different versions of capcom vs snk for dreamcast

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greg
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Re: different versions of capcom vs snk for dreamcast

Post by greg »

CD AGES, how old are you? I am being serious. Take a look at how you just responded to my question and how snotty and condescending you were to me. I'd expect this lack of maturity when seeing a political or religious debate, but here you are acting just as badly over a video game. I haven't played this game in 12 years. In fact, I think I must've sold it at one point because I recently realized I didn't have the game anymore and I replaced it for only 150 yen just for the heck of it a month ago. I haven't bothered playing it again yet.

I've never been much of a Street Fighter player; I mostly have played KOF games. KOF games suited my liking more with characters and gameplay than the SF Zero series. All I remember is that going from Dream Match 99 to CvS, I couldn't do all of the moves I was used to, and that they had arranged it so that I had to choose between two versions of the same character. I seem to remember that they were called "grooves," as in "Capcom Groove" and "SNK Groove." I remember the KOF games having differences in gameplay to choose (Extra and Advanced), but it was mainly how you would charge your meter and pull off desperation moves. The core set of moves were the same. If they had made the two separate grooves different in terms of the SNK styles, I wouldn't have really noticed. But since, as you say, separating moves between two versions of each character is the Capcom way of doing things, I didn't care for it much.

I was only going off the memory of playing this game 12 years ago in my tiny apartment after coming back with it from a shopping trip to Osaka and being disappointed with it. I wasn't bashing your precious game; I was merely writing about what I remembered not liking about it. I wrote in complete sentences with proper grammar and spelling, so it's not like I am like Dreamcast4Ever. Do you seriously think my question deserved the reaction you gave me? You really need to relax.
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CD AGES
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Re: different versions of capcom vs snk for dreamcast

Post by CD AGES »

CD AGES, how old are you? I am being serious
Seriously, I just turned 28 today. I saw your post earlier and wanted to reply promptly but i was occupied spending the day with my closest friends and family.
Take a look at how you just responded to my question and how snotty and condescending you were to me.
I gave you facts and examples, as well as a question directed towards you in regards to your claim of the games "hampered gameplay". If you took it as snotty or condescending then apologies are in order as it was not my intention.
I haven't played this game in 12 years. In fact, I think I must've sold it at one point because I recently realized I didn't have the game anymore and I replaced it for only 150 yen just for the heck of it a month ago. I haven't bothered playing it again yet.
And yet you can comfortably deem the the games EX structure as "unnecessary and hampering gameplay" when you've lacked exposure to the game for over a decade...?
I've never been much of a Street Fighter player; I mostly have played KOF games. KOF games suited my liking more with characters and gameplay than the SF Zero series
Well I consider myself rather fortunate to find equal relevance to both franchises. To each his own I suppose.
All I remember is that going from Dream Match 99 to CvS, I couldn't do all of the moves I was used to
Please take into consideration that perhaps those moves from DM 99 you couldn't do at all in CVS is a result of the particular move having a totally different command execution or more likely not present whatsoever in the game. Also take into account that you are playing a game where the SNK cast is simply an interpretation under Capcom's influence. As such you should not expect them to play as you would a fighter under SNK's direction. If such is the case, then your issues with the game have got nothing to do with the Ex system.
and that they had arranged it so that I had to choose between two versions of the same character. I seem to remember that they were called "grooves," as in "Capcom Groove" and "SNK Groove." I remember the KOF games having differences in gameplay to choose (Extra and Advanced), but it was mainly how you would charge your meter and pull off desperation moves. The core set of moves were the same.
The groove system does not dictate the EX subsystem whatsoever. They operate individually. Grooves operate identically to how DM 99 handles "Extra/Advance". It controls how your gauge operates as well as basic system mechanics... Just like DM 99.
But since, as you say, separating moves between two versions of each character is the Capcom way of doing things, I didn't care for it much.
When did I say it was the "CAPCOM" way!? please go back and re-read. The very SNK game you mentioned playing (DM 99) contains a character roster populated by Ex characters (it even works just like CVS1, highlight a character, hold the start button and confirm your selection). It goes without saying I stated that both companies have been known to expand their character selection through the use of Ex(ing). Even Arc Sys Works has been know to do this.
I was only going off the memory of playing this game
Well that's a given.
I wasn't bashing your precious game

Fun, enjoyable, Fighting game of the Year during its time... Yeah! Precious? Hardly.
I was merely writing about what I remembered not liking about it.
Then make a conscious effort to address your comments being derived from not always accurate memory. Please...
I wrote in complete sentences with proper grammar and spelling
Not once did i ever make any remark on your grammer or spelling so i don't see how this is relevant.
NOTE! please don't judge me on my sentence structure as I write this as I've had a bit much to drink on account of the occasion. Serioustly.
Do you seriously think my question deserved the reaction you gave me? You really need to relax
I cud ask and say the exact same thing :oops:
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greg
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Re: different versions of capcom vs snk for dreamcast

Post by greg »

Well, I value your input on this forum. Not that I pay much attention to others on forums, but it seems that your posts tend to be insightful. Your message just struck me as something written by a real sperg. Obviously I am only a casual gamer when it comes to vs fighting games and do not study them as intensely as others.
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bryan_65
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Re: different versions of capcom vs snk for dreamcast

Post by bryan_65 »

Alright, lets go play some CvS now.
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CD AGES
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Re: different versions of capcom vs snk for dreamcast

Post by CD AGES »

Well, I value your input on this forum.
I am humbled... by anyone who takes into consideration anything i have to say.
but it seems that your posts tend to be insightful
I certainly hope so. I do my best to contribute in the only way I know how, regardless of how small it may be.
Obviously I am only a casual gamer when it comes to vs fighting games and do not study them as intensely as others
Even as a casual gamer, I always find it of utmost importance to know at least most bare essentials to a particular fighter. To do that, to enlighten and inform even the most casual gamers of the genre, one must make sure to provide information that is viable, concrete and true.
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