I don't think they are inseparably linked, though you are correct that when designers shoot for realism in physics as well as aesthetics, they often make games less fun. That's how I felt about Mafia, which was primarily a traffic jam simulator with automobiles that handled just as poorly as they did in the 1930s.AppliCotton wrote: And the reason is because the vanguard of graphics seems to be inseparably linked to this drive to imitate physics, realistic lighting, etc.., which in my opinion translates into uninteresting games.
But if you take a recent third person action game like Bayonetta, you can still do all kinds of unrealistic things that are fun to do, despite a boost to the "realism" of the graphics.


