of Frogger, Time Pilot, Rush N Attack, Scramble, Gyruss, and Yie Ar Kung Fu.
Just remember: The name is the game.BoneSnapDeez wrote:Also, ExedExes is a game?! I thought it was just a user here...
Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
Re: Arcade Compilations and Console Ports
That's what "Gofer no Yabo" actually translates to. Gradius 2: Gofer's Ambition and Gofer's Ambition episode 2Hobie-wan wrote:FTFYTheSonicRetard wrote: ...they're actually one of the most compelling reasons to own an MSX the MSX collection on Saturn.![]()
On the MSX disc they refer to the last game as Gofer's Ambition FWIW.
Re: Arcade Compilations and Console Ports
What about 1943? Is it worth having on the NES?ExedExes wrote:Micronics also ported 1942 and Ghosts N Goblins to the NES, but oddly enough they aren't *as* bad as Exed Exes was.
- BogusMeatFactory
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Re: Arcade Compilations and Console Ports
I agree. The sheer value of fun garnered from Cruis'n USA is unlimited, even to this day. The things my friends and I did to that game, causing glitches to launch ourselves high into the sky. Classic.dsheinem wrote:funny, the cruis'n series is one of the only reasons I've held on to my N64.
-I am the idiot that likes to have fun and be happy.Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
Re: Arcade Compilations and Console Ports
1943 was done in-house by Capcom. It's much better and it has a neat RPG style power-up system too. It also has passwords if you feel like checking out all 24 levels. It is worth having.o.pwuaioc wrote:What about 1943? Is it worth having on the NES?ExedExes wrote:Micronics also ported 1942 and Ghosts N Goblins to the NES, but oddly enough they aren't *as* bad as Exed Exes was.
Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
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Violent By Design
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Re: Arcade Compilations and Console Ports
Final Fight CD is more or less arcade perfect of the arcade version, arguably better music too.
Soul Calibur for Dreamcast was probably superior to the Arcade version.
Soul Calibur for Dreamcast was probably superior to the Arcade version.
Re: Arcade Compilations and Console Ports
Violent By Design wrote:Final Fight CD is more or less arcade perfect of the arcade version, arguably better music too.

I will give you that FFCD has noticeably better music.
Re: Arcade Compilations and Console Ports
I've never noticed - is the US arcade version of Final Fight also censored?o.pwuaioc wrote:Violent By Design wrote:Final Fight CD is more or less arcade perfect of the arcade version, arguably better music too.
I will give you that FFCD has noticeably better music.
