Amazing Sega Saturn platformers

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scarper
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Re: Amazeing saturn platformers

Post by scarper »

RyaNtheSlayA wrote:Here's a good readup:

http://www.vgmuseum.com/mrp/cv-sotn/doc ... e-port.htm
Thanks for posting that. :) I had no idea the PSX's 2D was polygon based. Konami totally should have started over and went with the sprite based version, that would have been AMAZING.

They really should have done an all new Castlevania. Did Konami do any original game on the Saturn at all? It seems like they were all ports and compilations.
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Re: Amazeing saturn platformers

Post by RyaNtheSlayA »

scarper wrote:
RyaNtheSlayA wrote:Here's a good readup:

http://www.vgmuseum.com/mrp/cv-sotn/doc ... e-port.htm
Thanks for posting that. :) I had no idea the PSX's 2D was polygon based. Konami totally should have started over and went with the sprite based version, that would have been AMAZING.

They really should have done an all new Castlevania. Did Konami do any original game on the Saturn at all? It seems like they were all ports and compilations.
Not that I'm aware. Hell, SOTN was sent off to be ported by another team entirely separate of Konami.
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Re: Amazeing saturn platformers

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re: Saturn sotn
A while back (2002?) I machine translated kai.txt found on the Saturn CD using Altavista's Babelfish.
Check it out if you're interested - I found it pretty entertaining.
kai.txt original
kai.txt badly machine translated
As for Saturn development when it was unprecedented, to the place that
in connection with development period, the efficiency of hard is
pulled out, the fact that it is not possible is regret, but (even then
it inhaled and the ぶ it is was late (the tear)) as a degree of
transplantation we think whether tolerably is not.
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Re: Amazeing saturn platformers

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PresidentLeever wrote:Elevator Action Returns - Best game mentioned so far. Keio 2 and Psychic Assassin Taromaru are also very good and I don't think Liquid Kids/Mizubaku Adventure was mentioned yet.

I'm not 100% on this but I've read that the GnG collection (JP) removes the slowdown from its Super GnG port so it's worth looking into.
It does, at least on the first level. I haven't played it past that. The version of Ghouls 'n Ghosts is also the best home console version available, along with the PS1 version.*


*I am not counting the X68000 version, as that was a high end gaming PC at the time. This version is actually closer to the arcade in some ways than the Saturn/PS1 port.
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Re: Amazeing saturn platformers

Post by ninjainspandex »

has anyone mentioned earthworm jim 2 yet? i know its on a ton of other systems but the saturn version is by far the best its frigging gorgeous.
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Re: Amazeing saturn platformers

Post by Breetai »

ninjainspandex wrote:has anyone mentioned earthworm jim 2 yet? i know its on a ton of other systems but the saturn version is by far the best its frigging gorgeous.
It is, but that dump stage where you have to catch stuff (stage 2 or 3?) annoys me so much that I just couldn't be bothered with EJ2.
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Re: Amazeing saturn platformers

Post by scarper »

RyaNtheSlayA wrote:
scarper wrote:
RyaNtheSlayA wrote:Here's a good readup:

http://www.vgmuseum.com/mrp/cv-sotn/doc ... e-port.htm
Thanks for posting that. :) I had no idea the PSX's 2D was polygon based. Konami totally should have started over and went with the sprite based version, that would have been AMAZING.

They really should have done an all new Castlevania. Did Konami do any original game on the Saturn at all? It seems like they were all ports and compilations.
Not that I'm aware. Hell, SOTN was sent off to be ported by another team entirely separate of Konami.
That just seems way too wierd. I suppose Konami wusied out of the difficult programming. Were the Parodius games under the same situation, being ported polygons from the PS1 installments?
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Re: Amazeing saturn platformers

Post by ninjainspandex »

Shinobi Legions, i very much enjoyed this one. I know alot of people have a strong dislike for legions but i found it very fluid and the digitized graphics actually looked quite nice, also the cut scenes were always good for a laugh. Pandemonium was also released on the ps1 but its a decent platformer available on the saturn and pretty cheap too.
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Re: Amazeing saturn platformers

Post by dreamcast4ever83 »

ninjainspandex wrote:Shinobi Legions, i very much enjoyed this one. I know alot of people have a strong dislike for legions but i found it very fluid and the digitized graphics actually looked quite nice, also the cut scenes were always good for a laugh. Pandemonium was also released on the ps1 but its a decent platformer available on the saturn and pretty cheap too.
I agree this is a underrated gem and has become very collectible actually and price is going up. Im very proud to own it anf for me it's one of the best in the series although i loved the original with the bonud ard tossing games but legions was beautiful and fun and the live action was done very well with a good story if you think about it back then that was very good if you compare most corny live action games

I did not realize people disliked this great game D: I would not give up my copy for anything i love it as much as my burning rangers
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Re: Amazeing saturn platformers

Post by marurun »

I wrote that SoTN porting document a long time ago. It probably needs revision. I've learned more about the Saturn since then. The Saturn doesn't do 2D in the same way old blitter-based systems did. Instead, Sega created a flexible texturing engine. My understanding from the dev documents appears to be that the Saturn creates sprites and textures using the exact same hardware engine, but creating textures as sprites does not require the same level of engagement that texturing polygons does. In this sense, the Saturn can create and warp sprites very efficiently without throwing down "flat" polygons. Make no mistake, the same processor is doing the texturing AND the 3D polygons, but it is capable of using the two functionalities relatively independently. In the PSX the texture engine is tied directly to the polygon/3D engine, unlike in the Saturn where the two are slightly separated. It means the Saturn is a little less effective at texturing 3D, but the Saturn is more effective at sprite-like operations.

I'm probably still a bit off the mark, but this is what I've managed to guess at based on developer documentation and a little back and forth a number of years ago when writing up the SoTN document. Even though the SoTN document misrepresents the Saturn's 2D handling a little, a former Saturn dev basically told me I was close enough. I hope I'm even closer in my understanding now.
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