What if Racketboy were a video game?

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noiseredux
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Re: What if Racketboy... were a fighting game?

Post by noiseredux »

Popo, that's generous of you to give hobie the clap.
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Key-Glyph
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Re: What if Racketboy... were a fighting game?

Post by Key-Glyph »

Luke wrote:This topic is bound to lead to personal insults.
Although I'm hoping we'll keep it all in fun, I am going to change the thread title to remove the specific focus on the fighting game theme. I'm not sure why I had them on the brain, and now that you've made me think about it, perhaps that wasn't the best leading choice. Nothing says we can't be a friendlier, non-competitive JRPG too.
ZenErik wrote:What about Mecha Inazuma?
I didn't know Inazuma well at all, but I enjoy the wordplay potential of his name here. There can be a battle mid-game against a regular Inazuma for foreshadowing purposes, and then the character can return as the mechanically enhanced "Mechazuma" in the final stage, "Mechazuma's Revenge."
nemoide wrote:psychic librarian
Hah! My victory line can be "Your defeat was overdue, and I'm here to collect!"
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sevin0seven
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Re: What if Racketboy...were a fighting game?

Post by sevin0seven »

AznKhmerBoi and i already started this party...

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Street Fighter style. :P
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retrosportsgamer
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Re: What if Racketboy... were a fighting game?

Post by retrosportsgamer »

ZenErik wrote:What about Mecha Inazuma?
THIS
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Luke
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Re: What if Racketboy... were a fighting game?

Post by Luke »

Luke wrote:This topic is bound to lead to personal insults.
SamuraiMegas wrote:I am trying my hardest not to make a joke about Luke. Like I was thinking his special would be:
Drawing to Conclusions without knowing anything...
That didn't take long.
DinnerX
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Re: What if Racketboy were a video game?

Post by DinnerX »

J T

Type: Sage
Fighting Style: His moves are great, but they have low priority. To play as J T you must read your opponent well.
Specialty: Mind games. Many of J T's moves start with the same animations.
Special attack(s): Introspection: Temporarily boosts J T's attack power but reduces his movement speed.




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elmagicochrisg
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Re: What if Racketboy were a video game?

Post by elmagicochrisg »

Inazuma

Type: cocky bastard
Defense: cockblocker
Taunt: thumbs up
Attack 1: double dipper
Attack 2: reversed bitch slap
Special Attack: death of a thousand cocks
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lisalover1
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Re: What if Racketboy... were a fighting game?

Post by lisalover1 »

General_Norris wrote:Luke
Type: Trickster
Fighting Style: Quick defenses and jabs
Specialty: Turnarounds
Special attack(s): Big Slap, an attack where Luke slaps his hands with inhuman strenght, distancing himself from his enemy.


What do you think Luke? 8)
I think that this would be his special: Image
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TEKTORO
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Re: What if Racketboy...were a fighting game?

Post by TEKTORO »

sevin0seven wrote:AznKhmerBoi and i already started this party...

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Street Fighter style. :P
Lmao! :lol:
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Luke
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Re: What if Racketboy were a video game?

Post by Luke »

Luke

Companions: Foul mouthed little Sister, kid who only wears Hobie, fat kid, Rudy, Pete, and butt love.

Strength: Rocks until he drops.

Weakness: Dances till his feet fall off/heart stops.

Special: Can turn the clock back.
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