I love RPGs that aren't your typical fantasy stuff.
At first glance I thought it might be filled with a little too much teen angst (it does have some), but they style and fresh concepts in the game more than make up for it.
As some reviewers have mentioned, it does have a bit of a Jet Set Radio vibe to it, but has more of the modern cell-phone culture thrown into it.
The battle system is pretty cool as it makes good use of the touch screen and lets you control two characters at once if you have the coordination (I'm not there yet)
I'm only on "Day Two", but I'm having fun.
Anybody else try this out yet?
The World Ends With You - Nintendo DS
- Daniel Primed
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My brother bought this game near its release and I tried it out a little. Unfortunately I was turned off really quickly. The game throws you into this materialistic teen emo culture and while I encourage culture (or I guess in this case sub-culture) being implemented in games, I'm can't apreciate or relate to this at all. The characters appear tediously annoying which drove me away.
Still it supposively gets better as you play and the mechanics are quite fresh.
Still it supposively gets better as you play and the mechanics are quite fresh.
Sounds like every modern Final Fantasy.Daniel Primed wrote:My brother bought this game near its release and I tried it out a little. Unfortunately I was turned off really quickly. The game throws you into this materialistic teen emo culture and while I encourage culture (or I guess in this case sub-culture) being implemented in games, I'm can't apreciate or relate to this at all. The characters appear tediously annoying which drove me away.
I just beat the game a few days ago and I have to say I loved almost all of it.
The game was absolutely epic by the end. There were a few tedious moments in it, but overall it is a great experience with a lot of replay value. Once you beat the game, there is a whole slew of extra stuff too due.
The teen angst isn't bad at all, since it is actually there for a reason. It's really only present for the beginning of the game.
Personally I loved it, it's one of the few recent games that have blown m away.
The game was absolutely epic by the end. There were a few tedious moments in it, but overall it is a great experience with a lot of replay value. Once you beat the game, there is a whole slew of extra stuff too due.
The teen angst isn't bad at all, since it is actually there for a reason. It's really only present for the beginning of the game.
Personally I loved it, it's one of the few recent games that have blown m away.
It has a very modern, Toyko culture.Mozgus wrote:Sounds like every modern Final Fantasy.Daniel Primed wrote:My brother bought this game near its release and I tried it out a little. Unfortunately I was turned off really quickly. The game throws you into this materialistic teen emo culture and while I encourage culture (or I guess in this case sub-culture) being implemented in games, I'm can't apreciate or relate to this at all. The characters appear tediously annoying which drove me away.
You use your cell phone a lot and the brands of your clothing supposedly effect your powers (or something like that)
I know that SOUNDS cheesy, but it doesn't stick out that bad -- I think it fits quite well.
But I felt that the setting, art style, and music was quite engaging -- much like JSR
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OK one feature this has that I've been wishing every RPG would is that its easy to figure out what you need to do if you have taken a couple days off or something.
Anytime you stand still for a little while in the city, you have the option of talking to your partner and she's remind you what you need to do.
There have been so many times in RPGs that I've forgotten where I am or what I need to do (not paying attention to previous dialogue), so it's made me give up on a number of games.
I've made it through a couple more days in the game's time and I'm still enjoying it.
The battle system is maturing and it definitely has some added depth that will require a bit more coordination, but it's a refreshing change from just hitting buttons for menus.
So far, I'd rate it at about a 9 out of 10.
Anytime you stand still for a little while in the city, you have the option of talking to your partner and she's remind you what you need to do.
There have been so many times in RPGs that I've forgotten where I am or what I need to do (not paying attention to previous dialogue), so it's made me give up on a number of games.
I've made it through a couple more days in the game's time and I'm still enjoying it.
The battle system is maturing and it definitely has some added depth that will require a bit more coordination, but it's a refreshing change from just hitting buttons for menus.
So far, I'd rate it at about a 9 out of 10.
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People told me that FF4 DS had this feature, but it doesn't. All the characters do is express their feelings. They never seem to remind me where I'm supposed to go. They never so much as mention the name of the town or even the direction. They just basically say stupid vague shit like "I hope we'll make it through this." or "I hope ____ is ok."racketboy wrote:OK one feature this has that I've been wishing every RPG would is that its easy to figure out what you need to do if you have taken a couple days off or something.
Anytime you stand still for a little while in the city, you have the option of talking to your partner and she's remind you what you need to do.
There have been so many times in RPGs that I've forgotten where I am or what I need to do (not paying attention to previous dialogue), so it's made me give up on a number of games.
Well I used it today in TWEWY and it was helpful.Mozgus wrote:People told me that FF4 DS had this feature, but it doesn't. All the characters do is express their feelings. They never seem to remind me where I'm supposed to go. They never so much as mention the name of the town or even the direction. They just basically say stupid vague shit like "I hope we'll make it through this." or "I hope ____ is ok."racketboy wrote:OK one feature this has that I've been wishing every RPG would is that its easy to figure out what you need to do if you have taken a couple days off or something.
Anytime you stand still for a little while in the city, you have the option of talking to your partner and she's remind you what you need to do.
There have been so many times in RPGs that I've forgotten where I am or what I need to do (not paying attention to previous dialogue), so it's made me give up on a number of games.
Obviously, it doesn't necessarily spell everything out for you in black and white, but it's definitely meaningful
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- General Chaos
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Re: The World Ends With You - Nintendo DS
I can't get past the teen angst that IS there. It's a shame too, b/c some of the game features seem to be really interesting. Unfortunately I just can't stomach most of Square's more recent character design. I think it all started with Tidus in FFX. *shudders*racketboy wrote:At first glance I thought it might be filled with a little too much teen angst (it does have some)
