Arcade Compilations and Console Ports

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prfsnl_gmr
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Re: Arcade Compilations and Console Ports

Post by prfsnl_gmr »

Given last month's Together Retro, this is probably widely known on this forum, but the NES version oif Bubble Bobble is - in my opinion - superior to its arcade counterpart. Also, the Tengen versions of Ms. Pac-Man on the NES and Genesis are superior to the arcade version. Finally, Turtles in Time for the SNES is vastly superior to its arcade counterpart.

In contract, most Capcom games on the SNES are inferior to their arcade counterparts. Captain Commando and Saturday Night Slam Masters are sublime in the arcade. (I am still disappointed that Saturday Night Slam Masters has never seen an arcade perfect home port...) On the SNES, however, they are both considerably weaker.

EDIT: Also, the PS1 versions of Namco fighters (Sould Blade, Tekken, etc.) are generally superior to their arcade counterparts.
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dunpeal2064
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Re: Arcade Compilations and Console Ports

Post by dunpeal2064 »

The Ketsui port available on the 360 (and soon the ps3) is considered by some, myself included, to be superior to the arcade release. Aside from being an extremely accurate port, it also fixes the bug that causes certain PCB revisions to crash if a coin is put in while te demo is playing.

On top of that fix, it has a practise mode, a sweet arrange mode, and a sweet arrange soundtrack.

Granted, if we take practice modes into account, a lot of shmup ports could be considered superior.
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ExedExes
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Re: Arcade Compilations and Console Ports

Post by ExedExes »

o.pwuaioc wrote:Not worth it
  • ExedExes (Famicom)
This is every bit as bad as ExedExes says it is, and the original on the Saturn or PS2/Xbox blows it out of the water. There's absolutely no reason to play the port.
Yup. The only reason it's terrible is only because it was one of those early Capcom NES ports done by Micronics. (NOTE: Micronics developed it, and Tokuma Shoten *published* it.) Micronics also ported 1942 and Ghosts N Goblins to the NES, but oddly enough they aren't *as* bad as Exed Exes was. It's a slow, messy, flicker-full experience. I gotta give props to hashiriya for getting as far as he did in it last year. Play it on the Capcom Classics Collection.

A good compilation to check out is Pac-Man Collection on the Game Boy Advance; perfect ports of Pac-Man, Pac-Attack, Pac-Mania and Pac-Man Arrangement. Also, Konami Arcade Advanced offers perfect experiences of Frogger, Time Pilot, Rush N Attack, Scramble, Gyruss, and Yie Ar Kung Fu.
BoneSnapDeez wrote:Also, ExedExes is a game?! I thought it was just a user here... :lol:
Just remember: The name is the game. 8) (but so is the avatar and the sig!)
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Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
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Krejlooc
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Re: Arcade Compilations and Console Ports

Post by Krejlooc »

Hobie-wan wrote:
TheSonicRetard wrote: ...they're actually one of the most compelling reasons to own an MSX the MSX collection on Saturn. :wink:
FTFY :mrgreen:

On the MSX disc they refer to the last game as Gofer's Ambition FWIW.
That's what "Gofer no Yabo" actually translates to. Gradius 2: Gofer's Ambition and Gofer's Ambition episode 2 :D
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o.pwuaioc
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Re: Arcade Compilations and Console Ports

Post by o.pwuaioc »

ExedExes wrote:Micronics also ported 1942 and Ghosts N Goblins to the NES, but oddly enough they aren't *as* bad as Exed Exes was.
What about 1943? Is it worth having on the NES?
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BogusMeatFactory
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Re: Arcade Compilations and Console Ports

Post by BogusMeatFactory »

dsheinem wrote:funny, the cruis'n series is one of the only reasons I've held on to my N64.
I agree. The sheer value of fun garnered from Cruis'n USA is unlimited, even to this day. The things my friends and I did to that game, causing glitches to launch ourselves high into the sky. Classic.
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
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ExedExes
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Re: Arcade Compilations and Console Ports

Post by ExedExes »

o.pwuaioc wrote:
ExedExes wrote:Micronics also ported 1942 and Ghosts N Goblins to the NES, but oddly enough they aren't *as* bad as Exed Exes was.
What about 1943? Is it worth having on the NES?
1943 was done in-house by Capcom. It's much better and it has a neat RPG style power-up system too. It also has passwords if you feel like checking out all 24 levels. It is worth having.
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Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
Violent By Design
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Re: Arcade Compilations and Console Ports

Post by Violent By Design »

Final Fight CD is more or less arcade perfect of the arcade version, arguably better music too.

Soul Calibur for Dreamcast was probably superior to the Arcade version.
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o.pwuaioc
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Re: Arcade Compilations and Console Ports

Post by o.pwuaioc »

Violent By Design wrote:Final Fight CD is more or less arcade perfect of the arcade version, arguably better music too.
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I will give you that FFCD has noticeably better music.
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Krejlooc
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Re: Arcade Compilations and Console Ports

Post by Krejlooc »

o.pwuaioc wrote:
Violent By Design wrote:Final Fight CD is more or less arcade perfect of the arcade version, arguably better music too.
Image

I will give you that FFCD has noticeably better music.
I've never noticed - is the US arcade version of Final Fight also censored?
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