When you were a kid, what did you think games would become?

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01toubib
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Re: When you were a kid, what did you think games would beco

Post by 01toubib »

Well I can tell you one thing for sure, I wasn't expecting them to be huge in size like PS3 and Xbox.

I thought for sure Nintendo was going to make a N64 portable when I was younger. I was sorta right, The DS series was pretty darn similar.

I also thought Sony was going to sell TV's with built in Playstations, that way they could potentially make a killing in the game selling market. But nothing has happened.

I never, ever saw the wii coming, but I knew that eventually somebody was going to make a motion based game. But I thought it would be integrated so you could wear it on your hand like a glove. Not a controller, or like the kinect and move.
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BoringSupreez
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Re: When you were a kid, what did you think games would beco

Post by BoringSupreez »

01toubib wrote:I also thought Sony was going to sell TV's with built in Playstations, that way they could potentially make a killing in the game selling market. But nothing has happened.
They did, there was an HDTV a year or so ago that had a built-in PS2.
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Re: When you were a kid, what did you think games would beco

Post by Haoie »

Virtual reality and headsets!

When I was like, 6 or 7, there was this mall display with a virtual reality set. I was really amazed at the time, but thinking back it was terribly crude.
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Re: When you were a kid, what did you think games would beco

Post by Gunstar Green »

Haoie wrote:Virtual reality and headsets!

When I was like, 6 or 7, there was this mall display with a virtual reality set. I was really amazed at the time, but thinking back it was terribly crude.

http://www.ign.com/videos/2012/06/06/ig ... ce-e3-2012

It might still happen if John Carmack has anything to do about it.
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Re: When you were a kid, what did you think games would beco

Post by pakopako »

Hobie-wan wrote:See also the TV series Daybreak with Taye Diggs, which is excellent.
Oh, I remember that series. Wasn't it canned like 6 episodes in because it was a UPN drama?
(Also, in a similar vein, the old NBC drama Journeyman -- it lasted only one season, but it was pretty satisfying.)
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TheyCallMeTheSwede
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Re: When you were a kid, what did you think games would beco

Post by TheyCallMeTheSwede »

I dreamed that someday we would have a Nintendo console that would playing every Nintendo game ever made, I was right with the Wii and its virtual console.
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J T
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Re: When you were a kid, what did you think games would beco

Post by J T »

Gunstar Green wrote:
http://www.ign.com/videos/2012/06/06/ig ... ce-e3-2012

It might still happen if John Carmack has anything to do about it.
That looks pretty cool, even though the device is literally duct taped together. :lol:

I played some VR back in the 90s that was a simple game about shooting teradactyls in a multiplatformed arena, but it was quite exciting to have your head tracked wherever it looked and it was really a trip to look down and see my own virtual body all polygon and whatnot.

VR is also used in psychology now. I have demoed some products that are for phobia treatments and PTSD where you do exposure therapy in a virtual world. You might ride up a fake glass elevator for fear of heights, walk around in rooms full of various quantities and sizes of spiders (factors controlled by the psychologist) for arachnaphobia, or you might enter a war zone for PTSD treatment for people that have seen combat.

More exciting than that, I visited a lab at the University of Washington where they use virtual reality for helping burn victims that have to undergo painful skin debriding procedures as part of their standard treatment. They put them in a VR headset with noise cancelling headphones while they undergo this procedure of essentially grating off their scarred tissue. They play an on rails shooter where they throw snowballs at snowmen while they fly through a snowy canyon and soothing music plays (generously donated by Paul Simon). The VR is so successful at getting you immersed that the burn patients are able to lose sense of the outside world so much that they have pain reduction that is on par with the top opiate analgesics on the market. It's really amazing stuff.
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Re: When you were a kid, what did you think games would beco

Post by Key-Glyph »

J T wrote:More exciting than that, I visited a lab at the University of Washington where they use virtual reality for helping burn victims that have to undergo painful skin debriding procedures as part of their standard treatment.
That is really, really cool. My mom suffered from third-degree burns over a large part of her body as a young child; although I'm not sure she went through that particular procedure (she was burned by scalding water, not fire, which probably makes a difference), I'm going to have to share this with her. She's always interested in medical advancements.
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Re: When you were a kid, what did you think games would beco

Post by Ivo »

A bunch of things here, catching up with this thread: time travel in the Gargoyles cartoon is (to my knowledge) done right and 100% self-consistent (even though it does have "who started it then" paradoxes of the chicken and egg variety, it is self-consistent). I don't know of any other self-consistent treatments of time-travel in fiction.

I remember thinking about specific sequels of games that I would like to see and with specific features (as an example, I like Pac-Mania, I love Pac-Mania and I imagined some sort of cross of it with Spanish Pacman clone Mad Mix 2 with had quite a few innovative ideas).

I also thought about VR in the future, and I got to play some when visiting the CN tower in Toronto. I still think it could be improved and be interesting at least for specialty arcades. But we all know how arcades fared. Lets see if it gets revived eventually.

I was aware that they use some VR stuff in professional applications but thanks JT for the added information.
Key-Glyph wrote: I remember being vaguely scared, actually. Among other things I was convinced I wouldn't have the ability to quit once I had entered the simulated world unless the spokesperson demoing the machine flipped some controls at my verbal request. How could I remove the helmet if it didn't exist in the virtual space? What if I forgot I was in a virtual space and had someone to call out to for help? What if the spokesperson simply refused to let me out?

I was a worrywart child with an unfortunate imagination.
I found that cute and funny. Thanks for mentioning it :)

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Key-Glyph
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Re: When you were a kid, what did you think games would beco

Post by Key-Glyph »

Just a random addition: the first Ecco the Dolphin game's plot is founded upon consistent, self-fulfilling time travel loops. It was the first story I ever encountered that didn't treat time travel as a device to "go back and radically change everything," and I loved that about it.

And didn't Twelve Monkeys work? I'm fairly sure it did, but I never did actively try to find problems in its continuity.
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