Sonic Jam Spindash
Sonic Jam Spindash
I recently got Sonic Jam for the Saturn and I was playing Sonic 1 with the spin dash. To be honest, using the Spindash in sonic 1 really isn't as useful as I thought it would be...Maybe I just suck at the game, but I feel that I've lost more lives because of me using the Spindash than if I was to play sonic 1 without it. This game feels like it was not designed for it. Anyone else feel this way?
Re: Sonic Jam Spindash
Well, technically the game WASN'T designed for the spindash. It was just a fun inclusion in Sonic Jam for people who wanted to try it out. They didn't redesign any of the levels or anything.
Re: Sonic Jam Spindash
Another agreeing post here. I didn't find the spin dash useful at all in Sonic the Hedgehog. At most, I used it to get a hard to reach 1up. I also ended getting killed because I used the spin dash where I shouldn't have. I found myself using the old tuck-n-roll technique on enemies in lieu of the spin dash.
casterofdreams wrote:On PC I want MOAR FPS!!!|
Re: Sonic Jam Spindash
Guess I'm the only one who disagrees. I'm so used to the spin attack in the later Sonic games, that I find it weird and annoying without it. So I always play the Sonic Jame version whenever I want to play the original, even though the game wasn't designed with the move in mind.
Own: Mega Drive, Saturn, Dreamcast, Playstation 1, Playstation 2, Playstation 3, Playstation 4, Playstation 5, PS Vita, Super Nintendo, Nintendo 64, Gamecube, Wii U, Game Boy Advance, DS, 3DS, Switch, Switch 2, Xbox, Xbox 360
Re: Sonic Jam Spindash
I pretty much played the Genesis Sonic games on Sonic Jam exclusively after getting it as a kid, to the point that to this day if I pop in the genesis cart, or play any of the other ports of Sonic the Hedgehog, I forget that I can't spin dash....
_____________________________________
Steam (and other) keys for trade/free: viewtopic.php?p=1189267#p1189267
B/S/T Thread: viewtopic.php?p=1188724#p1188724
Steam (and other) keys for trade/free: viewtopic.php?p=1189267#p1189267
B/S/T Thread: viewtopic.php?p=1188724#p1188724
Re: Sonic Jam Spindash
I only used it once. In the respawn point before the 5th boss fight (Starlight Zone), I found that I could get more than 0 rings by spin dashing past one of those fans. It was basically a glitch, since you would not be able to that without spin dash. There may have been a few times where I killed an enemy or two with spin dash.
Aside from that, nope. Great game by the way. Still wish they used that 3D engine in "Sonic World" to make a complete Sonic game on the Saturn.
Aside from that, nope. Great game by the way. Still wish they used that 3D engine in "Sonic World" to make a complete Sonic game on the Saturn.
Re: Sonic Jam Spindash
A real 3D sonic game would have been nice especially since I love the model they used for Sonic. Unfortunately Xtreme was cancelled so sonic world and his appearance in Christmas Nights is probably the closest thing to a 3D sonic game on the saturn(Sonic R doesn't count).scarper wrote:I only used it once. In the respawn point before the 5th boss fight (Starlight Zone), I found that I could get more than 0 rings by spin dashing past one of those fans. It was basically a glitch, since you would not be able to that without spin dash. There may have been a few times where I killed an enemy or two with spin dash.
Aside from that, nope. Great game by the way. Still wish they used that 3D engine in "Sonic World" to make a complete Sonic game on the Saturn.
Re: Sonic Jam Spindash
Didn't Sonic Xtreme have this really bizarre fish eye perspective? Or am I thinking of something else?Godot102 wrote:A real 3D sonic game would have been nice especially since I love the model they used for Sonic. Unfortunately Xtreme was cancelled so sonic world and his appearance in Christmas Nights is probably the closest thing to a 3D sonic game on the saturn(Sonic R doesn't count).scarper wrote:I only used it once. In the respawn point before the 5th boss fight (Starlight Zone), I found that I could get more than 0 rings by spin dashing past one of those fans. It was basically a glitch, since you would not be able to that without spin dash. There may have been a few times where I killed an enemy or two with spin dash.
Aside from that, nope. Great game by the way. Still wish they used that 3D engine in "Sonic World" to make a complete Sonic game on the Saturn.
-
GameMasterGuy
- Next-Gen
- Posts: 1573
- Joined: Sun Nov 27, 2011 2:38 pm
Re: Sonic Jam Spindash
Nope, you're remembering right. The three most memorable things about it were the camera, the Genesisey level design, and Space Queens.scarper wrote:Didn't Sonic Xtreme have this really bizarre fish eye perspective? Or am I thinking of something else?Godot102 wrote:A real 3D sonic game would have been nice especially since I love the model they used for Sonic. Unfortunately Xtreme was cancelled so sonic world and his appearance in Christmas Nights is probably the closest thing to a 3D sonic game on the saturn(Sonic R doesn't count).scarper wrote:I only used it once. In the respawn point before the 5th boss fight (Starlight Zone), I found that I could get more than 0 rings by spin dashing past one of those fans. It was basically a glitch, since you would not be able to that without spin dash. There may have been a few times where I killed an enemy or two with spin dash.
Aside from that, nope. Great game by the way. Still wish they used that 3D engine in "Sonic World" to make a complete Sonic game on the Saturn.