Doom HD Re-release

Anything that is gaming related that doesn't fit well anywhere else
User avatar
Erik_Twice
Next-Gen
Posts: 6251
Joined: Fri Mar 27, 2009 10:22 am
Location: Madrid, Spain

Re: Doom HD Re-release

Post by Erik_Twice »

Hahaha, so they released a Vert- "upgrade"? That's so beyond sad. I mean, Vert- is pretty sad on it's own but when you are touting a new version of the game...
Looking for a cool game? Find it in my blog!
Latest post: Often, games must be difficult
http://eriktwice.com/
User avatar
Gunstar Green
Next-Gen
Posts: 4962
Joined: Sat Jan 08, 2011 11:12 pm
Location: Pennsylvania
Contact:

Re: Doom HD Re-release

Post by Gunstar Green »

I think the old-style twitch FPS is in for a resurgence in the same way 2D fighters got a boost by Street Fighter IV. It's a sub-genre that's stuck in a rut much like fighters were because the multi-player aspect was their meat and potatoes and neither were very accessible to newcomers.

If somebody can make a quality, easily accessible but difficult to master Quake style game I think it would be a huge hit.
User avatar
isiolia
Next-Gen
Posts: 5785
Joined: Mon May 16, 2011 1:52 pm
Location: Virginia

Re: Doom HD Re-release

Post by isiolia »

Menegrothx wrote:
Pulsar_t wrote: And contrary to popular sentiment here, I don't want another Doom. Leave the series to retire in peace.
This. A new school Doom wouldn't work. What they need to do is make a new Quake game that will crush all the boring, slow paced and "realistic" modern war shooters. We need a frantic, fast paced deathmatch FPS with wild, imaginative level design that's out of this world that becomes as popular as an eSport as Starcraft 2.
But would it take off?

Quake Live has seen waning popularity, and it's not like there haven't been new-er FPS games like that. Unreal Tournament III for example. Other styles are simply more popular now.

Gunstar Green wrote:If somebody can make a quality, easily accessible but difficult to master Quake style game I think it would be a huge hit.
Quake Live is Quake 3 Team Arena in a web browser. Pretty accessible.

Possibly Shootmania might deliver something new though. Would be more likely to if it was on consoles, sadly.
Menegrothx
Next-Gen
Posts: 2657
Joined: Mon Mar 05, 2012 10:22 am

Re: Doom HD Re-release

Post by Menegrothx »

Gunstar Green wrote:I think the old-style twitch FPS is in for a resurgence in the same way 2D fighters got a boost by Street Fighter IV. It's a sub-genre that's stuck in a rut much like fighters were because the multi-player aspect was their meat and potatoes and neither were very accessible to newcomers.

If somebody can make a quality, easily accessible but difficult to master Quake style game I think it would be a huge hit.
Player ratings and Starcraft 2 style skill brackets? Gamepad support for those who insist on using them?
isiolia wrote: Quake Live is Quake 3 Team Arena in a web browser. Pretty accessible.
I doubt a web browser could run the game if the made a new one, but it would be nice if you could easily practice while you're in scohol/on a lunch break and so, that would definately give the game more popularity.
isiolia wrote:Would be more likely to if it was on consoles, sadly.
Is there any way to have console and PC gamers on the same server on a multiplatform multiplayer game? I'm curious. Didn't the Dreamcast version of Q3 have that..?
My WTB thread (Sega CD/Saturn games)
Also looking to buy: Ys III (TG-16 CD), Shadowrun (Genesis) Hori N64 mini pad and Slayer (3DO) in long box/just the long box
AppleQueso

Re: Doom HD Re-release

Post by AppleQueso »

Menegrothx wrote: Is there any way to have console and PC gamers on the same server on a multiplatform multiplayer game? I'm curious. Didn't the Dreamcast version of Q3 have that..?
Nothing's stopping them. Final Fantasy XI did it for one.
User avatar
MrPopo
Moderator
Posts: 24194
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: Doom HD Re-release

Post by MrPopo »

AppleQueso wrote:
Menegrothx wrote: Is there any way to have console and PC gamers on the same server on a multiplatform multiplayer game? I'm curious. Didn't the Dreamcast version of Q3 have that..?
Nothing's stopping them. Final Fantasy XI did it for one.
So did the 360/PC game Shadowrun. Turned out it was massively imbalanced in favor of the PC crowd, to the surprise of absolutely no one. MMOs can get away with it because if their non-twitch nature.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
User avatar
isiolia
Next-Gen
Posts: 5785
Joined: Mon May 16, 2011 1:52 pm
Location: Virginia

Re: Doom HD Re-release

Post by isiolia »

Menegrothx wrote: Is there any way to have console and PC gamers on the same server on a multiplatform multiplayer game? I'm curious. Didn't the Dreamcast version of Q3 have that..?
Kinda - PC/Mac/Linux players can connect to DC compliant servers, provided they have the DC Map Pack. The Dreamcast version doesn't support the additional maps or player counts (at least) that the other versions do.

There are other games that have had console and PC gamers on the same servers. I know with FFXI, keeping things PS2-able has held some aspects of the game back. The "PS2 limitations" mantra got old years ago. Of couse, they learned nothing, and FFXIV will have PC + PS3...if/when the PS3 version ships.
As mentioned, Shadowrun also did this, seemingly as a test case for whether it was something MS wanted to support for Games for Windows Live. There was a blog post claiming that PC players dominated console players in tests, and I think the initial release (at least) of Shadowrun handicapped PC players, contributing to its failure. In any case, the lack of success there meant MS dropped the cross-platform play for future efforts.

There's also the upcoming Dust 514 game for PS3 that's tied to EVE Online. It'll be part of the universe with some level of interaction between the MMO and the online FPS.

On a basic level there doesn't seem to be a problem, outside of exclusive networks, in getting clients on different platforms talking to one another. Maintaining parity in features is another matter.
User avatar
Gunstar Green
Next-Gen
Posts: 4962
Joined: Sat Jan 08, 2011 11:12 pm
Location: Pennsylvania
Contact:

Re: Doom HD Re-release

Post by Gunstar Green »

I didn't know about Quake live. It's pretty neat!
AppleQueso

Re: Doom HD Re-release

Post by AppleQueso »

MrPopo wrote:
AppleQueso wrote:
Menegrothx wrote: Is there any way to have console and PC gamers on the same server on a multiplatform multiplayer game? I'm curious. Didn't the Dreamcast version of Q3 have that..?
Nothing's stopping them. Final Fantasy XI did it for one.
So did the 360/PC game Shadowrun. Turned out it was massively imbalanced in favor of the PC crowd, to the surprise of absolutely no one. MMOs can get away with it because if their non-twitch nature.
Give the console versions of FPS games mouse + kb support as an optional control scheme, and have optional mouse+kb only rooms and whatnot.
User avatar
MrPopo
Moderator
Posts: 24194
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: Doom HD Re-release

Post by MrPopo »

AppleQueso wrote:Give the console versions of FPS games mouse + kb support as an optional control scheme, and have optional mouse+kb only rooms and whatnot.
They've done that. Problem is most console players are like "omg m+kb is terrible, give me controller!"
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Post Reply