OUYA: Open Source Console - Kickstarted in 1 Day

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REPO Man
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Re: OUYA: Open Source Console - Kickstarted in 1 Day

Post by REPO Man »

RyaNtheSlayA wrote:So, Ouyas have started shipping to early backers. Can't wait to get mine.
I hope I can change my address before they ship mine, or else I'm gonna have to wait until it gets forwarded to my new address.
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Jrecee
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Re: OUYA: Open Source Console - Kickstarted in 1 Day

Post by Jrecee »

Violent By Design wrote: How long did it take for you to learn this stuff?
12 years on and off.

We'll see how this game sells, but if I do put Clash Force on Ouya, I'd like to include an extra level set and a 2 player co op mode.
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Re: OUYA: Open Source Console - Kickstarted in 1 Day

Post by Violent By Design »

Jrecee wrote:
Violent By Design wrote: How long did it take for you to learn this stuff?
12 years on and off.

We'll see how this game sells, but if I do put Clash Force on Ouya, I'd like to include an extra level set and a 2 player co op mode.
If you make money I would like half of it.

Btw, what's a good place to start how to learn this stuff? I spend a lot of time not doing anything productive, might be a nice thing to learn (or totally get intimidated and never attempt it again :lol: ).
AppleQueso

Re: OUYA: Open Source Console - Kickstarted in 1 Day

Post by AppleQueso »

Violent By Design wrote:
Jrecee wrote:
Violent By Design wrote: How long did it take for you to learn this stuff?
12 years on and off.

We'll see how this game sells, but if I do put Clash Force on Ouya, I'd like to include an extra level set and a 2 player co op mode.
If you make money I would like half of it.

Btw, what's a good place to start how to learn this stuff? I spend a lot of time not doing anything productive, might be a nice thing to learn (or totally get intimidated and never attempt it again :lol: ).
Oh man you have no idea how easy it is to get overwhelmed.

Whatever you do, make your first project something VERY SIMPLE.
RyaNtheSlayA
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Re: OUYA: Open Source Console - Kickstarted in 1 Day

Post by RyaNtheSlayA »

I've only ever designed one game. It was a breakout clone. Super simple, no extra levels beyond the first 3. That's as far into game design as I ever got. :lol:
Older. Not wiser.
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retrosportsgamer
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Re: OUYA: Open Source Console - Kickstarted in 1 Day

Post by retrosportsgamer »

The controller latency stuff is probably the most bothersome. I was a little late to the kickstarter so i'd imagine mine will be a couple of weeks.

http://www.polygon.com/2013/3/28/4157602/ouya-feature
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o.pwuaioc
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Re: OUYA: Open Source Console - Kickstarted in 1 Day

Post by o.pwuaioc »

retrosportsgamer wrote:The controller latency stuff is probably the most bothersome. I was a little late to the kickstarter so i'd imagine mine will be a couple of weeks.

http://www.polygon.com/2013/3/28/4157602/ouya-feature
Ouch, I sure hope that's fixed by software update. They are doing a day 1 update, so hopefully that is what's fixed.
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Re: OUYA: Open Source Console - Kickstarted in 1 Day

Post by Menegrothx »

Violent By Design wrote: Btw, what's a good place to start how to learn this stuff? I spend a lot of time not doing anything productive, might be a nice thing to learn (or totally get intimidated and never attempt it again :lol: ).
C++ tutorials on Youtube?
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Jrecee
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Re: OUYA: Open Source Console - Kickstarted in 1 Day

Post by Jrecee »

I make all my games with Multimedia Fusion 2.
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Dakinggamer87
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Re: OUYA: Open Source Console - Kickstarted in 1 Day

Post by Dakinggamer87 »

Pre-ordered my console on Amazon awhile back it's only $100 and might be something fun to mess with. 8)
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