Wow... Bionic Commando Rearmed gets a 9.4 from IGN!

Gaming on the Playstation and Xbox Platforms
User avatar
Flak Beard
Next-Gen
Posts: 1766
Joined: Wed Feb 06, 2008 3:18 pm
Location: Perpetual Time Loop
Contact:

Post by Flak Beard »

I was enjoying this until I got the newly redesigned last stage (Albatross). They completely messed things up as far as I'm concerned. The game's difficulty is made for short stages where it takes you a handful of tries to complete. The final stage is about six times as long than any other stage in the game, and is utterly brutal if you haven't stockpiled and ass ton of extra lives. I wouldn't even be trying to complete it if you couldn't glitch your way past half of it.
Image
User avatar
Mozgus
Next-Gen
Posts: 6624
Joined: Sat May 13, 2006 10:31 pm
Contact:

Post by Mozgus »

User avatar
Mozgus
Next-Gen
Posts: 6624
Joined: Sat May 13, 2006 10:31 pm
Contact:

Post by Mozgus »

90 minutes further and I've made zero progress. Looks like I'm done with this game. I really wish they would have playtested this thing. Someone would have told them about the spastic difficulty.
RadarScope1
Next-Gen
Posts: 1720
Joined: Mon Jul 09, 2007 9:01 pm
Location: Missouri

Post by RadarScope1 »

What specifically are you having trouble with?
User avatar
Mozgus
Next-Gen
Posts: 6624
Joined: Sat May 13, 2006 10:31 pm
Contact:

Post by Mozgus »

RadarScope1 wrote:What specifically are you having trouble with?
The levels in the upper right side. I just cant beat them. Cheap deaths a plenty.
User avatar
Doctor Fugue
128-bit
Posts: 936
Joined: Wed Jan 23, 2008 5:50 pm
Location: Canada
Contact:

Post by Doctor Fugue »

The difference between cheap and difficult is a fine line. I guess it depends whether you think the programmers specifically tried to make it this way, or if you think the game is broken. I personally think the game, for the most part, is excellently designed.

I've had a lot of trouble with the swinging, but it seems to be part of the challenge...and something that can be overcome with an effort. I've had to put in many hours, but I am getting better all the time, especially after working at the challenge rooms. And for me, I'm still having fun (which is of course most important).

And how quickly do people want to master games? I don't mind if it takes months! I just started playing Mega Man 2 for the first time two weeks ago, and I can barely beat 2 levels. At first the limitation in his jump'n'shoot bothered me and made the game difficult, but I'm getting used to it.
"Your vessel, your beginning. All that you knew...is gone." - The Guardian of Forever
User avatar
Mozgus
Next-Gen
Posts: 6624
Joined: Sat May 13, 2006 10:31 pm
Contact:

Post by Mozgus »

I just expect a game in this day and age to do better than this. The swinging just feels horribly broken. I'm sure it was fine back on NES, with the sprite limitations and all, but I dont think they should have so strictly followed those animations and all the glitches and oddities they had. You know you've done something wrong when the rope in Worms 2 absolutely trumps the swing mechanics in your game. There's way too much randomness here. You never know when the hook will catch or when it wont, when you'll swing through a surface or when you wont, and when exactly you should fling and fire it again. There are ways to literally glitch your character into a solid wall. It makes no sense.
RadarScope1
Next-Gen
Posts: 1720
Joined: Mon Jul 09, 2007 9:01 pm
Location: Missouri

Post by RadarScope1 »

Mozgus wrote:
RadarScope1 wrote:What specifically are you having trouble with?
The levels in the upper right side. I just cant beat them. Cheap deaths a plenty.
I'm only about half way through. I don't think I'm at the ultra hard stuff yet. So far it feels tough but fair. I'm on about area 6.
User avatar
ZenLogikos
128-bit
Posts: 520
Joined: Sat Oct 06, 2007 12:33 am
Location: Pittsburgh, PA
Contact:

Post by ZenLogikos »

There is no randomness. I can do everything consistently. I only believe 'cheap' exists in a certain percentage of arcade titles whose number one priority is to suck quarters.

This game is no different than Mega Man, Mozgus. Learn the levels and the game mechanics and the game is a breeze. Maybe it requires more time to do so...
User avatar
Mozgus
Next-Gen
Posts: 6624
Joined: Sat May 13, 2006 10:31 pm
Contact:

Post by Mozgus »

ZenLogikos wrote:There is no randomness. I can do everything consistently. I only believe 'cheap' exists in a certain percentage of arcade titles whose number one priority is to suck quarters.

This game is no different than Mega Man, Mozgus. Learn the levels and the game mechanics and the game is a breeze. Maybe it requires more time to do so...
I already explained why the hook is unreliable. I'm sure there's videos all over the net that demonstrate it. I don't need to repeat myself. Don't compare this to Megaman.
Post Reply